long style = 0,
const wxString& name = wxPanelNameStr);
+ // implement base class (pure) virtual methods
+ // -------------------------------------------
+
+ virtual void SetLabel( const wxString &WXUNUSED(label) ) {}
+ virtual wxString GetLabel() const { return wxEmptyString; }
+
virtual void Raise();
virtual void Lower();
- virtual bool Show(bool show = TRUE);
+ virtual bool Show(bool show = true);
virtual void SetFocus();
virtual void WarpPointer(int x, int y);
- virtual void Refresh(bool eraseBackground = TRUE,
+ virtual void Refresh(bool eraseBackground = true,
const wxRect *rect = (const wxRect *) NULL);
virtual void Update();
- virtual void Clear();
virtual void Freeze();
virtual void Thaw();
virtual bool SetCursor(const wxCursor &cursor);
- virtual bool SetFont(const wxFont &font) { m_font = font; return TRUE; }
+ virtual bool SetFont(const wxFont &font) { m_font = font; return true; }
virtual int GetCharHeight() const;
virtual int GetCharWidth() const;
virtual void DragAcceptFiles(bool accept);
virtual WXWidget GetHandle() const { return m_wnd; }
-
+
void SetMGLwindow_t(struct window_t *wnd);
// implementation from now on
// --------------------------
-
+
void OnInternalIdle();
protected:
// ::MoveWindow() except for composite controls which will want to arrange
// themselves inside the given rectangle
virtual void DoMoveWindow(int x, int y, int width, int height);
-
+
private:
// common part of all ctors
void Init();
// counterpart to SetFocus
void KillFocus();
-
+
MGLDevCtx *m_paintMGLDC;
friend class wxPaintDC;
};
-#endif
- // _WX_WINDOW_H_
+#endif // _WX_WINDOW_H_