//
// Default is 1 if supported by the compiler.
//
-// Recommended setting: 0, it is still experimental and API may change
-#define wxUSE_DEBUGREPORT 0
+// Recommended setting: 1, it is compiled into a separate library so there
+// is no overhead if you don't use it
+#define wxUSE_DEBUGREPORT 1
// ----------------------------------------------------------------------------
// Unicode support
// If enabled (1), compiles wxWidgets streams classes
#define wxUSE_STREAMS 1
-// Use standard C++ streams if 1. If 0, use wxWin streams implementation.
+// Use standard C++ streams if 1. If 0, use wxWin streams implementation only.
#define wxUSE_STD_IOSTREAM 0
+// Enable converion to standard C++ string if 1.
+#define wxUSE_STD_STRING 0
+
// ----------------------------------------------------------------------------
// non GUI features selection
// ----------------------------------------------------------------------------
#undef wxUSE_CHECKLISTBOX
#define wxUSE_CHECKLISTBOX 0
-// ???
-#undef wxUSE_COMMON_DIALOGS
-#define wxUSE_COMMON_DIALOGS 0
-
// Windows CE doesn't use RAS so wxDialUpManager doesn't work under it
#undef wxUSE_DIALUP_MANAGER
#define wxUSE_DIALUP_MANAGER 0
#undef wxUSE_DYNAMIC_LOADER
#define wxUSE_DYNAMIC_LOADER 0
-#undef wxUSE_FILECONFIG
-#define wxUSE_FILECONFIG 0
-
#undef wxUSE_FSVOLUME
#define wxUSE_FSVOLUME 0
#undef wxUSE_TOOLTIPS
#define wxUSE_TOOLTIPS 0
+// Do use commdlg.h
+#undef wxUSE_COMMON_DIALOGS
+#define wxUSE_COMMON_DIALOGS 1
+
// ----------------------------------------------------------------------------
// MSW settings not supported by CE
// ----------------------------------------------------------------------------