#include "wx/x11/private.h"
#include "X11/Xutil.h"
+#if wxUSE_NANOX
+// For wxGetLocalTime, used by XButtonEventGetTime
+#include "wx/timer.h"
+#endif
+
#include <string.h>
// ----------------------------------------------------------------------------
Window xparent = (Window) parent->GetMainWindow();
+#if !wxUSE_NANOX
XSetWindowAttributes xattributes;
long xattributes_mask =
ButtonMotionMask | EnterWindowMask | LeaveWindowMask | PointerMotionMask |
KeymapStateMask | FocusChangeMask | ColormapChangeMask | StructureNotifyMask |
PropertyChangeMask;
+#endif
wxSize size2(size);
if (size2.x == -1)
if (pos2.y == -1)
pos2.y = 0;
+#if wxUSE_NANOX
+ int extraFlags = GR_EVENT_MASK_CLOSE_REQ;
+
+ long backColor, foreColor;
+ backColor = GR_RGB(m_backgroundColour.Red(), m_backgroundColour.Green(), m_backgroundColour.Blue());
+ foreColor = GR_RGB(m_foregroundColour.Red(), m_foregroundColour.Green(), m_foregroundColour.Blue());
+
+ Window xwindow = XCreateWindowWithColor( xdisplay, xparent, pos2.x, pos2.y, size2.x, size2.y,
+ 0, 0, InputOutput, xvisual, backColor, foreColor);
+ XSelectInput( xdisplay, xwindow,
+ extraFlags | ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask |
+ ButtonMotionMask | EnterWindowMask | LeaveWindowMask | PointerMotionMask |
+ KeymapStateMask | FocusChangeMask | ColormapChangeMask | StructureNotifyMask |
+ PropertyChangeMask );
+
+#else
+
Window xwindow = XCreateWindow( xdisplay, xparent, pos2.x, pos2.y, size2.x, size2.y,
0, DefaultDepth(xdisplay,xscreen), InputOutput, xvisual, xattributes_mask, &xattributes );
-
+
+#endif
+
m_mainWidget = (WXWindow) xwindow;
wxAddWindowToTable( xwindow, (wxWindow*) this );
return;
}
- /// wxLogDebug("Grabbed pointer");
+ // wxLogDebug("Grabbed pointer in %s", GetName().c_str() );
#if 0
res = XGrabButton(wxGlobalDisplay(), AnyButton, AnyModifier,
#endif
}
- // wxLogDebug("Ungrabbed pointer");
+ // wxLogDebug( "Ungrabbed pointer in %s", GetName().c_str() );
m_winCaptured = FALSE;
}
Cursor xcursor = (Cursor) cursorToUse.GetCursor();
- XDefineCursor( (Display*) wxGlobalDisplay(), xwindow, xcursor );
+ XDefineCursor( wxGlobalDisplay(), xwindow, xcursor );
return TRUE;
}
GC xgc = XCreateGC( xdisplay, xwindow, 0, NULL );
XSetGraphicsExposures( xdisplay, xgc, True );
- int s_x;
- int s_y;
+ int s_x = 0;
+ int s_y = 0;
int cw;
int ch;
if (rect)
{
s_x = rect->x;
s_y = rect->y;
+
cw = rect->width;
ch = rect->height;
}
wxPoint offset = GetClientAreaOrigin();
s_x += offset.x;
s_y += offset.y;
-
+
int w = cw - abs(dx);
int h = ch - abs(dy);
else
{
wxRect rect;
- if (dx < 0) rect.x = cw+dx; else rect.x = s_x;
- if (dy < 0) rect.y = ch+dy; else rect.y = s_y;
+ if (dx < 0) rect.x = cw+dx + offset.x; else rect.x = s_x;
+ if (dy < 0) rect.y = ch+dy + offset.y; else rect.y = s_y;
if (dy != 0) rect.width = cw; else rect.width = abs(dx);
if (dx != 0) rect.height = ch; else rect.height = abs(dy);
int d_x = s_x;
int d_y = s_y;
+
if (dx < 0) s_x += -dx;
if (dy < 0) s_y += -dy;
- if (dx > 0) d_x = dx;
- if (dy > 0) d_y = dy;
+ if (dx > 0) d_x = dx + offset.x;
+ if (dy > 0) d_y = dy + offset.y;
XCopyArea( xdisplay, xwindow, xwindow, xgc, s_x, s_y, w, h, d_x, d_y );
- // printf( "s_x %d s_y %d w %d h %d d_x %d d_y %d\n", s_x, s_y, w, h, d_x, d_y );
+ // wxLogDebug( "Copy: s_x %d s_y %d w %d h %d d_x %d d_y %d", s_x, s_y, w, h, d_x, d_y );
- // printf( "rect %d %d %d %d\n", rect.x, rect.y, rect.width, rect.height );
+ // wxLogDebug( "Update: %d %d %d %d", rect.x, rect.y, rect.width, rect.height );
m_updateRegion.Union( rect );
m_clearRegion.Union( rect );
wxCHECK_RET( xwindow, wxT("invalid window") );
- XSync(wxGlobalDisplay(), False);
+ // XSync(wxGlobalDisplay(), False);
XWindowAttributes attr;
Status status = XGetWindowAttributes( wxGlobalDisplay(), xwindow, &attr );
Window window = (Window) m_mainWidget;
if (window)
{
- XSync(wxGlobalDisplay(), False);
+ // XSync(wxGlobalDisplay(), False);
XWindowAttributes attr;
Status status = XGetWindowAttributes(wxGlobalDisplay(), window, & attr);
wxASSERT(status);
if (window)
{
- XSync(wxGlobalDisplay(), False); // Is this really a good idea?
