]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/sound.h
Don't create multiple parent-less top level frames in layout sample.
[wxWidgets.git] / include / wx / sound.h
index 37315eb8a37410248f46394b8ee15640149d83a7..d60d7f3d69c1001eb6383f1b07bfaa99e5dfa647 100644 (file)
 
 // Flags for wxSound::Play
 
-// NB: We can't use enum because there would be ambiguity between the
-//     two Play() prototypes when called without explicit parameters
-//     if WXWIN_COMPATIBILITY_2_4.
-//     We can't use enum with some compilers either, because they
-//     keep reporting nonexistent ambiguities between
-//     Play(unsigned) and static Play(const wxString&, unsigned).
+// NB: We can't use enum with some compilers, because they keep reporting
+//     nonexistent ambiguities between Play(unsigned) and static Play(const
+//     wxString&, unsigned).
 #define wxSOUND_SYNC  ((unsigned)0)
 #define wxSOUND_ASYNC ((unsigned)1)
 #define wxSOUND_LOOP  ((unsigned)2)
@@ -43,12 +40,9 @@ public:
     {
         wxASSERT_MSG( (flags & wxSOUND_LOOP) == 0 ||
                       (flags & wxSOUND_ASYNC) != 0,
-                     _T("sound can only be looped asynchronously") );
+                     wxT("sound can only be looped asynchronously") );
         return DoPlay(flags);
     }
-#if WXWIN_COMPATIBILITY_2_4
-    wxDEPRECATED( bool Play(bool async, bool looped = false) const );
-#endif
 
     // Plays sound from filename:
     static bool Play(const wxString& filename, unsigned flags = wxSOUND_ASYNC);
@@ -61,12 +55,12 @@ protected:
 // wxSound class implementation
 // ----------------------------------------------------------------------------
 
-#if defined(__WXMSW__)
+#if defined(__WINDOWS__)
     #include "wx/msw/sound.h"
 #elif defined(__WXCOCOA__)
     #include "wx/cocoa/sound.h"
 #elif defined(__WXMAC__)
-    #include "wx/mac/sound.h"
+    #include "wx/osx/sound.h"
 #elif defined(__WXPM__)
     #include "wx/os2/sound.h"
 #elif defined(__UNIX__)
@@ -83,16 +77,6 @@ inline bool wxSoundBase::Play(const wxString& filename, unsigned flags)
     return snd.IsOk() ? snd.Play(flags) : false;
 }
 
-#if WXWIN_COMPATIBILITY_2_4
-inline bool wxSoundBase::Play(bool async, bool looped) const
-{
-    unsigned flags = 0;
-    if (async) flags |= wxSOUND_ASYNC;
-    if (looped) flags |= wxSOUND_LOOP | wxSOUND_ASYNC;
-    return DoPlay(flags);
-}
-#endif
-
 #endif // wxUSE_SOUND
 
 #endif // _WX_SOUND_H_BASE_