/////////////////////////////////////////////////////////////////////////////
-// Name: socket.cpp
+// Name: src/mac/carbon/cfsocket.cpp
// Purpose: Socket handler classes
// Authors: Guilhem Lavaux, Guillermo Rodriguez Garcia
// Created: April 1997
// License: see wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-// ==========================================================================
-// Declarations
-// ==========================================================================
-
-// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
-#pragma hdrstop
+ #pragma hdrstop
#endif
#if wxUSE_SOCKETS
-#include "wx/app.h"
+#include "wx/socket.h"
+
+#ifndef WX_PRECOMP
+ #include "wx/object.h"
+ #include "wx/string.h"
+ #include "wx/intl.h"
+ #include "wx/log.h"
+ #include "wx/event.h"
+ #include "wx/app.h"
+ #include "wx/utils.h"
+ #include "wx/timer.h"
+#endif
+
#include "wx/apptrait.h"
-#include "wx/defs.h"
-#include "wx/object.h"
-#include "wx/string.h"
-#include "wx/timer.h"
-#include "wx/utils.h"
#include "wx/module.h"
-#include "wx/log.h"
-#include "wx/intl.h"
-#include "wx/event.h"
#include "wx/sckaddr.h"
-#include "wx/socket.h"
#include "wx/mac/carbon/private.h"
#include <sys/socket.h>
// DLL options compatibility check:
#include "wx/build.h"
+
WX_CHECK_BUILD_OPTIONS("wxNet")
-// --------------------------------------------------------------------------
-// macros and constants
-// --------------------------------------------------------------------------
// discard buffer
#define MAX_DISCARD_SIZE (10 * 1024)
#define wxTRACE_Socket _T("wxSocket")
-// --------------------------------------------------------------------------
-// wxWin macros
-// --------------------------------------------------------------------------
IMPLEMENT_CLASS(wxSocketBase, wxObject)
IMPLEMENT_CLASS(wxSocketServer, wxSocketBase)
int m_establishing;
unsigned long m_timeout;
-
- /* Callbacks */
+ // Callbacks
GSocketEventFlags m_detected;
GSocketCallback m_cbacks[GSOCK_MAX_EVENT];
char *m_data[GSOCK_MAX_EVENT];
CFRunLoopSourceRef m_runLoopSource;
CFReadStreamRef m_readStream ;
CFWriteStreamRef m_writeStream ;
-} ;
+};
struct _GAddress
{
#if 0
wxAppTraits *traits = wxAppConsole::GetInstance() ?
wxAppConsole::GetInstance()->GetTraits() : NULL;
- GSocketGUIFunctionsTable *functions =
+ GSocketGUIFunctionsTable *functions =
traits ? traits->GetSocketGUIFunctionsTable() : NULL;
GSocket_SetGUIFunctions(functions);
-
+
if ( !GSocket_Init() )
{
m_countInit--;
- return FALSE;
+ return false;
}
#endif
}
- return TRUE;
+ return true;
}
void wxSocketBase::Shutdown()
{
// we should be initialized
- wxASSERT_MSG( m_countInit, _T("extra call to Shutdown()") );
+ wxASSERT_MSG( m_countInit, wxT("extra call to Shutdown()") );
if ( !--m_countInit )
{
#if 0
m_establishing =
m_reading =
m_writing =
- m_error = FALSE;
+ m_error = false;
m_lcount = 0;
m_timeout = 600;
- m_beingDeleted = FALSE;
+ m_beingDeleted = false;
// pushback buffer
m_unread = NULL;
m_id = -1;
m_handler = NULL;
m_clientData = NULL;
- m_notify = FALSE;
+ m_notify = false;
m_eventmask = 0;
if ( !IsInitialized() )
Init();
}
-wxSocketBase::wxSocketBase(wxSocketFlags flags, wxSocketType type)
+wxSocketBase::wxSocketBase( wxSocketFlags flags, wxSocketType type)
{
Init();
// Delayed destruction: the socket will be deleted during the next
// idle loop iteration. This ensures that all pending events have
// been processed.
