#include "wx/filename.h"
#include "wx/dynlib.h"
#include "wx/evtloop.h"
+#include "wx/thread.h"
+#include "wx/scopeguard.h"
+#include "wx/vector.h"
#include "wx/msw/private.h"
+#include "wx/msw/dc.h"
#include "wx/msw/ole/oleutils.h"
#include "wx/msw/private/timer.h"
// OLE is used for drag-and-drop, clipboard, OLE Automation..., but some
// compilers don't support it (missing headers, libs, ...)
-#if defined(__GNUWIN32_OLD__) || defined(__SYMANTEC__) || defined(__SALFORDC__)
+#if defined(__GNUWIN32_OLD__) || defined(__SYMANTEC__)
#undef wxUSE_OLE
#define wxUSE_OLE 0
typedef HRESULT (CALLBACK* DLLGETVERSIONPROC)(DLLVERSIONINFO *);
#endif // defined(DLLVERSIONINFO)
+#ifndef ATTACH_PARENT_PROCESS
+ #define ATTACH_PARENT_PROCESS ((DWORD)-1)
+#endif
// ---------------------------------------------------------------------------
// global variables
extern void wxSetKeyboardHook(bool doIt);
#endif
-// NB: all "NoRedraw" classes must have the same names as the "normal" classes
-// with NR suffix - wxWindow::MSWCreate() supposes this
-#ifdef __WXWINCE__
-WXDLLIMPEXP_CORE wxChar *wxCanvasClassName;
-WXDLLIMPEXP_CORE wxChar *wxCanvasClassNameNR;
-#else
-WXDLLIMPEXP_CORE const wxChar *wxCanvasClassName = wxT("wxWindowClass");
-WXDLLIMPEXP_CORE const wxChar *wxCanvasClassNameNR = wxT("wxWindowClassNR");
-#endif
-WXDLLIMPEXP_CORE const wxChar *wxMDIFrameClassName = wxT("wxMDIFrameClass");
-WXDLLIMPEXP_CORE const wxChar *wxMDIFrameClassNameNoRedraw = wxT("wxMDIFrameClassNR");
-WXDLLIMPEXP_CORE const wxChar *wxMDIChildFrameClassName = wxT("wxMDIChildFrameClass");
-WXDLLIMPEXP_CORE const wxChar *wxMDIChildFrameClassNameNoRedraw = wxT("wxMDIChildFrameClassNR");
+// because of mingw32 4.3 bug this struct can't be inside the namespace below:
+// see http://article.gmane.org/gmane.comp.lib.wxwidgets.devel/110282
+struct ClassRegInfo
+{
+ ClassRegInfo(const wxChar *name)
+ : regname(name),
+ regnameNR(regname + wxApp::GetNoRedrawClassSuffix())
+ {
+ }
+
+ // the name of the registered class with and without CS_[HV]REDRAW styles
+ wxString regname;
+ wxString regnameNR;
+};
+
+namespace
+{
+
+wxVector<ClassRegInfo> gs_regClassesInfo;
+
+} // anonymous namespace
// ----------------------------------------------------------------------------
// private functions
focus/activation entirely when the child process terminates which would
happen if we simply disabled everything using wxWindowDisabler. Indeed,
remember that Windows will never activate a disabled window and when the
- last childs window is closed and Windows looks for a window to activate
+ last child's window is closed and Windows looks for a window to activate
all our windows are still disabled. There is no way to enable them in
- time because we don't know when the childs windows are going to be
- closed, so the solution we use here is to keep one special tiny frame
+ time because we don't know when the child's windows are going to be
+ closed, so the solution we use here is to keep one special tiny dialog
enabled all the time. Then when the child terminates it will get
- activated and when we close it below -- after reenabling all the other
+ activated and when we close it below -- after re-enabling all the other
windows! -- the previously active window becomes activated again and
everything is ok.
