// don't want menu bars to accept the focus by tabbing to them
virtual bool AcceptsFocusFromKeyboard() const { return false; }
+ // update all menu item states in all menus
+ virtual void UpdateMenus();
+
protected:
// the list of all our menus
wxMenuList m_menus;
#include "wx/msw/menu.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/menu.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/menu.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/menu.h"
#elif defined(__WXMAC__)
#include "wx/mac/menu.h"
#elif defined(__WXCOCOA__)