- m_beingDeleted = TRUE;
+ m_beingDeleted = true;
// Shutdown and close the socket
Close();
// Supress events from now on
- Notify(FALSE);
+ Notify(false);
// schedule this object for deletion
wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits() : NULL;
delete this;
}
- return TRUE;
+ return true;
}
// --------------------------------------------------------------------------
InterruptWait();
if (m_socket)
- {
GSocket_Shutdown(m_socket);
- }
- m_connected = FALSE;
- m_establishing = FALSE;
- return TRUE;
+ m_connected = false;
+ m_establishing = false;
+
+ return true;
}
wxSocketBase& wxSocketBase::Read(void* buffer, wxUint32 nbytes)
{
// Mask read events
- m_reading = TRUE;
+ m_reading = true;
m_lcount = _Read(buffer, nbytes);
m_error = (m_lcount == 0);
// Allow read events from now on
- m_reading = FALSE;
+ m_reading = false;
return *this;
}
int total = 0;
// Try the pushback buffer first
- total = GetPushback(buffer, nbytes, FALSE);
+ total = GetPushback(buffer, nbytes, false);
nbytes -= total;
buffer = (char *)buffer + total;
}
else
{
- bool more = TRUE;
+ bool more = true;
while (more)
{
{
unsigned char sig[4];
unsigned char len[4];
- } msg;
+ }
+ msg;
// Mask read events
- m_reading = TRUE;
+ m_reading = true;
total = 0;
- error = TRUE;
+ error = true;
old_flags = m_flags;
SetFlags((m_flags & wxSOCKET_BLOCK) | wxSOCKET_WAITALL);
if (sig != 0xfeeddead)
{
- wxLogWarning(_("wxSocket: invalid signature in ReadMsg."));
+ wxLogWarning( wxT("wxSocket: invalid signature in ReadMsg.") );
goto exit;
}
if (sig != 0xdeadfeed)
{
- wxLogWarning(_("wxSocket: invalid signature in ReadMsg."));
+ wxLogWarning( wxT("wxSocket: invalid signature in ReadMsg.") );
goto exit;
}
// everything was OK
- error = FALSE;
+ error = false;
exit:
m_error = error;
m_lcount = total;
- m_reading = FALSE;
+ m_reading = false;
SetFlags(old_flags);
return *this;
wxSocketBase& wxSocketBase::Peek(void* buffer, wxUint32 nbytes)
{
// Mask read events
- m_reading = TRUE;
+ m_reading = true;
m_lcount = _Read(buffer, nbytes);
Pushback(buffer, m_lcount);
m_error = (m_lcount == 0);
// Allow read events again
- m_reading = FALSE;
+ m_reading = false;
return *this;
}
wxSocketBase& wxSocketBase::Write(const void *buffer, wxUint32 nbytes)
{
// Mask write events
- m_writing = TRUE;
+ m_writing = true;
m_lcount = _Write(buffer, nbytes);
m_error = (m_lcount == 0);
// Allow write events again
- m_writing = FALSE;
+ m_writing = false;
return *this;
}
}
else
{
- bool more = TRUE;
+ bool more = true;
while (more)
{
{
unsigned char sig[4];
unsigned char len[4];
- } msg;
+ }
+ msg;
// Mask write events
- m_writing = TRUE;
+ m_writing = true;
- error = TRUE;
+ error = true;
total = 0;
SetFlags((m_flags & wxSOCKET_BLOCK) | wxSOCKET_WAITALL);
goto exit;
// everything was OK
- error = FALSE;
+ error = false;
exit:
m_error = error;
m_lcount = total;
- m_writing = FALSE;
+ m_writing = false;
return *this;
}
if (nbytes != 0)
Pushback(buffer, nbytes);
- m_error = FALSE;
+ m_error = false;
m_lcount = nbytes;
return *this;
wxUint32 total = 0;
// Mask read events
- m_reading = TRUE;
+ m_reading = true;
SetFlags(wxSOCKET_NOWAIT);
delete[] buffer;
m_lcount = total;
- m_error = FALSE;
+ m_error = false;
// Allow read events again
- m_reading = FALSE;
+ m_reading = false;
return *this;
}
bool wxSocketBase::_Wait(long seconds,
long milliseconds,
wxSocketEventFlags flags)
-{
-
+{
GSocketEventFlags result;
long timeout;
- // Set this to TRUE to interrupt ongoing waits
- m_interrupt = FALSE;
+ // Set this to true to interrupt ongoing waits
+ m_interrupt = false;
// Check for valid socket
if (!m_socket)
- return FALSE;
+ return false;
// Check for valid timeout value.
if (seconds != -1)
#if !defined(wxUSE_GUI) || !wxUSE_GUI
GSocket_SetTimeout(m_socket, timeout);
-#endif
+#endif
// Wait in an active polling loop.