*/
// first disable all existing windows
wxWindowDisabler *wd = new wxWindowDisabler;
- // then create an "invisible" frame: it has minimal size, is positioned
- // (hopefully) outside the screen and doesn't appear on the taskbar
- wxWindow *winActive = new wxFrame
+ // then create an "invisible" dialog: it has minimal size, is positioned
+ // (hopefully) outside the screen and doesn't appear in the Alt-TAB list
+ // (unlike the frames, which is why we use a dialog here)
+ wxWindow *winActive = new wxDialog
(
wxTheApp->GetTopWindow(),
wxID_ANY,
wxEmptyString,
wxPoint(32600, 32600),
- wxSize(1, 1),
- wxDEFAULT_FRAME_STYLE | wxFRAME_NO_TASKBAR
+ wxSize(1, 1)
);
winActive->Show();
return new ChildWaitLoopData(wd, winActive);
}
-void wxGUIAppTraits::AlwaysYield()
-{
- wxYield();
-}
-
void wxGUIAppTraits::AfterChildWaitLoop(void *dataOrig)
{
wxEndBusyCursor();
delete data->wd;
- // finally delete the dummy frame and, as wd has been already destroyed and
- // the other windows reenabled, the activation is going to return to the
- // window which had had it before
+ // finally delete the dummy dialog and, as wd has been already destroyed
+ // and the other windows reenabled, the activation is going to return to
+ // the window which had had it before
data->winActive->Destroy();
// also delete the temporary data object itself
delete data;
}
+#if wxUSE_THREADS
bool wxGUIAppTraits::DoMessageFromThreadWait()
{
// we should return false only if the app should exit, i.e. only if
return evtLoop->Dispatch();
}
-DWORD wxGUIAppTraits::WaitForThread(WXHANDLE hThread)
+DWORD wxGUIAppTraits::WaitForThread(WXHANDLE hThread, int flags)
{
- // if we don't have a running event loop, we shouldn't wait for the
- // messages as we never remove them from the message queue and so we enter
- // an infinite loop as MsgWaitForMultipleObjects() keeps returning
- // WAIT_OBJECT_0 + 1
- if ( !wxEventLoop::GetActive() )
+ // We only ever dispatch messages from the main thread and, additionally,
+ // even from the main thread we shouldn't wait for the message if we don't
+ // have a running event loop as we would never remove them from the message
+ // queue then and so we would enter an infinite loop as
+ // MsgWaitForMultipleObjects() keeps returning WAIT_OBJECT_0 + 1.
+ if ( flags == wxTHREAD_WAIT_BLOCK ||
+ !wxIsMainThread() ||
+ !wxEventLoop::GetActive() )
+ {
+ // Simple blocking wait.
return DoSimpleWaitForThread(hThread);
+ }
return ::MsgWaitForMultipleObjects
(
QS_ALLPOSTMESSAGE
);
}
+#endif // wxUSE_THREADS
wxPortId wxGUIAppTraits::GetToolkitVersion(int *majVer, int *minVer) const
{
return new wxEventLoop;
}
+// ---------------------------------------------------------------------------
+// Stuff for using console from the GUI applications
+// ---------------------------------------------------------------------------
+
+#ifndef __WXWINCE__
+
+#if wxUSE_DYNLIB_CLASS
+
+#include <wx/dynlib.h>
+
+namespace
+{
+
+/*
+ Helper class to manipulate console from a GUI app.
+
+ Notice that console output is available in the GUI app only if:
+ - AttachConsole() returns TRUE (which means it never works under pre-XP)
+ - we have a valid STD_ERROR_HANDLE
+ - command history hasn't been changed since our startup
+
+ To check if all these conditions are verified, you need to simple call
+ IsOkToUse(). It will check the first two conditions above the first time it
+ is called (and if this fails, the subsequent calls will return immediately)
+ and also recheck the last one every time it is called.
+ */
+class wxConsoleStderr
+{
+public:
+ // default ctor does nothing, call Init() before using this class
+ wxConsoleStderr()
+ {
+ m_hStderr = INVALID_HANDLE_VALUE;
+ m_historyLen =
+ m_dataLen =
+ m_dataLine = 0;
+
+ m_ok = -1;
+ }
+
+ ~wxConsoleStderr()
+ {
+ if ( m_hStderr != INVALID_HANDLE_VALUE )
+ {
+ if ( !::FreeConsole() )
+ {
+ wxLogLastError(wxT("FreeConsole"));
+ }
