#include "wx/window.h" // base class
-extern WXDLLEXPORT_DATA(const wxChar*) wxControlNameStr;
+extern WXDLLEXPORT_DATA(const wxChar) wxControlNameStr[];
// ----------------------------------------------------------------------------
// wxControl is the base class for all controls
// get the control alignment (left/right/centre, top/bottom/centre)
int GetAlignment() const { return m_windowStyle & wxALIGN_MASK; }
+ // get the string without mnemonic characters ('&')
+ static wxString GetLabelText(const wxString& label);
+
+ // get just the text of the label, without mnemonic characters ('&')
+ wxString GetLabelText() const { return GetLabelText(GetLabel()); }
// controls by default inherit the colours of their parents, if a
// particular control class doesn't want to do it, it can override
virtual void SetLabel( const wxString &label );
virtual bool SetFont(const wxFont& font);
- // Reserved for future use
- virtual void ReservedControlFunc1() {}
- virtual void ReservedControlFunc2() {}
- virtual void ReservedControlFunc3() {}
- virtual void ReservedControlFunc4() {}
- virtual void ReservedControlFunc5() {}
- virtual void ReservedControlFunc6() {}
- virtual void ReservedControlFunc7() {}
- virtual void ReservedControlFunc8() {}
- virtual void ReservedControlFunc9() {}
+ // wxControl-specific processing after processing the update event
+ virtual void DoUpdateWindowUI(wxUpdateUIEvent& event);
protected:
// creates the control (calls wxWindowBase::CreateBase inside) and adds it
#include "wx/msw/control.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/control.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/control.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/control.h"
#elif defined(__WXMAC__)
#include "wx/mac/control.h"
#elif defined(__WXCOCOA__)