//
// we are just polling). Also, if just polling, do not yield.
wxStopWatch chrono;
- bool done = FALSE;
+ bool done = false;
while (!done)
{
// Incoming connection (server) or connection established (client)
if (result & GSOCK_CONNECTION_FLAG)
{
- m_connected = TRUE;
- m_establishing = FALSE;
- return TRUE;
+ m_connected = true;
+ m_establishing = false;
+
+ return true;
}
// Data available or output buffer ready
if ((result & GSOCK_INPUT_FLAG) || (result & GSOCK_OUTPUT_FLAG))
{
- return TRUE;
+ return true;
}
// Connection lost
if (result & GSOCK_LOST_FLAG)
{
- m_connected = FALSE;
- m_establishing = FALSE;
+ m_connected = false;
+ m_establishing = false;
+
return (flags & GSOCK_LOST_FLAG) != 0;
}
// Wait more?
if ((!timeout) || (chrono.Time() > timeout) || (m_interrupt))
- done = TRUE;
+ done = true;
else
PROCESS_EVENTS();
}
- return FALSE;
+ return false;
}
bool wxSocketBase::Wait(long seconds, long milliseconds)
{
// Check pushback buffer before entering _Wait
if (m_unread)
- return TRUE;
+ return true;
// Note that GSOCK_INPUT_LOST has to be explicitly passed to
// _Wait becuase of the semantics of WaitForRead: a return
- // value of TRUE means that a GSocket_Read call will return
+ // value of true means that a GSocket_Read call will return
// immediately, not that there is actually data to read.
- return _Wait(seconds, milliseconds, GSOCK_INPUT_FLAG |
- GSOCK_LOST_FLAG);
+ return _Wait(seconds, milliseconds, GSOCK_INPUT_FLAG | GSOCK_LOST_FLAG);
}
bool wxSocketBase::WaitForWrite(long seconds, long milliseconds)
GAddress *peer;
if (!m_socket)
- return FALSE;
+ return false;
peer = GSocket_GetPeer(m_socket);
// copying a null address would just trigger an assert anyway
if (!peer)
- return FALSE;
+ return false;
addr_man.SetAddress(peer);
GAddress_destroy(peer);
- return TRUE;
+ return true;
}
bool wxSocketBase::GetLocal(wxSockAddress& addr_man) const
GAddress *local;
if (!m_socket)
- return FALSE;
+ return false;
local = GSocket_GetLocal(m_socket);
addr_man.SetAddress(local);
GAddress_destroy(local);
#endif
- return TRUE;
+
+ return true;
}
//
m_notify = state->m_notify;
m_eventmask = state->m_eventmask;
m_clientData = state->m_clientData;
-
+
m_states.Erase(node);
delete state;
}
void wxSocketBase::OnRequest(wxSocketNotify notification)
{
// NOTE: We duplicate some of the code in _Wait, but this doesn't
- // hurt. It has to be here because the (GSocket) event might arrive
- // a bit delayed, and it has to be in _Wait as well because we don't
- // know whether the Wait functions are being used.
+ // hurt. It has to be here because the (GSocket) event might arrive
+ // a bit delayed, and it has to be in _Wait as well because we don't
+ // know whether the Wait functions are being used.
- switch(notification)
+ switch (notification)
{
case wxSOCKET_CONNECTION:
- m_establishing = FALSE;
- m_connected = TRUE;
+ m_establishing = false;
+ m_connected = true;
break;
// If we are in the middle of a R/W operation, do not
break;
case wxSOCKET_LOST:
- m_connected = FALSE;
- m_establishing = FALSE;
+ m_connected = false;
+ m_establishing = false;
break;
default:
wxUnusedVar(flag);
switch (notification)
{
- case GSOCK_INPUT: flag = GSOCK_INPUT_FLAG; break;
- case GSOCK_OUTPUT: flag = GSOCK_OUTPUT_FLAG; break;
- case GSOCK_CONNECTION: flag = GSOCK_CONNECTION_FLAG; break;
- case GSOCK_LOST: flag = GSOCK_LOST_FLAG; break;
+ case GSOCK_INPUT:
+ flag = GSOCK_INPUT_FLAG;
+ break;
+
+ case GSOCK_OUTPUT:
+ flag = GSOCK_OUTPUT_FLAG;
+ break;
+
+ case GSOCK_CONNECTION:
+ flag = GSOCK_CONNECTION_FLAG;
+ break;
+
+ case GSOCK_LOST:
+ flag = GSOCK_LOST_FLAG;
+ break;
+
default:
- wxLogWarning(_("wxSocket: unknown event!."));