+ }
+ }
+
+ // return true if we were successfully initialized and there had been no
+ // console activity which would interfere with our output since then
+ bool IsOkToUse() const
+ {
+ if ( m_ok == -1 )
+ {
+ wxConsoleStderr * const self = const_cast<wxConsoleStderr *>(this);
+ self->m_ok = self->DoInit();
+
+ // no need to call IsHistoryUnchanged() as we just initialized
+ // m_history anyhow
+ return m_ok == 1;
+ }
+
+ return m_ok && IsHistoryUnchanged();
+ }
+
+
+ // output the provided text on the console, return true if ok
+ bool Write(const wxString& text);
+
+private:
+ // called by Init() once only to do the real initialization
+ bool DoInit();
+
+ // retrieve the command line history into the provided buffer and return
+ // its length
+ int GetCommandHistory(wxWxCharBuffer& buf) const;
+
+ // check if the console history has changed
+ bool IsHistoryUnchanged() const;
+
+ int m_ok; // initially -1, set to true or false by Init()
+
+ wxDynamicLibrary m_dllKernel32;
+
+ HANDLE m_hStderr; // console handle, if it's valid we must call
+ // FreeConsole() (even if m_ok != 1)
+
+ wxWxCharBuffer m_history; // command history on startup
+ int m_historyLen; // length command history buffer
+
+ wxCharBuffer m_data; // data between empty line and cursor position
+ int m_dataLen; // length data buffer
+ int m_dataLine; // line offset
+
+ typedef DWORD (WINAPI *GetConsoleCommandHistory_t)(LPTSTR sCommands,
+ DWORD nBufferLength,
+ LPCTSTR sExeName);
+ typedef DWORD (WINAPI *GetConsoleCommandHistoryLength_t)(LPCTSTR sExeName);
+
+ GetConsoleCommandHistory_t m_pfnGetConsoleCommandHistory;
+ GetConsoleCommandHistoryLength_t m_pfnGetConsoleCommandHistoryLength;
+
+ wxDECLARE_NO_COPY_CLASS(wxConsoleStderr);
+};
+
+bool wxConsoleStderr::DoInit()
+{
+ HANDLE hStderr = ::GetStdHandle(STD_ERROR_HANDLE);
+
+ if ( hStderr == INVALID_HANDLE_VALUE || !hStderr )
+ return false;
+
+ if ( !m_dllKernel32.Load(wxT("kernel32.dll")) )
+ return false;
+
+ typedef BOOL (WINAPI *AttachConsole_t)(DWORD dwProcessId);
+ AttachConsole_t wxDL_INIT_FUNC(pfn, AttachConsole, m_dllKernel32);
+
+ if ( !pfnAttachConsole || !pfnAttachConsole(ATTACH_PARENT_PROCESS) )
+ return false;
+
+ // console attached, set m_hStderr now to ensure that we free it in the
+ // dtor
+ m_hStderr = hStderr;
+
+ wxDL_INIT_FUNC_AW(m_pfn, GetConsoleCommandHistory, m_dllKernel32);
+ if ( !m_pfnGetConsoleCommandHistory )
+ return false;
+
+ wxDL_INIT_FUNC_AW(m_pfn, GetConsoleCommandHistoryLength, m_dllKernel32);
+ if ( !m_pfnGetConsoleCommandHistoryLength )
+ return false;
+
+ // remember the current command history to be able to compare with it later
+ // in IsHistoryUnchanged()
+ m_historyLen = GetCommandHistory(m_history);
+ if ( !m_history )
+ return false;
+
+
+ // now find the first blank line above the current position
+ CONSOLE_SCREEN_BUFFER_INFO csbi;
+
+ if ( !::GetConsoleScreenBufferInfo(m_hStderr, &csbi) )
+ {
+ wxLogLastError(wxT("GetConsoleScreenBufferInfo"));
+ return false;
+ }
+
+ COORD pos;
+ pos.X = 0;
+ pos.Y = csbi.dwCursorPosition.Y + 1;
+
+ // we decide that a line is empty if first 4 characters are spaces
+ DWORD ret;
+ char buf[4];
+ do
+ {
+ pos.Y--;
+ if ( !::ReadConsoleOutputCharacterA(m_hStderr, buf, WXSIZEOF(buf),
+ pos, &ret) )
+ {
+ wxLogLastError(wxT("ReadConsoleOutputCharacterA"));
+ return false;
+ }
+ } while ( wxStrncmp(" ", buf, WXSIZEOF(buf)) != 0 );
+
+ // calculate line offset and length of data
+ m_dataLine = csbi.dwCursorPosition.Y - pos.Y;
+ m_dataLen = m_dataLine*csbi.dwMaximumWindowSize.X + csbi.dwCursorPosition.X;
+
+ if ( m_dataLen > 0 )
+ {
+ m_data.extend(m_dataLen);
+ if ( !::ReadConsoleOutputCharacterA(m_hStderr, m_data.data(), m_dataLen,
+ pos, &ret) )
+ {
+ wxLogLastError(wxT("ReadConsoleOutputCharacterA"));
+ return false;
+ }
+ }
+
+ return true;
+}
+
+int wxConsoleStderr::GetCommandHistory(wxWxCharBuffer& buf) const
+{
