]> git.saurik.com Git - wxWidgets.git/blobdiff - src/generic/laywin.cpp
Improve drawing of the tree item buttons in the generic renderer.
[wxWidgets.git] / src / generic / laywin.cpp
index 2c9afa2c7db4374449324dc0fcc90b6a1c3ba8d2..5cb58f3f6afd2d5e726973c6f66f3fc2231d83c0 100644 (file)
@@ -1,5 +1,5 @@
 /////////////////////////////////////////////////////////////////////////////
-// Name:        laywin.cpp
+// Name:        src/generic/laywin.cpp
 // Purpose:     Implements a simple layout algorithm, plus
 //              wxSashLayoutWindow which is an example of a window with
 //              layout-awareness (via event handlers). This is suited to
@@ -7,15 +7,10 @@
 // Author:      Julian Smart
 // Modified by:
 // Created:     04/01/98
-// RCS-ID:      $Id$
 // Copyright:   (c) Julian Smart
 // Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
-#ifdef __GNUG__
-#pragma implementation "laywin.h"
-#endif
-
 // For compilers that support precompilation, includes "wx/wx.h".
 #include "wx/wxprec.h"
 
 #endif
 
 #ifndef WX_PRECOMP
-#include "wx/wx.h"
-#include "wx/mdi.h"
+    #include "wx/frame.h"
 #endif
 
 #include "wx/laywin.h"
+#include "wx/mdi.h"
+
 
 IMPLEMENT_DYNAMIC_CLASS(wxQueryLayoutInfoEvent, wxEvent)
 IMPLEMENT_DYNAMIC_CLASS(wxCalculateLayoutEvent, wxEvent)
 
+wxDEFINE_EVENT( wxEVT_QUERY_LAYOUT_INFO, wxQueryLayoutInfoEvent );
+wxDEFINE_EVENT( wxEVT_CALCULATE_LAYOUT, wxCalculateLayoutEvent );
+
+
+// ----------------------------------------------------------------------------
+// wxSashLayoutWindow
+// ----------------------------------------------------------------------------
+
 #if wxUSE_SASH
 IMPLEMENT_CLASS(wxSashLayoutWindow, wxSashWindow)
-
 BEGIN_EVENT_TABLE(wxSashLayoutWindow, wxSashWindow)
     EVT_CALCULATE_LAYOUT(wxSashLayoutWindow::OnCalculateLayout)
     EVT_QUERY_LAYOUT_INFO(wxSashLayoutWindow::OnQueryLayoutInfo)
 END_EVENT_TABLE()
 
-wxSashLayoutWindow::wxSashLayoutWindow(wxWindow *parent, wxWindowID id, const wxPoint& pos,
-        const wxSize& size, long style, const wxString& name):
-    wxSashWindow(parent, id, pos, size, style, name)
+bool wxSashLayoutWindow::Create(wxWindow *parent, wxWindowID id, const wxPoint& pos,
+        const wxSize& size, long style, const wxString& name)
+{
+    return wxSashWindow::Create(parent, id, pos, size, style, name);
+}
+
+void wxSashLayoutWindow::Init()
 {
     m_orientation = wxLAYOUT_HORIZONTAL;
     m_alignment = wxLAYOUT_TOP;
+#ifdef __WXMAC__
+    MacSetClipChildren( true ) ;
+#endif
 }
 
 // This is the function that wxLayoutAlgorithm calls to ascertain the window
@@ -153,16 +163,27 @@ void wxSashLayoutWindow::OnCalculateLayout(wxCalculateLayoutEvent& event)
     {
         // If not in query mode, resize the window.
         // TODO: add wxRect& form to wxWindow::SetSize
+        wxSize sz2 = GetSize();
+        wxPoint pos = GetPosition();
         SetSize(thisRect.x, thisRect.y, thisRect.width, thisRect.height);
+
+        // Make sure the sash is erased when the window is resized
+        if ((pos.x != thisRect.x || pos.y != thisRect.y || sz2.x != thisRect.width || sz2.y != thisRect.height) &&
+            (GetSashVisible(wxSASH_TOP) || GetSashVisible(wxSASH_RIGHT) || GetSashVisible(wxSASH_BOTTOM) || GetSashVisible(wxSASH_LEFT)))
+            Refresh(true);
+
     }
 
     event.SetRect(clientSize);
 }
 #endif // wxUSE_SASH
 
-/*
- * wxLayoutAlgorithm
- */
+
+// ----------------------------------------------------------------------------
+// wxLayoutAlgorithm
+// ----------------------------------------------------------------------------
+
+#if wxUSE_MDI_ARCHITECTURE
 
 // Lays out windows for an MDI frame. The MDI client area gets what's left
 // over.
@@ -178,10 +199,10 @@ bool wxLayoutAlgorithm::LayoutMDIFrame(wxMDIParentFrame* frame, wxRect* r)
     wxCalculateLayoutEvent event;
     event.SetRect(rect);
 