+ wxLogWarning( wxT("wxSocket: unknown event!") );
return;
}
void wxSocketBase::Pushback(const void *buffer, wxUint32 size)
{
- if (!size) return;
+ if (!size)
+ return;
if (m_unread == NULL)
m_unread = malloc(size);
wxSocketFlags flags)
: wxSocketBase(flags, wxSOCKET_SERVER)
{
- wxLogTrace( wxTRACE_Socket, _T("Opening wxSocketServer") );
+ wxLogTrace( wxTRACE_Socket, wxT("Opening wxSocketServer") );
m_socket = GSocket_new();
if (!m_socket)
{
- wxLogTrace( wxTRACE_Socket, _T("*** GSocket_new failed") );
+ wxLogTrace( wxTRACE_Socket, wxT("*** GSocket_new failed") );
return;
}
- // Setup the socket as server
+ // Setup the socket as server
#if 0
GSocket_SetLocal(m_socket, addr_man.GetAddress());
GSocket_destroy(m_socket);
m_socket = NULL;
- wxLogTrace( wxTRACE_Socket, _T("*** GSocket_SetServer failed") );
+ wxLogTrace( wxTRACE_Socket, wxT("*** GSocket_SetServer failed") );
return;
}
GSocket *child_socket;
if (!m_socket)
- return FALSE;
+ return false;
- // If wait == FALSE, then the call should be nonblocking.
+ // If wait == false, then the call should be nonblocking.
// When we are finished, we put the socket to blocking mode
// again.
GSocket_SetNonBlocking(m_socket, 0);
if (!child_socket)
- return FALSE;
+ return false;
sock.m_type = wxSOCKET_BASE;
sock.m_socket = child_socket;
- sock.m_connected = TRUE;
+ sock.m_connected = true;
GSocket_SetTimeout(sock.m_socket, sock.m_timeout * 1000);
GSocket_SetCallback(sock.m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
wx_socket_callback, (char *)&sock);
#endif
- return TRUE;
+
+ return true;
}
wxSocketBase *wxSocketServer::Accept(bool wait)
bool wxSocketClient::Connect(wxSockAddress& addr_man, bool wait)
{
- GSocketError err ;
+ GSocketError err;
if (m_socket)
{
}
m_socket = GSocket_new();
- m_connected = FALSE;
- m_establishing = FALSE;
+ m_connected = false;
+ m_establishing = false;
if (!m_socket)
- return FALSE;
+ return false;
GSocket_SetTimeout(m_socket, m_timeout * 1000);
GSocket_SetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
wx_socket_callback, (char *)this);
- // If wait == FALSE, then the call should be nonblocking.
+ // If wait == false, then the call should be nonblocking.
// When we are finished, we put the socket to blocking mode
// again.
if (err != GSOCK_NOERROR)
{
if (err == GSOCK_WOULDBLOCK)
- m_establishing = TRUE;
+ m_establishing = true;
- return FALSE;
+ return false;
}
- m_connected = TRUE;
- return TRUE;
+ m_connected = true;
+ return true;
}
bool wxSocketClient::WaitOnConnect(long seconds, long milliseconds)
{
if (m_connected) // Already connected
- return TRUE;
+ return true;
if (!m_establishing || !m_socket) // No connection in progress
- return FALSE;
+ return false;
- return _Wait(seconds, milliseconds, GSOCK_CONNECTION_FLAG |
- GSOCK_LOST_FLAG);
+ return _Wait(seconds, milliseconds, GSOCK_CONNECTION_FLAG | GSOCK_LOST_FLAG);
}
// ==========================================================================
// Create the socket
m_socket = GSocket_new();
- if(!m_socket)
+ if (!m_socket)
return;
// Setup the socket as non connection oriented
}
// Initialize all stuff
- m_connected = FALSE;
- m_establishing = FALSE;
+ m_connected = false;
+ m_establishing = false;
GSocket_SetTimeout( m_socket, m_timeout );
GSocket_SetCallback( m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
free(addr2);
return NULL;
}
+
memcpy(addr2->m_addr, address->m_addr, addr2->m_len);
}
void GAddress_destroy(GAddress *address)
{
- assert(address != NULL);
+ assert( address != NULL );
if (address->m_addr)
free(address->m_addr);
GAddressType GAddress_GetFamily(GAddress *address)
{
- assert(address != NULL);
+ assert( address != NULL );
return address->m_family;