+ // these functions are internal and may only be called by cmd.exe
+ static const wxChar *CMD_EXE = wxT("cmd.exe");
+
+ const int len = m_pfnGetConsoleCommandHistoryLength(CMD_EXE);
+ if ( len )
+ {
+ buf.extend(len);
+
+ int len2 = m_pfnGetConsoleCommandHistory(buf.data(), len, CMD_EXE);
+
+#if !wxUSE_UNICODE
+ // there seems to be a bug in the GetConsoleCommandHistoryA(), it
+ // returns the length of Unicode string and not ANSI one
+ len2 /= 2;
+#endif // !wxUSE_UNICODE
+
+ if ( len2 != len )
+ {
+ wxFAIL_MSG( wxT("failed getting history?") );
+ }
+ }
+
+ return len;
+}
+
+bool wxConsoleStderr::IsHistoryUnchanged() const
+{
+ wxASSERT_MSG( m_ok == 1, wxT("shouldn't be called if not initialized") );
+
+ // get (possibly changed) command history
+ wxWxCharBuffer history;
+ const int historyLen = GetCommandHistory(history);
+
+ // and compare it with the original one
+ return historyLen == m_historyLen && history &&
+ memcmp(m_history, history, historyLen) == 0;
+}
+
+bool wxConsoleStderr::Write(const wxString& text)
+{
+ wxASSERT_MSG( m_hStderr != INVALID_HANDLE_VALUE,
+ wxT("should only be called if Init() returned true") );
+
+ // get current position
+ CONSOLE_SCREEN_BUFFER_INFO csbi;
+ if ( !::GetConsoleScreenBufferInfo(m_hStderr, &csbi) )
+ {
+ wxLogLastError(wxT("GetConsoleScreenBufferInfo"));
+ return false;
+ }
+
+ // and calculate new position (where is empty line)
+ csbi.dwCursorPosition.X = 0;
+ csbi.dwCursorPosition.Y -= m_dataLine;
+
+ if ( !::SetConsoleCursorPosition(m_hStderr, csbi.dwCursorPosition) )
+ {
+ wxLogLastError(wxT("SetConsoleCursorPosition"));
+ return false;
+ }
+
+ DWORD ret;
+ if ( !::FillConsoleOutputCharacter(m_hStderr, wxT(' '), m_dataLen,
+ csbi.dwCursorPosition, &ret) )
+ {
+ wxLogLastError(wxT("FillConsoleOutputCharacter"));
+ return false;
+ }
+
+ if ( !::WriteConsole(m_hStderr, text.t_str(), text.length(), &ret, NULL) )
+ {
+ wxLogLastError(wxT("WriteConsole"));
+ return false;
+ }
+
+ WriteConsoleA(m_hStderr, m_data, m_dataLen, &ret, 0);
+
+ return true;
+}
+
+wxConsoleStderr s_consoleStderr;
+
+} // anonymous namespace
+
+bool wxGUIAppTraits::CanUseStderr()
+{
+ return s_consoleStderr.IsOkToUse();
+}
+
+bool wxGUIAppTraits::WriteToStderr(const wxString& text)
+{
+ return s_consoleStderr.IsOkToUse() && s_consoleStderr.Write(text);
+}
+
+#else // !wxUSE_DYNLIB_CLASS
+
+bool wxGUIAppTraits::CanUseStderr()
+{
+ return false;
+}
+
+bool wxGUIAppTraits::WriteToStderr(const wxString& WXUNUSED(text))
+{
+ return false;
+}
+
+#endif // wxUSE_DYNLIB_CLASS/!wxUSE_DYNLIB_CLASS
+
+#endif // !__WXWINCE__
+
// ===========================================================================
// wxApp implementation
// ===========================================================================
// ensure that base cleanup is done if we return too early
wxCallBaseCleanup callBaseCleanup(this);
-#ifdef __WXWINCE__
- wxString tmp = GetAppName();
- tmp += wxT("ClassName");
- wxCanvasClassName = wxStrdup( tmp.wc_str() );
- tmp += wxT("NR");
- wxCanvasClassNameNR = wxStrdup( tmp.wc_str() );
- HWND hWnd = FindWindow( wxCanvasClassNameNR, NULL );
- if (hWnd)
- {
- SetForegroundWindow( (HWND)(((DWORD)hWnd)|0x01) );
- return false;
- }
-#endif
-
#if !defined(__WXMICROWIN__)
InitCommonControls();
#endif // !defined(__WXMICROWIN__)
wxOleInitialize();
- RegisterWindowClasses();
-
- wxWinHandleHash = new wxWinHashTable(wxKEY_INTEGER, 100);
-
#if !defined(__WXMICROWIN__) && !defined(__WXWINCE__)
wxSetKeyboardHook(true);
#endif
}
// ---------------------------------------------------------------------------
-// RegisterWindowClasses
+// Win32 window class registration
// ---------------------------------------------------------------------------
-// TODO we should only register classes really used by the app. For this it
-// would be enough to just delay the class registration until an attempt
-// to create a window of this class is made.
