-
#include "wx/wxprec.h"
#include "wx/cppunit.h"
+
+// define wxHAVE_U_ESCAPE if the compiler supports \uxxxx character constants
+#if (defined(__VISUALC__) && (__VISUALC__ >= 1300)) || \
+ (defined(__GNUC__) && (__GNUC__ >= 3))
+ #define wxHAVE_U_ESCAPE
+#endif
+
+// thrown when assert fails in debug build
+class TestAssertFailure { };
+
+// macro to use for the functions which are supposed to fail an assertion
+#ifdef __WXDEBUG__
+ // some old cppunit versions don't define CPPUNIT_ASSERT_THROW so roll our
+ // own
+ #define WX_ASSERT_FAILS_WITH_ASSERT(cond) \
+ { \
+ bool throwsAssert = false; \
+ try { cond ; } \
+ catch ( const TestAssertFailure& ) { throwsAssert = true; } \
+ if ( !throwsAssert ) \
+ CPPUNIT_FAIL("expected assertion not generated"); \
+ }
+#else
+ // there are no assertions in non-debug build so just check that it fails
+ #define WX_ASSERT_FAILS_WITH_ASSERT(cond) CPPUNIT_ASSERT(!(cond))
+#endif
+