/////////////////////////////////////////////////////////////////////////////
-// Name: sckipc.cpp
+// Name: src/common/sckipc.cpp
// Purpose: Interprocess communication implementation (wxSocket version)
// Author: Julian Smart
// Modified by: Guilhem Lavaux (big rewrite) May 1997, 1998
#include "wx/wxprec.h"
#ifdef __BORLANDC__
-#pragma hdrstop
+ #pragma hdrstop
#endif
+#if wxUSE_SOCKETS && wxUSE_IPC && wxUSE_STREAMS
+
+#include "wx/sckipc.h"
+
#ifndef WX_PRECOMP
-#include "wx/log.h"
+ #include "wx/log.h"
+ #include "wx/event.h"
+ #include "wx/module.h"
#endif
-#if wxUSE_SOCKETS && wxUSE_IPC && wxUSE_STREAMS
-
#include <stdlib.h>
#include <stdio.h>
#include <errno.h>
#include "wx/socket.h"
-#include "wx/sckipc.h"
-#include "wx/module.h"
-#include "wx/event.h"
// --------------------------------------------------------------------------
// macros and constants
GetAddressFromName(const wxString& serverName, const wxString& host = wxEmptyString)
{
// we always use INET sockets under non-Unix systems
-#if defined(__UNIX__) && !defined(__WINDOWS__) && !defined(__WXMAC__) && !defined(__WINE__)
+#if defined(__UNIX__) && !defined(__WINDOWS__) && !defined(__WINE__) && (!defined(__WXMAC__) || defined(__DARWIN__))
// under Unix, if the server name looks like a path, create a AF_UNIX
// socket instead of AF_INET one
if ( serverName.Find(_T('/')) != wxNOT_FOUND )
const wxString& serverName,
const wxString& topic)
{
+ wxSockAddress *addr = GetAddressFromName(serverName, host);
+ if ( !addr )
+ return NULL;
+
wxSocketClient *client = new wxSocketClient(SCKIPC_FLAGS);
wxSocketStream *stream = new wxSocketStream(*client);
wxDataInputStream *data_is = new wxDataInputStream(*stream);
wxDataOutputStream *data_os = new wxDataOutputStream(*stream);
- wxSockAddress *addr = GetAddressFromName(serverName, host);
- if ( !addr )
- return NULL;
-
bool ok = client->Connect(*addr);
delete addr;
wxTCPConnection::~wxTCPConnection ()
{
Disconnect();
- wxDELETE(m_codeci);
- wxDELETE(m_codeco);
- wxDELETE(m_sockstrm);
if (m_sock)
{
m_sock->SetClientData(NULL);
m_sock->Destroy();
}
+
+ /* Delete after destroy */
+ wxDELETE(m_codeci);
+ wxDELETE(m_codeco);
+ wxDELETE(m_sockstrm);
}
void wxTCPConnection::Compress(bool WXUNUSED(on))
return true;
// Send the the disconnect message to the peer.
m_codeco->Write8(IPC_DISCONNECT);
- m_sock->Notify(false);
- m_sock->Close();
+
+ if ( m_sock )
+ {
+ m_sock->Notify(false);
+ m_sock->Close();
+ }
+
SetConnected(false);
return true;
size_t s;
s = m_codeci->Read32();
+
wxChar *data = GetBufferAtLeast( s );
wxASSERT_MSG(data != NULL,
_T("Buffer too small in wxTCPConnection::Request") );
}
}
-bool wxTCPConnection::Poke (const wxString& item, wxChar *data, int size, wxIPCFormat format)
+bool wxTCPConnection::Poke (const wxString& item, const wxChar *data, int size, wxIPCFormat format)
{
if (!m_sock->IsConnected())
return false;
// Calls that SERVER can make
bool wxTCPConnection::Advise (const wxString& item,
- wxChar *data, int size, wxIPCFormat format)
+ const wxChar *data, int size, wxIPCFormat format)
{
if (!m_sock->IsConnected())
return false;
void wxTCPEventHandler::Client_OnRequest(wxSocketEvent &event)
{
wxSocketBase *sock = event.GetSocket();
+ if (!sock) { /* No socket, no glory */
+ return ;
+ }
wxSocketNotify evt = event.GetSocketEvent();
wxTCPConnection *connection = (wxTCPConnection *)(sock->GetClientData());
format = (wxIPCFormat)codeci->Read8();
size = codeci->Read32();
+
data = connection->GetBufferAtLeast( size );
wxASSERT_MSG(data != NULL,
_T("Buffer too small in wxTCPEventHandler::Client_OnRequest") );
format = (wxIPCFormat)codeci->Read8();
int user_size = -1;
- wxChar *user_data = connection->OnRequest (topic_name, item, &user_size, format);
+ const wxChar *user_data = connection->OnRequest (topic_name, item, &user_size, format);
if (user_data)
{
void wxTCPEventHandler::Server_OnRequest(wxSocketEvent &event)
{
wxSocketServer *server = (wxSocketServer *) event.GetSocket();
+ if (!server) { /* No server, Then exit */
+ return ;
+ }
wxTCPServer *ipcserv = (wxTCPServer *) server->GetClientData();
// This socket is being deleted; skip this event
// Accept the connection, getting a new socket
wxSocketBase *sock = server->Accept();
+ if (!sock) { /* No socket, no glory */
+ return ;
+ }
if (!sock->Ok())
{
sock->Destroy();
#endif
- // wxUSE_SOCKETS && wxUSE_IPC
+ // wxUSE_SOCKETS && wxUSE_IPC && wxUSE_STREAMS