-bool wxApp::RegisterWindowClasses()
+/* static */
+const wxChar *wxApp::GetRegisteredClassName(const wxChar *name,
+ int bgBrushCol,
+ int extraStyles)
{
- WNDCLASS wndclass;
- wxZeroMemory(wndclass);
-
- // for each class we register one with CS_(V|H)REDRAW style and one
- // without for windows created with wxNO_FULL_REDRAW_ON_REPAINT flag
- static const long styleNormal = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
- static const long styleNoRedraw = CS_DBLCLKS;
-
- // the fields which are common to all classes
- wndclass.lpfnWndProc = (WNDPROC)wxWndProc;
- wndclass.hInstance = wxhInstance;
- wndclass.hCursor = ::LoadCursor((HINSTANCE)NULL, IDC_ARROW);
-
- // register the class for all normal windows
- wndclass.hbrBackground = (HBRUSH)(COLOR_BTNFACE + 1);
- wndclass.lpszClassName = wxCanvasClassName;
- wndclass.style = styleNormal;
-
- if ( !RegisterClass(&wndclass) )
+ const size_t count = gs_regClassesInfo.size();
+ for ( size_t n = 0; n < count; n++ )
{
- wxLogLastError(wxT("RegisterClass(frame)"));
+ if ( gs_regClassesInfo[n].regname == name )
+ return gs_regClassesInfo[n].regname.c_str();
}
- // "no redraw" frame
- wndclass.lpszClassName = wxCanvasClassNameNR;
- wndclass.style = styleNoRedraw;
-
- if ( !RegisterClass(&wndclass) )
- {
- wxLogLastError(wxT("RegisterClass(no redraw frame)"));
- }
-
- // Register the MDI frame window class.
- wndclass.hbrBackground = (HBRUSH)NULL; // paint MDI frame ourselves
- wndclass.lpszClassName = wxMDIFrameClassName;
- wndclass.style = styleNormal;
+ // we need to register this class
+ WNDCLASS wndclass;
+ wxZeroMemory(wndclass);
- if ( !RegisterClass(&wndclass) )
- {
- wxLogLastError(wxT("RegisterClass(MDI parent)"));
- }
+ wndclass.lpfnWndProc = (WNDPROC)wxWndProc;
+ wndclass.hInstance = wxGetInstance();
+ wndclass.hCursor = ::LoadCursor(NULL, IDC_ARROW);
+ wndclass.hbrBackground = (HBRUSH)wxUIntToPtr(bgBrushCol + 1);
+ wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | extraStyles;
- // "no redraw" MDI frame
- wndclass.lpszClassName = wxMDIFrameClassNameNoRedraw;
- wndclass.style = styleNoRedraw;
- if ( !RegisterClass(&wndclass) )
+ ClassRegInfo regClass(name);
+ wndclass.lpszClassName = regClass.regname.t_str();
+ if ( !::RegisterClass(&wndclass) )
{
- wxLogLastError(wxT("RegisterClass(no redraw MDI parent frame)"));
+ wxLogLastError(wxString::Format(wxT("RegisterClass(%s)"),
+ regClass.regname));
+ return NULL;
}
- // Register the MDI child frame window class.
- wndclass.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
- wndclass.lpszClassName = wxMDIChildFrameClassName;
- wndclass.style = styleNormal;
-
- if ( !RegisterClass(&wndclass) )
+ wndclass.style &= ~(CS_HREDRAW | CS_VREDRAW);
+ wndclass.lpszClassName = regClass.regnameNR.t_str();
+ if ( !::RegisterClass(&wndclass) )
{
- wxLogLastError(wxT("RegisterClass(MDI child)"));
+ wxLogLastError(wxString::Format(wxT("RegisterClass(%s)"),
+ regClass.regname));
+ ::UnregisterClass(regClass.regname.c_str(), wxGetInstance());
+ return NULL;
}
- // "no redraw" MDI child frame
- wndclass.lpszClassName = wxMDIChildFrameClassNameNoRedraw;
- wndclass.style = styleNoRedraw;
+ gs_regClassesInfo.push_back(regClass);
- if ( !RegisterClass(&wndclass) )
- {
- wxLogLastError(wxT("RegisterClass(no redraw MDI child)"));
- }
-
- return true;
+ // take care to return the pointer which will remain valid after the
+ // function returns (it could be invalidated later if new elements are
+ // added to the vector and it's reallocated but this shouldn't matter as
+ // this pointer should be used right now, not stored)
+ return gs_regClassesInfo.back().regname.t_str();
}
-// ---------------------------------------------------------------------------
-// UnregisterWindowClasses
-// ---------------------------------------------------------------------------
-
-bool wxApp::UnregisterWindowClasses()
+bool wxApp::IsRegisteredClassName(const wxString& name)
{
- bool retval = true;
-
-#ifndef __WXMICROWIN__
- // MDI frame window class.