}
case AF_INET:
address->m_family = GSOCK_INET;
break;
+
case AF_UNIX:
address->m_family = GSOCK_UNIX;
break;
+
#ifdef AF_INET6
case AF_INET6:
address->m_family = GSOCK_INET6;
break;
#endif
+
default:
{
address->m_error = GSOCK_INVOP;
address->m_error = GSOCK_MEMERR;
return GSOCK_MEMERR;
}
+
memcpy(address->m_addr, addr, len);
return GSOCK_NOERROR;
struct hostent *he;
struct in_addr *addr;
- assert(address != NULL);
-
- CHECK_ADDRESS(address, INET);
+ assert( address != NULL );
+ CHECK_ADDRESS( address, INET );
addr = &(((struct sockaddr_in *)address->m_addr)->sin_addr);
- /* If it is a numeric host name, convert it now */
+ // If it is a numeric host name, convert it now
#if defined(HAVE_INET_ATON)
if (inet_aton(hostname, addr) == 0)
{
if ( (addr->s_addr = inet_addr(hostname)) == -1 )
{
#else
- /* Use gethostbyname by default */
+ // Use gethostbyname by default
#ifndef __WXMAC__
- int val = 1; /* VA doesn't like constants in conditional expressions */
+ int val = 1; // VA doesn't like constants in conditional expressions
if (val)
#endif
{
#endif
struct in_addr *array_addr;
- /* It is a real name, we solve it */
+ // It is a real name, we solve it
if ((he = gethostbyname(hostname)) == NULL)
{
- /* Reset to invalid address */
+ // Reset to invalid address
addr->s_addr = INADDR_NONE;
address->m_error = GSOCK_NOHOST;
return GSOCK_NOHOST;
array_addr = (struct in_addr *) *(he->h_addr_list);
addr->s_addr = array_addr[0].s_addr;
}
+
return GSOCK_NOERROR;
}
{
struct in_addr *addr;
- assert(address != NULL);
-
- CHECK_ADDRESS(address, INET);
+ assert( address != NULL );
+ CHECK_ADDRESS( address, INET );
addr = &(((struct sockaddr_in *)address->m_addr)->sin_addr);
addr->s_addr = htonl(hostaddr) ;
struct servent *se;
struct sockaddr_in *addr;
- assert(address != NULL);
- CHECK_ADDRESS(address, INET);
+ assert( address != NULL );
+ CHECK_ADDRESS( address, INET );
if (!port)
{
address->m_error = GSOCK_INVPORT;
return GSOCK_INVPORT;
}
-
+
se = getservbyname(port, protocol);
if (!se)
{
- /* the cast to int suppresses compiler warnings about subscript having the
- type char */
+ // the cast to int suppresses compiler warnings
+ // about subscript having the type char
if (isdigit((int)port[0]))
{
int port_int;
{
struct sockaddr_in *addr;
- assert(address != NULL);
- CHECK_ADDRESS(address, INET);
-
+ assert( address != NULL );
+ CHECK_ADDRESS( address, INET );
+
addr = (struct sockaddr_in *)address->m_addr;
addr->sin_port = htons(port);
char *addr_buf;
struct sockaddr_in *addr;
- assert(address != NULL);
- CHECK_ADDRESS(address, INET);
+ assert( address != NULL );
+ CHECK_ADDRESS( address, INET );
addr = (struct sockaddr_in *)address->m_addr;
addr_buf = (char *)&(addr->sin_addr);
{
struct sockaddr_in *addr;
- assert(address != NULL);
- CHECK_ADDRESS_RETVAL(address, INET, 0);
+ assert( address != NULL );
+ CHECK_ADDRESS_RETVAL( address, INET, 0 );
addr = (struct sockaddr_in *)address->m_addr;
{
struct sockaddr_in *addr;
- assert(address != NULL);
- CHECK_ADDRESS_RETVAL(address, INET, 0);
+ assert( address != NULL );
+ CHECK_ADDRESS_RETVAL( address, INET, 0 );
addr = (struct sockaddr_in *)address->m_addr;
+
return ntohs(addr->sin_port);
}
{
struct sockaddr_un *addr;
- assert(address != NULL);
-
- CHECK_ADDRESS(address, UNIX);
+ assert( address != NULL );
+ CHECK_ADDRESS( address, UNIX );
addr = ((struct sockaddr_un *)address->m_addr);
strncpy(addr->sun_path, path, UNIX_SOCK_PATHLEN);
{
struct sockaddr_un *addr;
- assert(address != NULL);
- CHECK_ADDRESS(address, UNIX);
+ assert( address != NULL );
+ CHECK_ADDRESS( address, UNIX );
addr = (struct sockaddr_un *)address->m_addr;
* GSOCK_INVSOCK - the socket is not valid.
