+static void
+wxGetBestTreeSize(const wxTreeCtrlBase* treeCtrl, wxTreeItemId id, wxSize& size)
+{
+ wxRect rect;
+
+ if ( treeCtrl->GetBoundingRect(id, rect, true /* just the item */) )
+ {
+ // Translate to logical position so we get the full extent
+#if defined(__WXMSW__) && !defined(__WXUNIVERSAL__)
+ rect.x += treeCtrl->GetScrollPos(wxHORIZONTAL);
+ rect.y += treeCtrl->GetScrollPos(wxVERTICAL);
+#endif
+
+ size.IncTo(wxSize(rect.GetRight(), rect.GetBottom()));
+ }
+
+ wxTreeItemIdValue cookie;
+ for ( wxTreeItemId item = treeCtrl->GetFirstChild(id, cookie);
+ item.IsOk();
+ item = treeCtrl->GetNextChild(id, cookie) )
+ {
+ wxGetBestTreeSize(treeCtrl, item, size);
+ }
+}
+
+wxSize wxTreeCtrlBase::DoGetBestSize() const
+{
+ wxSize size;
+
+ // this doesn't really compute the total bounding rectangle of all items
+ // but a not too bad guess of it which has the advantage of not having to
+ // examine all (potentially hundreds or thousands) items in the control
+
+ if (GetQuickBestSize())
+ {
+ for ( wxTreeItemId item = GetRootItem();
+ item.IsOk();
+ item = GetLastChild(item) )
+ {
+ wxRect rect;
+
+ // last parameter is "true" to get only the dimensions of the text
+ // label, we don't want to get the entire item width as it's determined
+ // by the current size
+ if ( GetBoundingRect(item, rect, true) )
+ {
+ if ( size.x < rect.x + rect.width )
+ size.x = rect.x + rect.width;
+ if ( size.y < rect.y + rect.height )
+ size.y = rect.y + rect.height;
+ }
+ }
+ }
+ else // use precise, if potentially slow, size computation method
+ {
+ // iterate over all items recursively
+ wxTreeItemId idRoot = GetRootItem();
+ if ( idRoot.IsOk() )
+ wxGetBestTreeSize(this, idRoot, size);
+ }
+
+ // need some minimal size even for empty tree
+ if ( !size.x || !size.y )
+ size = wxControl::DoGetBestSize();
+ else
+ {
+ // Add border size
+ size += GetWindowBorderSize();