+ virtual wxString GetStandardCmdLineOptions(wxArrayString& names,
+ wxArrayString& desc) const;
+#endif // __WXGTK20____
+
+#if defined(__WXDEBUG__) && defined(__WXGTK20__)
+ virtual bool ShowAssertDialog(const wxString& msg);
+#endif
+
+ // GTK+ and Motif integrate sockets directly in their main loop, the other
+ // Unix ports do it at wxEventLoop level
+ //
+ // TODO: Should we use XtAddInput() for wxX11 too? Or, vice versa, if there
+ // is no advantage in doing this compared to the generic way
+ // currently used by wxX11, should we continue to use GTK/Motif-
+ // specific stuff?
+#if wxUSE_SOCKETS && (defined(__WXGTK__) || defined(__WXMOTIF__))
+ virtual GSocketManager *GetSocketManager();