* GSOCK_INVADDR - the address is not valid.
*/
-
+
GSocketError GSocket_SetLocal(GSocket *socket, GAddress *address)
{
- assert(socket != NULL);
+ assert( socket != NULL );
- /* the socket must be initialized, or it must be a server */
+ // the socket must be initialized, or it must be a server
if ((socket->m_fd != INVALID_SOCKET && !socket->m_server))
{
socket->m_error = GSOCK_INVSOCK;
return GSOCK_INVSOCK;
}
- /* check address */
+ // check address
if (address == NULL || address->m_family == GSOCK_NOFAMILY)
{
socket->m_error = GSOCK_INVADDR;
{
assert(socket != NULL);
- /* check address */
+ // check address
if (address == NULL || address->m_family == GSOCK_NOFAMILY)
{
socket->m_error = GSOCK_INVADDR;
socklen_t size = sizeof(addr);
GSocketError err;
- assert(socket != NULL);
+ assert( socket != NULL );
- /* try to get it from the m_local var first */
+ // try to get it from the m_local var first
if (socket->m_local)
return GAddress_copy(socket->m_local);
- /* else, if the socket is initialized, try getsockname */
+ // else, if the socket is initialized, try getsockname
if (socket->m_fd == INVALID_SOCKET)
{
socket->m_error = GSOCK_INVSOCK;
return NULL;
}
- /* got a valid address from getsockname, create a GAddress object */
+ // got a valid address from getsockname, create a GAddress object
address = GAddress_new();
if (address == NULL)
{
{
assert(socket != NULL);
- /* try to get it from the m_peer var */
+ // try to get it from the m_peer var
if (socket->m_peer)
return GAddress_copy(socket->m_peer);
return NULL;
}
-//
-//
-//
-
GSocket *GSocket_new(void)
{
if (socket == NULL)
return NULL;
-
+
socket->m_fd = INVALID_SOCKET;
for (int i=0;i<GSOCK_MAX_EVENT;i++)
{
- socket->m_cbacks[i] = NULL;
+ socket->m_cbacks[i] = NULL;
}
+
socket->m_detected = 0;
socket->m_local = NULL;
socket->m_peer = NULL;
socket->m_error = GSOCK_NOERROR;
- socket->m_non_blocking = FALSE ;
- socket->m_stream = TRUE;
-// socket->m_oriented = TRUE;
- socket->m_server = FALSE;
- socket->m_establishing = FALSE;
- socket->m_timeout = 10*60*1000;
- /* 10 minutes * 60 sec * 1000 millisec */
-
+ socket->m_non_blocking = false ;
+ socket->m_stream = true;
+// socket->m_oriented = true;
+ socket->m_server = false;
+ socket->m_establishing = false;
+ socket->m_timeout = 10 * 60 * 1000;
+ // 10 minutes * 60 sec * 1000 millisec
+
socket->m_cfSocket = NULL ;
socket->m_runLoopSource = NULL ;
socket->m_readStream = NULL;
socket->m_writeStream = NULL;
-
+
return socket ;
}
void GSocket_close(GSocket *socket)
{
- if ( socket->m_cfSocket != NULL )
- {
- if ( socket->m_readStream )
- {
- CFReadStreamClose(socket->m_readStream);
- CFRelease( socket->m_readStream ) ;
- socket->m_readStream = NULL ;
- }
- if ( socket->m_writeStream )
+ if ( socket->m_cfSocket != NULL )
{
- CFWriteStreamClose(socket->m_writeStream);
- CFRelease( socket->m_writeStream ) ;
- socket->m_writeStream = NULL ;
- }
+ if ( socket->m_readStream )
+ {
+ CFReadStreamClose(socket->m_readStream);
+ CFRelease( socket->m_readStream ) ;
+ socket->m_readStream = NULL ;
+ }
- CFSocketInvalidate( socket->m_cfSocket ) ;
- CFRelease( socket->m_cfSocket ) ;
- socket->m_cfSocket = NULL ;
- socket->m_fd = INVALID_SOCKET ;
- }
+ if ( socket->m_writeStream )
+ {
+ CFWriteStreamClose(socket->m_writeStream);
+ CFRelease( socket->m_writeStream ) ;
+ socket->m_writeStream = NULL ;
+ }
+
+ CFSocketInvalidate( socket->m_cfSocket ) ;
+ CFRelease( socket->m_cfSocket ) ;
+ socket->m_cfSocket = NULL ;
+ socket->m_fd = INVALID_SOCKET ;
+ }
}
void GSocket_Shutdown(GSocket *socket)
{
- GSocket_close( socket ) ;
+ GSocket_close( socket );
- /* Disable GUI callbacks */
