public:
wxPalette(void);
- inline wxPalette(const wxPalette& palette) { Ref(palette); }
wxPalette(int n, const unsigned char *red, const unsigned char *green, const unsigned char *blue);
~wxPalette(void);
virtual bool Ok(void) const { return (m_refData != NULL) ; }
- inline wxPalette& operator = (const wxPalette& palette) { if (*this == palette) return (*this); Ref(palette); return *this; }
inline bool operator == (const wxPalette& palette) const { return m_refData == palette.m_refData; }
inline bool operator != (const wxPalette& palette) const { return m_refData != palette.m_refData; }