#if wxUSE_TIMER
#include "wx/log.h"
+#include "wx/module.h"
#include "wx/mgl/private.h"
extern "C" ulong _EVT_getTicks();
class wxTimerDesc
{
public:
- wxTimerDesc(wxTimer *t) : timer(t), running(FALSE), next(NULL), prev(NULL) {}
+ wxTimerDesc(wxTimer *t) :
+ timer(t), running(FALSE), next(NULL), prev(NULL),
+ shotTime(0), deleteFlag(NULL) {}
wxTimer *timer;
bool running;
wxTimerDesc *next, *prev;
- unsigned long shotTime;
+ unsigned long shotTime;
+ volatile bool *deleteFlag; // see comment in ~wxTimer
};
class wxTimerScheduler
void wxTimerScheduler::QueueTimer(wxTimerDesc *desc, unsigned long when)
{
+ if ( desc->running )
+ return; // already scheduled
+
if ( when == 0 )
when = _EVT_getTicks() + desc->timer->GetInterval();
desc->shotTime = when;
{
if ( m_timers )
{
+ bool oneShot;
+ volatile bool timerDeleted;
unsigned long now = _EVT_getTicks();
wxTimerDesc *desc;
- wxLogTrace("mgl_timer", "notifying timers, time is %i", now);
-
while ( m_timers && m_timers->shotTime <= now )
{
desc = m_timers;
- bool oneShot = desc->timer->IsOneShot();
+ oneShot = desc->timer->IsOneShot();
RemoveTimer(desc);
+ timerDeleted = FALSE;
+ desc->deleteFlag = &timerDeleted;
desc->timer->Notify();
- wxLogTrace("mgl_timer", "notified timer %p sheduled for %i",
- desc->timer, desc->shotTime);
-
- if ( !oneShot )
+
+ if ( !timerDeleted )
{
- QueueTimer(desc, now + desc->timer->GetInterval());
+ wxLogTrace("mgl_timer", "notified timer %p sheduled for %i",
+ desc->timer, desc->shotTime);
+
+ desc->deleteFlag = NULL;
+ if ( !oneShot )
+ QueueTimer(desc, now + desc->timer->GetInterval());
}
}
}
IMPLEMENT_ABSTRACT_CLASS(wxTimer,wxObject)
-wxTimerScheduler *wxTimer::ms_scheduler = NULL;
-size_t wxTimer::ms_timersCnt = 0;
+wxTimerScheduler *gs_scheduler = NULL;
void wxTimer::Init()
{
- if ( ms_timersCnt++ == 0 )
- ms_scheduler = new wxTimerScheduler;
+ if ( !gs_scheduler )
+ gs_scheduler = new wxTimerScheduler;
m_desc = new wxTimerDesc(this);
- wxLogTrace("mgl_timer", "--added timer (count=%i)", ms_timersCnt);
}
wxTimer::~wxTimer()
{
+ wxLogTrace("mgl_timer", "destroying timer %p...", this);
if ( IsRunning() )
Stop();
- if ( --ms_timersCnt == 0 )
- {
- delete ms_scheduler;
- ms_scheduler = NULL;
- }
+ // NB: this is a hack: wxTimerScheduler must have some way of knowing
+ // that wxTimer object was deleted under its hands -- this may
+ // happen if somebody is really nasty and deletes the timer
+ // from wxTimer::Notify()
+ if ( m_desc->deleteFlag != NULL )
+ *m_desc->deleteFlag = TRUE;
+
delete m_desc;
- wxLogTrace("mgl_timer", "--removed timer (count=%i)", ms_timersCnt);
+ wxLogTrace("mgl_timer", " ...done destroying timer %p...", this);
}
bool wxTimer::IsRunning() const
if ( !wxTimerBase::Start(millisecs, oneShot) )
return FALSE;
- ms_scheduler->QueueTimer(m_desc);
+ gs_scheduler->QueueTimer(m_desc);
return TRUE;
}
{
if ( !m_desc->running ) return;
- ms_scheduler->RemoveTimer(m_desc);
+ gs_scheduler->RemoveTimer(m_desc);
}
/*static*/ void wxTimer::NotifyTimers()
{
- ms_scheduler->NotifyTimers();
+ if ( gs_scheduler )
+ gs_scheduler->NotifyTimers();
}
+
+
+// A module to deallocate memory properly:
+class wxTimerModule: public wxModule
+{
+DECLARE_DYNAMIC_CLASS(wxTimerModule)
+public:
+ wxTimerModule() {}
+ bool OnInit() { return TRUE; }
+ void OnExit() { delete gs_scheduler; gs_scheduler = NULL; }
+};
+
+IMPLEMENT_DYNAMIC_CLASS(wxTimerModule, wxModule)
+
+
#endif //wxUSE_TIMER