- for (int evt = 0; evt < GSOCK_MAX_EVENT; evt++)
- socket->m_cbacks[evt] = NULL;
+ // Disable GUI callbacks
+ for (int evt = 0; evt < GSOCK_MAX_EVENT; evt++)
+ socket->m_cbacks[evt] = NULL;
- socket->m_detected = GSOCK_LOST_FLAG;
+ socket->m_detected = GSOCK_LOST_FLAG;
}
void GSocket_destroy(GSocket *socket)
{
- assert(socket != NULL);
+ assert( socket != NULL );
- /* Check that the socket is really shutdowned */
+ // Check that the socket is really shut down
if (socket->m_fd != INVALID_SOCKET)
GSocket_Shutdown(socket);
- /* Destroy private addresses */
+ // Destroy private addresses
if (socket->m_local)
GAddress_destroy(socket->m_local);
if (socket->m_peer)
GAddress_destroy(socket->m_peer);
- /* Destroy the socket itself */
+ // Destroy the socket itself
free(socket);
}
GSocketError GSocket_Connect(GSocket *socket, GSocketStream stream)
{
- assert(socket != NULL);
+ assert( socket != NULL );
if (socket->m_fd != INVALID_SOCKET)
{
return GSOCK_INVADDR;
}
- /* Streamed or dgram socket? */
+ // Streamed or dgram socket?
socket->m_stream = (stream == GSOCK_STREAMED);
- socket->m_oriented = TRUE;
- socket->m_server = FALSE;
- socket->m_establishing = FALSE;
+ socket->m_oriented = true;
+ socket->m_server = false;
+ socket->m_establishing = false;
GSocketError returnErr = GSOCK_NOERROR ;
CFSocketError err ;
-
+
CFAllocatorRef alloc = kCFAllocatorDefault ;
CFSocketContext ctx ;
memset( &ctx , 0 , sizeof( ctx ) ) ;
ctx.info = socket ;
socket->m_cfSocket = CFSocketCreate( alloc , socket->m_peer->m_realfamily ,
- stream == GSOCK_STREAMED ? SOCK_STREAM : SOCK_DGRAM , 0 ,
+ stream == GSOCK_STREAMED ? SOCK_STREAM : SOCK_DGRAM , 0 ,
kCFSocketReadCallBack | kCFSocketWriteCallBack | kCFSocketConnectCallBack , wxMacCFSocketCallback , &ctx ) ;
_GSocket_Enable(socket, GSOCK_CONNECTION);
-
- socket->m_fd = CFSocketGetNative( socket->m_cfSocket ) ;
- CFStreamCreatePairWithSocket ( alloc , socket->m_fd , &socket->m_readStream , &socket->m_writeStream );
- if ((socket->m_readStream == NULL) || (socket->m_writeStream == NULL))
+ socket->m_fd = CFSocketGetNative( socket->m_cfSocket ) ;
+
+ CFStreamCreatePairWithSocket ( alloc , socket->m_fd , &socket->m_readStream , &socket->m_writeStream );
+ if ((socket->m_readStream == NULL) || (socket->m_writeStream == NULL))
{
GSocket_close(socket);
socket->m_error = GSOCK_IOERR;
return GSOCK_IOERR;
}
-
+
if ( !CFReadStreamOpen( socket->m_readStream ) || !CFWriteStreamOpen( socket->m_writeStream ) )
{
GSocket_close(socket);
socket->m_error = GSOCK_IOERR;
return GSOCK_IOERR;
}
-
+
CFRunLoopSourceRef rls = CFSocketCreateRunLoopSource(alloc , socket->m_cfSocket , 0);
CFRunLoopAddSource(CFRunLoopGetCurrent() , rls, kCFRunLoopCommonModes);
CFRelease(rls);
-
+
CFDataRef address = CFDataCreateWithBytesNoCopy(alloc, (const UInt8*) socket->m_peer->m_addr, socket->m_peer->m_len , kCFAllocatorNull);
if ( !address )
return GSOCK_MEMERR ;
-
+
err = CFSocketConnectToAddress( socket->m_cfSocket , address, socket->m_non_blocking ? -1 : socket->m_timeout / 1000 ) ;
CFRelease(address);
-
+
if (err != kCFSocketSuccess)
{
if ( err == kCFSocketTimeout )
- {
+ {
GSocket_close(socket);
socket->m_error = GSOCK_TIMEDOUT ;
return GSOCK_TIMEDOUT ;
}
+
// we don't know whether a connect in progress will be issued like this
if ( err != kCFSocketTimeout && socket->m_non_blocking )
{
- socket->m_establishing = TRUE;
+ socket->m_establishing = true;
socket->m_error = GSOCK_WOULDBLOCK;
return GSOCK_WOULDBLOCK;
}
-
+
GSocket_close(socket);
socket->m_error = GSOCK_IOERR;
return GSOCK_IOERR;
/* Flags */
/* GSocket_SetNonBlocking:
- * Sets the socket to non-blocking mode. All IO calls will return
- * immediately.
