/////////////////////////////////////////////////////////////////////////////
-// Name: dcscreen.cpp
+// Name: src/x11/dcscreen.cpp
// Purpose: wxScreenDC class
// Author: Julian Smart, Robert Roebling
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart, Robert Roebling
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#include "wx/window.h"
-#include "wx/frame.h"
+// for compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
#include "wx/dcscreen.h"
-#include "wx/utils.h"
-#include "wx/app.h"
-#include "wx/fontutil.h"
+#include "wx/x11/dcscreen.h"
-#include "wx/x11/private.h"
+#ifndef WX_PRECOMP
+ #include "wx/app.h"
+ #include "wx/utils.h"
+ #include "wx/window.h"
+ #include "wx/frame.h"
+#endif
-//-----------------------------------------------------------------------------
-// global data initialization
-//-----------------------------------------------------------------------------
+#include "wx/fontutil.h"
-WXWindow *wxScreenDC::sm_overlayWindow = (WXWindow*) NULL;
-int wxScreenDC::sm_overlayWindowX = 0;
-int wxScreenDC::sm_overlayWindowY = 0;
+#include "wx/x11/private.h"
//-----------------------------------------------------------------------------
// wxScreenDC
//-----------------------------------------------------------------------------
-IMPLEMENT_DYNAMIC_CLASS(wxScreenDC,wxPaintDC)
+IMPLEMENT_ABSTRACT_CLASS(wxScreenDCImpl,wxPaintDCImpl)
-wxScreenDC::wxScreenDC()
+wxScreenDCImpl::wxScreenDCImpl( wxDC* owner ) :
+ wxPaintDCImpl( owner )
{
- m_ok = FALSE;
-
+ m_ok = false;
+
m_display = (WXDisplay *) wxGlobalDisplay();
-
+
int screen = DefaultScreen( (Display*) m_display );
m_cmap = (WXColormap) DefaultColormap( (Display*) m_display, screen );
-
- m_window = (WXWindow) RootWindow( (Display*) m_display, screen );
- m_isScreenDC = TRUE;
+ m_x11window = (WXWindow) RootWindow( (Display*) m_display, screen );
+
+ m_isScreenDC = true;
#if wxUSE_UNICODE
m_context = wxTheApp->GetPangoContext();
XSetSubwindowMode( (Display*) m_display, (GC) m_bgGC, IncludeInferiors );
}
-wxScreenDC::~wxScreenDC()
+wxScreenDCImpl::~wxScreenDCImpl()
{
XSetSubwindowMode( (Display*) m_display, (GC) m_penGC, ClipByChildren );
XSetSubwindowMode( (Display*) m_display, (GC) m_brushGC, ClipByChildren );
XSetSubwindowMode( (Display*) m_display, (GC) m_textGC, ClipByChildren );
XSetSubwindowMode( (Display*) m_display, (GC) m_bgGC, ClipByChildren );
-
- EndDrawingOnTop();
}
-bool wxScreenDC::StartDrawingOnTop( wxWindow *window )
-{
- if (!window) return StartDrawingOnTop();
-
- int x = 0;
- int y = 0;
- window->GetPosition( &x, &y );
- int w = 0;
- int h = 0;
- window->GetSize( &w, &h );
- window->ClientToScreen( &x, &y );
-
- wxRect rect;
- rect.x = x;
- rect.y = y;
- rect.width = 0;
- rect.height = 0;
-
- return StartDrawingOnTop( &rect );
-}
-
-bool wxScreenDC::StartDrawingOnTop( wxRect *rectIn )
-{
- // VZ: should we do the same thing that wxMotif wxScreenDC does here?
-#if 0
- wxRect rect;
- if ( rectIn )
- {
- rect = *rectIn;
- }
- else
- {
- rect.x =
- rect.y = 0;
-
- DoGetSize(&rect.width, &rect.height);
- }
-#endif // 0
-
- return TRUE;
-}
-
-bool wxScreenDC::EndDrawingOnTop()
-{
- return TRUE;
-}
-
-void wxScreenDC::DoGetSize(int *width, int *height) const
-{
- wxDisplaySize(width, height);
-}