+ // XSync(wxGlobalDisplay(), False); // Is this really a good idea?
XWindowAttributes attr;
Status status = XGetWindowAttributes( wxGlobalDisplay(), window, &attr );
wxASSERT(status);
return wxPoint(0, 0);
}
-// Makes an adjustment to the window position (for example, a frame that has
-// a toolbar that it manages itself).
-void wxWindowX11::AdjustForParentClientOrigin(int& x, int& y, int sizeFlags)
-{
- if (((sizeFlags & wxSIZE_NO_ADJUSTMENTS) == 0) && GetParent())
- {
- wxPoint pt(GetParent()->GetClientAreaOrigin());
- x += pt.x; y += pt.y;
- }
-}
-
void wxWindowX11::SetSizeHints(int minW, int minH, int maxW, int maxH, int incW, int incH)
{
m_minWidth = minW;
m_maxWidth = maxW;
m_maxHeight = maxH;
+#if !wxUSE_NANOX
XSizeHints sizeHints;
sizeHints.flags = 0;
}
XSetWMNormalHints(wxGlobalDisplay(), (Window) GetMainWindow(), & sizeHints);
+#endif
}
void wxWindowX11::DoMoveWindow(int x, int y, int width, int height)
&ascent, &descent2, &overall);
#endif
- XTextExtents((XFontStruct*) pFontStruct, string.c_str(), slen,
+ XTextExtents((XFontStruct*) pFontStruct, (char*) string.c_str(), slen,
&direction, &ascent, &descent2, &overall);
if ( x )
{
if (!m_updateRegion.IsEmpty())
{
+ // wxLogDebug("wxWindowX11::Update: %s", GetClassInfo()->GetClassName());
// Actually send erase events.
SendEraseEvents();
wxEraseEvent erase_event( GetId(), &dc );
erase_event.SetEventObject( this );
-
+
if (!GetEventHandler()->ProcessEvent(erase_event))
{
Window xwindow = (Window) GetMainWindow();
wxPaintEvent paint_event( GetId() );
paint_event.SetEventObject( this );
GetEventHandler()->ProcessEvent( paint_event );
-
- m_updateRegion.Clear();
+ m_updateRegion.Clear();
m_clipPaintRegion = FALSE;
}
// Set the input focus if couldn't do it before
if (m_needsInputFocus)
+ {
SetFocus();
+ }
}
// ----------------------------------------------------------------------------
bool wxTranslateMouseEvent(wxMouseEvent& wxevent, wxWindow *win, Window window, XEvent *xevent)
{
- switch (xevent->xany.type)
+ switch (XEventGetType(xevent))
{
case EnterNotify:
case LeaveNotify:
{
wxEventType eventType = wxEVT_NULL;
- if (xevent->xany.type == EnterNotify)
+ if (XEventGetType(xevent) == EnterNotify)
{
//if (local_event.xcrossing.mode!=NotifyNormal)
// return ; // Ignore grab events
eventType = wxEVT_ENTER_WINDOW;
// canvas->GetEventHandler()->OnSetFocus();
}
- else if (xevent->xany.type == LeaveNotify)
+ else if (XEventGetType(xevent) == LeaveNotify)
{
//if (local_event.xcrossingr.mode!=NotifyNormal)
// return ; // Ignore grab events
eventType = wxEVT_LEAVE_WINDOW;
// canvas->GetEventHandler()->OnKillFocus();
}
- else if (xevent->xany.type == MotionNotify)
+ else if (XEventGetType(xevent) == MotionNotify)
{
eventType = wxEVT_MOTION;
}
- else if (xevent->xany.type == ButtonPress)
+ else if (XEventGetType(xevent) == ButtonPress)
{
- wxevent.SetTimestamp(xevent->xbutton.time);
+ wxevent.SetTimestamp(XButtonEventGetTime(xevent));
int button = 0;
- if (xevent->xbutton.button == Button1)
+ if (XButtonEventLChanged(xevent))
{
eventType = wxEVT_LEFT_DOWN;
button = 1;
}
- else if (xevent->xbutton.button == Button2)
+ else if (XButtonEventMChanged(xevent))
{
eventType = wxEVT_MIDDLE_DOWN;
button = 2;
}
- else if (xevent->xbutton.button == Button3)