- if ( !::UnregisterClass(wxMDIFrameClassName, wxhInstance) )
- {
- wxLogLastError(wxT("UnregisterClass(MDI parent)"));
-
- retval = false;
- }
-
- // "no redraw" MDI frame
- if ( !::UnregisterClass(wxMDIFrameClassNameNoRedraw, wxhInstance) )
- {
- wxLogLastError(wxT("UnregisterClass(no redraw MDI parent frame)"));
-
- retval = false;
- }
-
- // MDI child frame window class.
- if ( !::UnregisterClass(wxMDIChildFrameClassName, wxhInstance) )
+ const size_t count = gs_regClassesInfo.size();
+ for ( size_t n = 0; n < count; n++ )
{
- wxLogLastError(wxT("UnregisterClass(MDI child)"));
-
- retval = false;
- }
-
- // "no redraw" MDI child frame
- if ( !::UnregisterClass(wxMDIChildFrameClassNameNoRedraw, wxhInstance) )
- {
- wxLogLastError(wxT("UnregisterClass(no redraw MDI child)"));
-
- retval = false;
+ if ( gs_regClassesInfo[n].regname == name ||
+ gs_regClassesInfo[n].regnameNR == name )
+ return true;
}
- // canvas class name
- if ( !::UnregisterClass(wxCanvasClassName, wxhInstance) )
- {
- wxLogLastError(wxT("UnregisterClass(canvas)"));
-
- retval = false;
- }
+ return false;
+}
- if ( !::UnregisterClass(wxCanvasClassNameNR, wxhInstance) )
+void wxApp::UnregisterWindowClasses()
+{
+ const size_t count = gs_regClassesInfo.size();
+ for ( size_t n = 0; n < count; n++ )
{
- wxLogLastError(wxT("UnregisterClass(no redraw canvas)"));
+ const ClassRegInfo& regClass = gs_regClassesInfo[n];
+ if ( !::UnregisterClass(regClass.regname.c_str(), wxGetInstance()) )
+ {
+ wxLogLastError(wxString::Format(wxT("UnregisterClass(%s)"),
+ regClass.regname));
+ }
- retval = false;
+ if ( !::UnregisterClass(regClass.regnameNR.c_str(), wxGetInstance()) )
+ {
+ wxLogLastError(wxString::Format(wxT("UnregisterClass(%s)"),
+ regClass.regnameNR));
+ }
}
-#endif // __WXMICROWIN__
- return retval;
+ gs_regClassesInfo.clear();
}
void wxApp::CleanUp()
{
- // all objects pending for deletion must be deleted first, otherwise we
- // would crash when they use wxWinHandleHash (and UnregisterWindowClasses()
- // call wouldn't succeed as long as any windows still exist), so call the
- // base class method first and only then do our clean up
+ // all objects pending for deletion must be deleted first, otherwise
+ // UnregisterWindowClasses() call wouldn't succeed (because windows
+ // using the classes being unregistered still exist), so call the base
+ // class method first and only then do our clean up
wxAppBase::CleanUp();
#if !defined(__WXMICROWIN__) && !defined(__WXWINCE__)
// which case the registration will fail after the first time if we don't
// unregister the classes now
UnregisterWindowClasses();
-
- delete wxWinHandleHash;
- wxWinHandleHash = NULL;
-
-#ifdef __WXWINCE__
- free( wxCanvasClassName );
- free( wxCanvasClassNameNR );
-#endif
}
// ----------------------------------------------------------------------------
// start up again. Doing it this way ensures that the idle handler
// wakes up in the right thread (see also wxWakeUpMainThread() which does
// the same for the main app thread only)
- wxWindow *topWindow = wxTheApp->GetTopWindow();
+ wxWindow * const topWindow = wxTheApp->GetTopWindow();
if ( topWindow )
{
- if ( !::PostMessage(GetHwndOf(topWindow), WM_NULL, 0, 0) )
+ HWND hwndTop = GetHwndOf(topWindow);
+
+ // Do not post WM_NULL if there's already a pending WM_NULL to avoid
+ // overflowing the message queue.
+ //
+ // Notice that due to a limitation of PeekMessage() API (which handles
+ // 0,0 range specially), we have to check the range from 0-1 instead.
+ // This still makes it possible to overflow the queue with WM_NULLs by
+ // interspersing the calles to WakeUpIdle() with windows creation but
+ // it should be rather hard to do it accidentally.
