- // return table of GUI callbacks for GSocket code or NULL in wxBase. This
- // is needed because networking classes are in their own library and so
- // they can't directly call GUI functions (the same net library can be
- // used in both GUI and base apps). To complicate it further, GUI library
- // ("wxCore") doesn't depend on networking library and so only a functions
- // table can be passed around
- virtual GSocketGUIFunctionsTable* GetSocketGUIFunctionsTable() = 0;
+ // this function is used by wxNet library to set the default socket manager
+ // to use: doing it like this allows us to keep all socket-related code in
+ // wxNet instead of having to pull it in wxBase itself as we'd have to do
+ // if we really implemented wxSocketManager here
+ //
+ // we don't take ownership of this pointer, it should have a lifetime
+ // greater than that of any socket (e.g. be a pointer to a static object)
+ static void SetDefaultSocketManager(wxSocketManager *manager)
+ {
+ ms_manager = manager;
+ }
+
+ // return socket manager: this is usually different for console and GUI
+ // applications (although some ports use the same implementation for both)
+ virtual wxSocketManager *GetSocketManager() { return ms_manager; }
+#endif
+
+ // create a new, port specific, instance of the event loop used by wxApp
+ virtual wxEventLoopBase *CreateEventLoop() = 0;
+
+#if wxUSE_TIMER
+ // return platform and toolkit dependent wxTimer implementation
+ virtual wxTimerImpl *CreateTimerImpl(wxTimer *timer) = 0;