+ else if (XButtonEventRChanged(xevent))
{
eventType = wxEVT_RIGHT_DOWN;
button = 3;
win->SetLastClick(button, ts);
}
}
- else if (xevent->xany.type == ButtonRelease)
+ else if (XEventGetType(xevent) == ButtonRelease)
{
- if (xevent->xbutton.button == Button1)
+ if (XButtonEventLChanged(xevent))
{
eventType = wxEVT_LEFT_UP;
}
- else if (xevent->xbutton.button == Button2)
+ else if (XButtonEventMChanged(xevent))
{
eventType = wxEVT_MIDDLE_UP;
}
- else if (xevent->xbutton.button == Button3)
+ else if (XButtonEventRChanged(xevent))
{
eventType = wxEVT_RIGHT_UP;
}
wxevent.SetEventType(eventType);
- wxevent.m_x = xevent->xbutton.x;
- wxevent.m_y = xevent->xbutton.y;
+ wxevent.m_x = XButtonEventGetX(xevent);
+ wxevent.m_y = XButtonEventGetY(xevent);
wxevent.m_leftDown = ((eventType == wxEVT_LEFT_DOWN)
- || (event_left_is_down (xevent)
+ || (XButtonEventLIsDown(xevent)
&& (eventType != wxEVT_LEFT_UP)));
wxevent.m_middleDown = ((eventType == wxEVT_MIDDLE_DOWN)
- || (event_middle_is_down (xevent)
+ || (XButtonEventMIsDown(xevent)
&& (eventType != wxEVT_MIDDLE_UP)));
wxevent.m_rightDown = ((eventType == wxEVT_RIGHT_DOWN)
- || (event_right_is_down (xevent)
+ || (XButtonEventRIsDown (xevent)
&& (eventType != wxEVT_RIGHT_UP)));
- wxevent.m_shiftDown = xevent->xbutton.state & ShiftMask;
- wxevent.m_controlDown = xevent->xbutton.state & ControlMask;
- wxevent.m_altDown = xevent->xbutton.state & Mod3Mask;
- wxevent.m_metaDown = xevent->xbutton.state & Mod1Mask;
+ wxevent.m_shiftDown = XButtonEventShiftIsDown(xevent);
+ wxevent.m_controlDown = XButtonEventCtrlIsDown(xevent);
+ wxevent.m_altDown = XButtonEventAltIsDown(xevent);
+ wxevent.m_metaDown = XButtonEventMetaIsDown(xevent);
wxevent.SetId(win->GetId());
wxevent.SetEventObject(win);
bool wxTranslateKeyEvent(wxKeyEvent& wxevent, wxWindow *win, Window WXUNUSED(win), XEvent *xevent)
{
- switch (xevent->xany.type)
+ switch (XEventGetType(xevent))
{
case KeyPress:
case KeyRelease:
(void) XLookupString ((XKeyEvent *) xevent, buf, 20, &keySym, NULL);
int id = wxCharCodeXToWX (keySym);
- if (xevent->xkey.state & ShiftMask)
- wxevent.m_shiftDown = TRUE;
- if (xevent->xkey.state & ControlMask)
- wxevent.m_controlDown = TRUE;
- if (xevent->xkey.state & Mod3Mask)
- wxevent.m_altDown = TRUE;
- if (xevent->xkey.state & Mod1Mask)
- wxevent.m_metaDown = TRUE;
+ wxevent.m_shiftDown = XKeyEventShiftIsDown(xevent);
+ wxevent.m_controlDown = XKeyEventCtrlIsDown(xevent);
+ wxevent.m_altDown = XKeyEventAltIsDown(xevent);
+ wxevent.m_metaDown = XKeyEventMetaIsDown(xevent);
wxevent.SetEventObject(win);
wxevent.m_keyCode = id;
- wxevent.SetTimestamp(xevent->xkey.time);
+ wxevent.SetTimestamp(XKeyEventGetTime(xevent));
- wxevent.m_x = xevent->xbutton.x;
- wxevent.m_y = xevent->xbutton.y;
+ wxevent.m_x = XKeyEventGetX(xevent);
+ wxevent.m_y = XKeyEventGetY(xevent);
if (id > -1)
return TRUE;
// Get the current mouse position.
wxPoint wxGetMousePosition()
{
+#if wxUSE_NANOX
+ /* TODO */
+ return wxPoint(0, 0);
+#else
Display *display = wxGlobalDisplay();
Window rootWindow = RootWindowOfScreen (DefaultScreenOfDisplay(display));
Window rootReturn, childReturn;
&childReturn,
&rootX, &rootY, &winX, &winY, &maskReturn);
return wxPoint(rootX, rootY);
+#endif
}