+ MSG msg;
+ if ( !::PeekMessage(&msg, hwndTop, 0, 1, PM_NOREMOVE) ||
+ ::PeekMessage(&msg, hwndTop, 1, 1, PM_NOREMOVE) )
{
- // should never happen
- wxLogLastError(wxT("PostMessage(WM_NULL)"));
+ if ( !::PostMessage(hwndTop, WM_NULL, 0, 0) )
+ {
+ // should never happen
+ wxLogLastError(wxT("PostMessage(WM_NULL)"));
+ }
}
}
+#if wxUSE_THREADS
+ else
+ wxWakeUpMainThread();
+#endif // wxUSE_THREADS
}
// ----------------------------------------------------------------------------
void wxApp::OnEndSession(wxCloseEvent& WXUNUSED(event))
{
- if (GetTopWindow())
- GetTopWindow()->Close(true);
+ // Windows will terminate the process soon after we return from
+ // WM_ENDSESSION handler or when we delete our last window, so make sure we
+ // at least execute our cleanup code before
+
+ // prevent the window from being destroyed when the corresponding wxTLW is
+ // destroyed: this will result in a leak of a HWND, of course, but who
+ // cares when the process is being killed anyhow
+ if ( !wxTopLevelWindows.empty() )
+ wxTopLevelWindows[0]->SetHWND(0);
+
+ const int rc = OnExit();
+
+ wxEntryCleanup();
+
+ // calling exit() instead of ExitProcess() or not doing anything at all and
+ // being killed by Windows has the advantage of executing the dtors of
+ // global objects
+ exit(rc);
}
// Default behaviour: close the application with prompts. The
}
// ----------------------------------------------------------------------------
-// miscellaneous
+// system DLL versions
// ----------------------------------------------------------------------------
+// these functions have trivial inline implementations for CE
+#ifndef __WXWINCE__
+
+#if wxUSE_DYNLIB_CLASS
+
+namespace
+{
+
+// helper function: retrieve the DLL version by using DllGetVersion(), returns
+// 0 if the DLL doesn't export such function
+int CallDllGetVersion(wxDynamicLibrary& dll)
+{
+ // now check if the function is available during run-time
+ wxDYNLIB_FUNCTION( DLLGETVERSIONPROC, DllGetVersion, dll );
+ if ( !pfnDllGetVersion )
+ return 0;
+
+ DLLVERSIONINFO dvi;
+ dvi.cbSize = sizeof(dvi);
+
+ HRESULT hr = (*pfnDllGetVersion)(&dvi);
+ if ( FAILED(hr) )
+ {
+ wxLogApiError(wxT("DllGetVersion"), hr);
+
+ return 0;
+ }
+
+ return 100*dvi.dwMajorVersion + dvi.dwMinorVersion;
+}
+
+} // anonymous namespace
+
/* static */
int wxApp::GetComCtl32Version()
{
-#if defined(__WXMICROWIN__) || defined(__WXWINCE__)
- return 0;
-#else
// cache the result
//
// NB: this is MT-ok as in the worst case we'd compute s_verComCtl32 twice,
if ( s_verComCtl32 == -1 )
{
- // initally assume no comctl32.dll at all
- s_verComCtl32 = 0;
-
// we're prepared to handle the errors
wxLogNull noLog;
-#if wxUSE_DYNLIB_CLASS
- // do we have it?
- wxDynamicLibrary dllComCtl32(_T("comctl32.dll"), wxDL_VERBATIM);
+ // we don't want to load comctl32.dll, it should be already loaded but,
+ // depending on the OS version and the presence of the manifest, it can
+ // be either v5 or v6 and instead of trying to guess it just get the
+ // handle of the already loaded version
+ wxLoadedDLL dllComCtl32(wxT("comctl32.dll"));
+ if ( !dllComCtl32.IsLoaded() )
+ {
+ s_verComCtl32 = 0;
+ return 0;
+ }
+
+ // try DllGetVersion() for recent DLLs
+ s_verComCtl32 = CallDllGetVersion(dllComCtl32);
- // if so, then we can check for the version
- if ( dllComCtl32.IsLoaded() )
+ // if DllGetVersion() is unavailable either during compile or
+ // run-time, try to guess the version otherwise
+ if ( !s_verComCtl32 )
{
- // now check if the function is available during run-time
- wxDYNLIB_FUNCTION( DLLGETVERSIONPROC, DllGetVersion, dllComCtl32 );
- if ( pfnDllGetVersion )
+ // InitCommonControlsEx is unique to 4.70 and later
+ void *pfn = dllComCtl32.GetSymbol(wxT("InitCommonControlsEx"));
+ if ( !pfn )
{
- DLLVERSIONINFO dvi;