-    wxNode* node = frame->GetChildren().First();
+    wxWindowList::compatibility_iterator node = frame->GetChildren().GetFirst();
     while (node)
     {
-        wxWindow* win = (wxWindow*) node->Data();
+        wxWindow* win = node->GetData();
 
         event.SetId(win->GetId());
         event.SetEventObject(win);
@@ -189,7 +210,7 @@ bool wxLayoutAlgorithm::LayoutMDIFrame(wxMDIParentFrame* frame, wxRect* r)
 
         win->GetEventHandler()->ProcessEvent(event);
 
-        node = node->Next();
+        node = node->GetNext();
     }
 
     wxWindow* clientWindow = frame->GetClientWindow();
@@ -198,7 +219,14 @@ bool wxLayoutAlgorithm::LayoutMDIFrame(wxMDIParentFrame* frame, wxRect* r)
 
     clientWindow->SetSize(rect.x, rect.y, rect.width, rect.height);
 
-    return TRUE;
+    return true;
+}
+
+#endif // wxUSE_MDI_ARCHITECTURE
+
+bool wxLayoutAlgorithm::LayoutFrame(wxFrame* frame, wxWindow* mainWindow)
+{
+    return LayoutWindow(frame, mainWindow);
 }
 
 // Layout algorithm for any window. mainWindow gets what's left over.
@@ -209,7 +237,7 @@ bool wxLayoutAlgorithm::LayoutWindow(wxWindow* parent, wxWindow* mainWindow)
 
     int leftMargin = 0, rightMargin = 0, topMargin = 0, bottomMargin = 0;
 #if wxUSE_SASH
-    if (parent->IsKindOf(CLASSINFO(wxSashWindow)))
+    if (wxDynamicCast(parent, wxSashWindow))
     {
         wxSashWindow* sashWindow = (wxSashWindow*) parent;
 
@@ -237,25 +265,82 @@ bool wxLayoutAlgorithm::LayoutWindow(wxWindow* parent, wxWindow* mainWindow)
     wxCalculateLayoutEvent event;
     event.SetRect(rect);
 
-    wxNode* node = parent->GetChildren().First();
+    // Find the last layout-aware window, so we can make it fill all remaining
+    // space.
+    wxWindow *lastAwareWindow = NULL;
+    wxWindowList::compatibility_iterator node = parent->GetChildren().GetFirst();
+
     while (node)
     {
-        wxWindow* win = (wxWindow*) node->Data();
+        wxWindow* win = node->GetData();
 
-        event.SetId(win->GetId());
-        event.SetEventObject(win);
-        event.SetFlags(0); // ??
+        if (win->IsShown())
+        {
+            wxCalculateLayoutEvent tempEvent(win->GetId());
+            tempEvent.SetEventObject(win);
+            tempEvent.SetFlags(wxLAYOUT_QUERY);
+            tempEvent.SetRect(event.GetRect());
+            if (win->GetEventHandler()->ProcessEvent(tempEvent))
+                lastAwareWindow = win;
+        }
 
-        win->GetEventHandler()->ProcessEvent(event);
+        node = node->GetNext();
+    }
+
+    // Now do a dummy run to see if we have any space left for the final window (fail if not)
+    node = parent->GetChildren().GetFirst();
+    while (node)
+    {
+        wxWindow* win = node->GetData();
 
-        node = node->Next();
+        // If mainWindow is NULL and we're at the last window,
+        // skip this, because we'll simply make it fit the remaining space.
+        if (win->IsShown() && (win != mainWindow) && (mainWindow != NULL || win != lastAwareWindow))
+        {
+            event.SetId(win->GetId());
+            event.SetEventObject(win);
+            event.SetFlags(wxLAYOUT_QUERY);
+
+            win->GetEventHandler()->ProcessEvent(event);
+        }
+
+        node = node->GetNext();
+    }
+
+    if (event.GetRect().GetWidth() < 0 || event.GetRect().GetHeight() < 0)
+        return false;
+
+    event.SetRect(rect);
+
+    node = parent->GetChildren().GetFirst();
+    while (node)
+    {
+        wxWindow* win = node->GetData();
+
+        // If mainWindow is NULL and we're at the last window,
+        // skip this, because we'll simply make it fit the remaining space.
+        if (win->IsShown() && (win != mainWindow) && (mainWindow != NULL || win != lastAwareWindow))
+        {
+            event.SetId(win->GetId());
+            event.SetEventObject(win);
+            event.SetFlags(0); // ??
+
+            win->GetEventHandler()->ProcessEvent(event);
+        }
+
+        node = node->GetNext();
     }
 
     rect = event.GetRect();
 
     if (mainWindow)
-        mainWindow->SetSize(rect.x, rect.y, rect.width, rect.height);
+        mainWindow->SetSize(rect.x, rect.y, wxMax(0, rect.width), wxMax(0, rect.height));
+    else if (lastAwareWindow)
+    {
+        // Fit the remaining space
+        lastAwareWindow->SetSize(rect.x, rect.y, wxMax(0, rect.width), wxMax(0, rect.height));
+    }
 
-    return TRUE;
+    return true;
 }