bool wxRegion::Union(const wxBitmap& bmp)
{
+#if (!defined(__WXMSW__) || wxUSE_WXDIB)
if (bmp.GetMask())
{
wxImage image = bmp.ConvertToImage();
0);
}
else
+#endif
{
return Union(0, 0, bmp.GetWidth(), bmp.GetHeight());
}
const wxColour& transColour,
int tolerance)
{
+#if (!defined(__WXMSW__) || wxUSE_WXDIB)
wxImage image = bmp.ConvertToImage();
return DoRegionUnion(*this, image,
transColour.Red(),
transColour.Green(),
transColour.Blue(),
tolerance);
+#else
+ return false;
+#endif
}
#else