- dvi.cbSize = sizeof(dvi);
-
- HRESULT hr = (*pfnDllGetVersion)(&dvi);
- if ( FAILED(hr) )
- {
- wxLogApiError(_T("DllGetVersion"), hr);
- }
- else
- {
- // this is incompatible with _WIN32_IE values, but
- // compatible with the other values returned by
- // GetComCtl32Version()
- s_verComCtl32 = 100*dvi.dwMajorVersion +
- dvi.dwMinorVersion;
- }
+ // not found, must be 4.00
+ s_verComCtl32 = 400;
}
-
- // if DllGetVersion() is unavailable either during compile or
- // run-time, try to guess the version otherwise
- if ( !s_verComCtl32 )
+ else // 4.70+
{
- // InitCommonControlsEx is unique to 4.70 and later
- void *pfn = dllComCtl32.GetSymbol(_T("InitCommonControlsEx"));
+ // many symbols appeared in comctl32 4.71, could use any of
+ // them except may be DllInstall()
+ pfn = dllComCtl32.GetSymbol(wxT("InitializeFlatSB"));
if ( !pfn )
{
- // not found, must be 4.00
- s_verComCtl32 = 400;
+ // not found, must be 4.70
+ s_verComCtl32 = 470;
}
- else // 4.70+
+ else
{
- // many symbols appeared in comctl32 4.71, could use any of
- // them except may be DllInstall()
- pfn = dllComCtl32.GetSymbol(_T("InitializeFlatSB"));
- if ( !pfn )
- {
- // not found, must be 4.70
- s_verComCtl32 = 470;
- }
- else
- {
- // found, must be 4.71 or later
- s_verComCtl32 = 471;
- }
+ // found, must be 4.71 or later
+ s_verComCtl32 = 471;
}
}
}
-#endif
}
return s_verComCtl32;
-#endif // Microwin/!Microwin
}
-// Yield to incoming messages
-
-bool wxApp::Yield(bool onlyIfNeeded)
+/* static */
+int wxApp::GetShell32Version()
{
- // MT-FIXME
- static bool s_inYield = false;
+ static int s_verShell32 = -1;
+ if ( s_verShell32 == -1 )
+ {
+ // we're prepared to handle the errors
+ wxLogNull noLog;
-#if wxUSE_LOG
- // disable log flushing from here because a call to wxYield() shouldn't
- // normally result in message boxes popping up &c
- wxLog::Suspend();
-#endif // wxUSE_LOG
+ wxDynamicLibrary dllShell32(wxT("shell32.dll"), wxDL_VERBATIM);
+ if ( dllShell32.IsLoaded() )
+ {
+ s_verShell32 = CallDllGetVersion(dllShell32);
- if ( s_inYield )
- {
- if ( !onlyIfNeeded )
+ if ( !s_verShell32 )
+ {
+ // there doesn't seem to be any way to distinguish between 4.00
+ // and 4.70 (starting from 4.71 we have DllGetVersion()) so
+ // just assume it is 4.0
+ s_verShell32 = 400;
+ }
+ }
+ else // failed load the DLL?
{
- wxFAIL_MSG( wxT("wxYield called recursively" ) );
+ s_verShell32 = 0;
}
-
- return false;
}
- s_inYield = true;
-
- // we don't want to process WM_QUIT from here - it should be processed in
- // the main event loop in order to stop it
- MSG msg;
- while ( PeekMessage(&msg, (HWND)0, 0, 0, PM_NOREMOVE) &&
- msg.message != WM_QUIT )
- {
-#if wxUSE_THREADS
- wxMutexGuiLeaveOrEnter();
-#endif // wxUSE_THREADS
+ return s_verShell32;
+}
- if ( !wxTheApp->Dispatch() )
- break;
- }
+#else // !wxUSE_DYNLIB_CLASS
- // if there are pending events, we must process them.
- ProcessPendingEvents();
+/* static */
+int wxApp::GetComCtl32Version()
+{
+ return 0;
+}
-#if wxUSE_LOG
- // let the logs be flashed again
- wxLog::Resume();
-#endif // wxUSE_LOG
+/* static */
+int wxApp::GetShell32Version()
+{
+ return 0;
+}
- s_inYield = false;
+#endif // wxUSE_DYNLIB_CLASS/!wxUSE_DYNLIB_CLASS
- return true;
-}
+#endif // !__WXWINCE__
#if wxUSE_EXCEPTIONS
::MessageBox
(
NULL,
- _T("An unhandled exception occurred. Press \"Abort\" to \
+ wxT("An unhandled exception occurred. Press \"Abort\" to \
terminate the program,\r\n\
\"Retry\" to exit the program normally and \"Ignore\" to try to continue."),
- _T("Unhandled exception"),
+ wxT("Unhandled exception"),
MB_ABORTRETRYIGNORE |
MB_ICONERROR|
MB_TASKMODAL
throw;
default:
- wxFAIL_MSG( _T("unexpected MessageBox() return code") );
+ wxFAIL_MSG( wxT("unexpected MessageBox() return code") );
// fall through
case IDRETRY: