public:
wxIcon();
- // Copy constructors
- wxIcon(const wxIcon& icon)
- : wxGDIObject()
- {
- Ref(icon);
- }
-
wxIcon(const char **data);
wxIcon(char **data);
wxIcon(const char bits[], int width , int height );
{
LoadFile(loc.GetFileName(), wxBITMAP_TYPE_ICON);
}
- ~wxIcon();
+
+ wxIcon(WXHICON icon, const wxSize& size);
+
+ virtual ~wxIcon();
bool LoadFile(const wxString& name, wxBitmapType flags /* = wxBITMAP_TYPE_ICON_RESOURCE */ ,
int desiredWidth /* = -1 */ , int desiredHeight = -1);
bool LoadFile(const wxString& name ,wxBitmapType flags = wxBITMAP_TYPE_ICON_RESOURCE )
{ return LoadFile( name , flags , -1 , -1 ) ; }
- wxIcon& operator=(const wxIcon& icon)
- { if (this != &icon) Ref(icon); return *this; }
- bool operator==(const wxIcon& icon) const { return m_refData == icon.m_refData; }
- bool operator!=(const wxIcon& icon) const { return !(*this == icon); }
// create from bitmap (which should have a mask unless it's monochrome):
// there shouldn't be any implicit bitmap -> icon conversion (i.e. no
// ctors, assignment operators...), but it's ok to have such function
void CopyFromBitmap(const wxBitmap& bmp);
- bool Ok() const;
+ bool Ok() const { return IsOk(); }
+ bool IsOk() const;
int GetWidth() const;
int GetHeight() const;
int GetDepth() const;