// do the window-specific processing after processing the update event
void wxTextCtrlBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
{
- if ( event.GetSetEnabled() )
- Enable(event.GetEnabled());
+ // call inherited, but skip the wxControl's version, and call directly the
+ // wxWindow's one instead, because the only reason why we are overriding this
+ // function is that we want to use SetValue() instead of wxControl::SetLabel()
+ wxWindowBase::DoUpdateWindowUI(event);
+ // update text
if ( event.GetSetText() )
{
if ( event.GetText() != GetValue() )