return m_impl->IsOk();
}
-void wxOverlay::Init( wxWindowDC* dc, int x , int y , int width , int height )
+void wxOverlay::Init( wxDC* dc, int x , int y , int width , int height )
{
m_impl->Init(dc, x, y, width, height);
}
-void wxOverlay::BeginDrawing( wxWindowDC* dc)
+void wxOverlay::BeginDrawing( wxDC* dc)
{
m_impl->BeginDrawing(dc);
m_inDrawing = true ;
}
-void wxOverlay::EndDrawing( wxWindowDC* dc)
+void wxOverlay::EndDrawing( wxDC* dc)
{
m_impl->EndDrawing(dc);
m_inDrawing = false ;
}
-void wxOverlay::Clear( wxWindowDC* dc)
+void wxOverlay::Clear( wxDC* dc)
{
m_impl->Clear(dc);
}
// wxDCOverlay
// ----------------------------------------------------------------------------
-wxDCOverlay::wxDCOverlay(wxOverlay &overlay, wxWindowDC *dc, int x , int y , int width , int height) :
+wxDCOverlay::wxDCOverlay(wxOverlay &overlay, wxDC *dc, int x , int y , int width , int height) :
m_overlay(overlay)
{
Init(dc, x, y, width, height);
}
-wxDCOverlay::wxDCOverlay(wxOverlay &overlay, wxWindowDC *dc) :
+wxDCOverlay::wxDCOverlay(wxOverlay &overlay, wxDC *dc) :
m_overlay(overlay)
{
int width;
m_overlay.EndDrawing(m_dc);
}
-void wxDCOverlay::Init(wxWindowDC *dc, int x , int y , int width , int height )
+void wxDCOverlay::Init(wxDC *dc, int x , int y , int width , int height )
{
m_dc = dc ;
if ( !m_overlay.IsOk() )
wxOverlayImpl::wxOverlayImpl()
{
-#if defined(__WXGTK__) || defined(__WXMSW__)
m_window = NULL ;
-#endif
m_x = m_y = m_width = m_height = 0 ;
}
return m_bmpSaved.Ok() ;
}
-void wxOverlayImpl::Init( wxWindowDC* dc, int x , int y , int width , int height )
+void wxOverlayImpl::Init( wxDC* dc, int x , int y , int width , int height )
{
m_window = dc->GetWindow();
wxMemoryDC dcMem ;
m_y = y ;
m_width = width ;
m_height = height ;
-#if defined(__WXGTK__) && !defined(__WX_DC_BLIT_FIXED__)
- wxPoint pt = dc->GetDeviceOrigin();
- x += pt.x;
- y += pt.y;
-#endif // broken wxGTK wxDC::Blit
dcMem.Blit(0, 0, m_width, m_height,
dc, x, y);
dcMem.SelectObject( wxNullBitmap );
}
-void wxOverlayImpl::Clear(wxWindowDC* dc)
+void wxOverlayImpl::Clear(wxDC* dc)
{
wxMemoryDC dcMem ;
dcMem.SelectObject( m_bmpSaved );
m_bmpSaved = wxBitmap();
}
-void wxOverlayImpl::BeginDrawing(wxWindowDC* WXUNUSED(dc))
+void wxOverlayImpl::BeginDrawing(wxDC* WXUNUSED(dc))
{
}
-void wxOverlayImpl::EndDrawing(wxWindowDC* WXUNUSED(dc))
+void wxOverlayImpl::EndDrawing(wxDC* WXUNUSED(dc))
{
}