#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
+#include "wx/memory.h"
+
#ifndef WX_PRECOMP
+ #ifdef __WXMSW__
+ #include "wx/msw/wrapwin.h"
+ #endif
#include "wx/utils.h"
#include "wx/app.h"
#include "wx/hash.h"
+ #include "wx/log.h"
#endif
#if wxUSE_THREADS
#include "wx/thread.h"
#endif
-#include "wx/log.h"
#include <stdlib.h>
#include "wx/ioswrap.h"
#if !defined(__WATCOMC__) && !(defined(__VMS__) && ( __VMS_VER < 70000000 ) )\
- && !defined( __MWERKS__ ) && !defined(__SALFORDC__)
+ && !defined( __MWERKS__ )
#include <memory.h>
#endif
#include <stdarg.h>
#include <string.h>
-#ifdef __WXMSW__
-#include "wx/msw/wrapwin.h"
-
-#ifdef GetClassInfo
-#undef GetClassInfo
-#endif
-
-#ifdef GetClassName
-#undef GetClassName
-#endif
-
-#endif
-
-#include "wx/memory.h"
-
#if wxUSE_THREADS && defined(__WXDEBUG__)
#define USE_THREADSAFE_MEMORY_ALLOCATION 1
#else
int wxDebugContext::m_balign = (int)((char *)&markerCalc[1] - (char*)&markerCalc[0]);
int wxDebugContext::m_balignmask = (int)((char *)&markerCalc[1] - (char*)&markerCalc[0]) - 1;
+// Pointer to global function to call at shutdown
+wxShutdownNotifyFunction wxDebugContext::sm_shutdownFn;
+
wxDebugContext::wxDebugContext(void)
{
}
}
int n = 0;
- wxHashTable::compatibility_iterator node;
- wxClassInfo *info;
+ const wxClassInfo *info;
- wxClassInfo::sm_classTable->BeginFind();
- node = wxClassInfo::sm_classTable->Next();
- while (node)
+ for (wxClassInfo::const_iterator node = wxClassInfo::begin_classinfo(),
+ end = wxClassInfo::end_classinfo();
+ node != end; ++node)
{
- info = (wxClassInfo *)node->GetData();
+ info = *node;
if (info->GetClassName())
{
wxString msg(info->GetClassName());
wxLogMessage(msg);
}
- node = wxClassInfo::sm_classTable->Next();
n ++;
}
wxLogMessage(wxEmptyString);
dbgout.Printf(buf);
}
+void wxDebugContext::SetShutdownNotifyFunction(wxShutdownNotifyFunction shutdownFn)
+{
+ sm_shutdownFn = shutdownFn;
+}
+
#if USE_THREADSAFE_MEMORY_ALLOCATION
static bool memSectionOk = false;
// All global variables are initialized to 0 at the very beginning, and this is just fine.
int wxDebugContextDumpDelayCounter::sm_count;
+wxDebugContextDumpDelayCounter::wxDebugContextDumpDelayCounter()
+{
+ sm_count++;
+}
+
+wxDebugContextDumpDelayCounter::~wxDebugContextDumpDelayCounter()
+{
+ if ( !--sm_count )
+ {
+ // Notify app if we've been asked to do that
+ if( wxDebugContext::sm_shutdownFn )
+ wxDebugContext::sm_shutdownFn();
+ DoDump();
+ }
+}
+
void wxDebugContextDumpDelayCounter::DoDump()
{
if (wxDebugContext::CountObjectsLeft(true) > 0)