+ * Sets the socket to non-blocking mode.
+ * All IO calls will return immediately.
*/
void GSocket_SetNonBlocking(GSocket *socket, int non_block)
{
- assert(socket != NULL);
+ assert( socket != NULL );
// GSocket_Debug( ("GSocket_SetNonBlocking: %d\n", (int)non_block) );
socket->m_non_blocking = non_block;
}
-/* GSocket_SetTimeout:
+/*
+ * GSocket_SetTimeout:
* Sets the timeout for blocking calls. Time is expressed in
* milliseconds.
*/
void GSocket_SetTimeout(GSocket *socket, unsigned long millisec)
{
- assert(socket != NULL);
+ assert( socket != NULL );
socket->m_timeout = millisec;
}
*/
GSocketError GSocket_GetError(GSocket *socket)
{
- assert(socket != NULL);
+ assert( socket != NULL );
return socket->m_error;
}
* operation, there is still data available, the callback function will
* be called again.
* GSOCK_OUTPUT:
- * The socket is available for writing. That is, the next write call
+ * The socket is available for writing. That is, the next write call
* won't block. This event is generated only once, when the connection is
* first established, and then only if a call failed with GSOCK_WOULDBLOCK,
* when the output buffer empties again. This means that the app should
{
int count;
- assert(socket != NULL);
+ assert( socket != NULL );
for (count = 0; count < GSOCK_MAX_EVENT; count++)
{
switch (event)
{
case GSOCK_CONNECTION:
- if(socket->m_server)
+ if (socket->m_server)
c = kCFSocketReadCallBack;
else
c = kCFSocketConnectCallBack;
break;
+
case GSOCK_LOST:
case GSOCK_INPUT:
c = kCFSocketReadCallBack;
break;
+
case GSOCK_OUTPUT:
c = kCFSocketWriteCallBack;
break;
+
default:
c = 0;
}
+
CFSocketEnableCallBacks(socket->m_cfSocket, c);
}
switch (event)
{
case GSOCK_CONNECTION:
- if(socket->m_server)
+ if (socket->m_server)
c = kCFSocketReadCallBack;
else
c = kCFSocketConnectCallBack;
break;
+
case GSOCK_LOST:
case GSOCK_INPUT:
c = kCFSocketReadCallBack;
break;
+
case GSOCK_OUTPUT:
c = kCFSocketWriteCallBack;
break;
+
default:
c = 0;
+ break;
}
+
CFSocketDisableCallBacks(socket->m_cfSocket, c);
}
CALL_CALLBACK( socket , GSOCK_CONNECTION ) ;
}
break;
+
case kCFSocketReadCallBack:
CALL_CALLBACK( socket , GSOCK_INPUT ) ;
break;
+
case kCFSocketWriteCallBack:
CALL_CALLBACK( socket , GSOCK_OUTPUT ) ;
break;
+
default:
- break; /* We shouldn't get here. */
+ break; // We shouldn't get here.
}
}
}
int GSocket_Write(GSocket *socket, const char *buffer, int size)
-{
+{
int ret;
assert(socket != NULL);
ret = CFWriteStreamWrite( socket->m_writeStream , (UInt8*) buffer , size ) ;
+
return ret;
}
GSocketEventFlags GSocket_Select(GSocket *socket, GSocketEventFlags flags)
{
- assert(socket != NULL);
+ assert( socket != NULL );
+
return flags & socket->m_detected;
}
virtual bool OnInit()
{
// wxSocketBase will call GSocket_Init() itself when/if needed
- return TRUE;
+ return true;
}
virtual void OnExit()
#endif
// wxUSE_SOCKETS
-