#include "wx/utils.h"
#include "wx/app.h"
#include "wx/brush.h"
+ #include "wx/colour.h"
#endif // WX_PRECOMP
// ----------------------------------------------------------------------------
// wxBrush house keeping stuff
// ----------------------------------------------------------------------------
-wxBrush& wxBrush::operator=(const wxBrush& brush)
-{
- return *this;
-}
-
bool wxBrush::operator==(const wxBrush& brush) const
{
- return FALSE;
+ return false;
}
wxObjectRefData *wxBrush::CreateRefData() const
// wxBrush setters
// ----------------------------------------------------------------------------
-void wxBrush::SetColour(const wxColour& col)
+void wxBrush::SetColour(const wxColour& WXUNUSED(col))
{
}
-void wxBrush::SetColour(unsigned char r, unsigned char g, unsigned char b)
+void wxBrush::SetColour(unsigned char WXUNUSED(r), unsigned char WXUNUSED(g), unsigned char WXUNUSED(b))
{
}
-void wxBrush::SetStyle(int style)
+void wxBrush::SetStyle(int WXUNUSED(style))
{
}
-void wxBrush::SetStipple(const wxBitmap& stipple)
+void wxBrush::SetStipple(const wxBitmap& WXUNUSED(stipple))
{
}
-
-