// Flags for wxSound::Play
-// NB: We can't use enum because there would be ambiguity between the
-// two Play() prototypes when called without explicit parameters
-// if WXWIN_COMPATIBILITY_2_4.
-// We can't use enum with some compilers either, because they
-// keep reporting nonexistent ambiguities between
-// Play(unsigned) and static Play(const wxString&, unsigned).
+// NB: We can't use enum with some compilers, because they keep reporting
+// nonexistent ambiguities between Play(unsigned) and static Play(const
+// wxString&, unsigned).
#define wxSOUND_SYNC ((unsigned)0)
#define wxSOUND_ASYNC ((unsigned)1)
#define wxSOUND_LOOP ((unsigned)2)
_T("sound can only be looped asynchronously") );
return DoPlay(flags);
}
-#if WXWIN_COMPATIBILITY_2_4
- wxDEPRECATED( bool Play(bool async, bool looped = false) const );
-#endif
// Plays sound from filename:
static bool Play(const wxString& filename, unsigned flags = wxSOUND_ASYNC);
#elif defined(__WXCOCOA__)
#include "wx/cocoa/sound.h"
#elif defined(__WXMAC__)
- #include "wx/mac/sound.h"
+ #include "wx/osx/sound.h"
#elif defined(__WXPM__)
#include "wx/os2/sound.h"
#elif defined(__UNIX__)
return snd.IsOk() ? snd.Play(flags) : false;
}
-#if WXWIN_COMPATIBILITY_2_4
-inline bool wxSoundBase::Play(bool async, bool looped) const
-{
- unsigned flags = 0;
- if (async) flags |= wxSOUND_ASYNC;
- if (looped) flags |= wxSOUND_LOOP | wxSOUND_ASYNC;
- return DoPlay(flags);
-}
-#endif
-
#endif // wxUSE_SOUND
#endif // _WX_SOUND_H_BASE_