/////////////////////////////////////////////////////////////////////////////
-// Name: colour.h
+// Name: wx/mac/classic/colour.h
// Purpose: wxColour class
// Author: Stefan Csomor
// Modified by:
class WXDLLEXPORT wxColour: public wxObject
{
public:
- // ctors
+ // constructors
+ // ------------
+
// default
- wxColour() { Init(); }
- // from RGB
- wxColour( unsigned char red, unsigned char green, unsigned char blue )
- { Set(red, green, blue); }
- wxColour( unsigned long colRGB )
- { Set(colRGB); }
+ wxColour() { Init(); }
+
+ // from separate RGB
+ wxColour( unsigned char red, unsigned char green, unsigned char blue )
+ { Set(red, green, blue); }
+
+ // from packed RGB
+ wxColour( unsigned long colRGB )
+ { Set(colRGB); }
// implicit conversion from the colour name
- wxColour( const wxString &colourName )
- { InitFromName(colourName); }
- wxColour( const wxChar *colourName )
- { InitFromName(colourName); }
+ wxColour( const wxString &colourName )
+ { InitFromName(colourName); }
+ wxColour( const wxChar *colourName )
+ { InitFromName(colourName); }
// copy ctors and assignment operators
- wxColour( const wxColour& col );
- wxColour( const wxColour* col );
- wxColour& operator = ( const wxColour& col );
+ wxColour( const wxColour& col );
+ wxColour( const wxColour* col );
+ wxColour& operator = ( const wxColour& col );
// dtor
- ~wxColour();
-
- // Set() functions
- void Set( unsigned char red, unsigned char green, unsigned char blue );
- void Set( unsigned long colRGB )
- {
- // we don't need to know sizeof(long) here because we assume that the three
- // least significant bytes contain the R, G and B values
- Set((unsigned char)colRGB,
- (unsigned char)(colRGB >> 8),
- (unsigned char)(colRGB >> 16));
- }
-
- // accessors
- bool Ok() const {return m_isInit; }
-
- unsigned char Red() const { return m_red; }
- unsigned char Green() const { return m_green; }
- unsigned char Blue() const { return m_blue; }
-
- // comparison
- bool operator == (const wxColour& colour) const
- {
- return (m_isInit == colour.m_isInit
- && m_red == colour.m_red
- && m_green == colour.m_green
- && m_blue == colour.m_blue);
- }
- bool operator != (const wxColour& colour) const { return !(*this == colour); }
-
- const WXCOLORREF& GetPixel() const { return m_pixel; };
+ ~wxColour();
+
+ // Set() functions
+ void Set( unsigned char red, unsigned char green, unsigned char blue );
+ void Set( unsigned long colRGB )
+ {
+ // we don't need to know sizeof(long) here because we assume that the three
+ // least significant bytes contain the R, G and B values
+ Set((unsigned char)colRGB,
+ (unsigned char)(colRGB >> 8),
+ (unsigned char)(colRGB >> 16));
+ }
+
+ // accessors
+ bool Ok() const {return m_isInit; }
+
+ unsigned char Red() const { return m_red; }
+ unsigned char Green() const { return m_green; }
+ unsigned char Blue() const { return m_blue; }
+
+ // comparison
+ bool operator == (const wxColour& colour) const
+ {
+ return (m_isInit == colour.m_isInit
+ && m_red == colour.m_red
+ && m_green == colour.m_green
+ && m_blue == colour.m_blue);
+ }
+ bool operator != (const wxColour& colour) const { return !(*this == colour); }
+
+ const WXCOLORREF& GetPixel() const { return m_pixel; };
void InitFromName(const wxString& col);
void Init();
private:
- bool m_isInit;
- unsigned char m_red;
- unsigned char m_blue;
- unsigned char m_green;
+ bool m_isInit;
+ unsigned char m_red;
+ unsigned char m_blue;
+ unsigned char m_green;
public:
- WXCOLORREF m_pixel ;
- void Set( const WXCOLORREF* color ) ;
+ WXCOLORREF m_pixel ;
+ void Set( const WXCOLORREF* color ) ;
private:
- DECLARE_DYNAMIC_CLASS(wxColour)
+ DECLARE_DYNAMIC_CLASS(wxColour)
};
#endif