+Installing wxWidgets for Windows
+-----------------------------------------------------------
+
+This is wxWidgets for Microsoft Windows 9x/ME, Windows NT
+and later (2000, XP, Vista, 7, etc) and Windows CE.
+
+These installation notes can be found in docs/msw/install.txt
+in your wxWidgets distribution.
+
+IMPORTANT NOTE: If you experience problems installing, please
+re-read these instructions and other related files (changes.txt,
+readme.txt, FAQ) carefully before posting to wx-users list.
+
+If you are sure that you found a bug, please report it at
+wxWidgets Trac:
+
+ http://trac.wxwidgets.org/newticket
+
+Please notice that often trying to correct the bug yourself is the
+quickest way to fix it. Even if you fail to do it, you may
+discover valuable information allowing us to fix it while doing
+it. We also give much higher priority to bug reports with patches
+fixing the problems so this ensures that your report will be
+addressed sooner.
-Installing wxWindows 2.0
-------------------------
Unarchiving
------------
+===========
-If there is a setup program, run the setup program that comes with the Windows version.
-Do not install into a path that contains spaces. The installation program should set the
-WXWIN environment variable, which will be activated when your machine is rebooted.
+Please simply uncompress the .zip file manually into any directory.
+However we advise avoiding using directories with spaces in their
+names (notably "C:\Program Files") as this risks creating problems
+with makefiles and other command-line tools.
-If there is no setup program, it will come as a series of .zip
-files:
-wx200gen.zip Generic source code and samples (required)
-wx200msw.zip Windows-specific source code and samples (required)
-wx200doc.zip Documentation source code (not required)
-wx200hlp.zip WinHelp documentation
-wx200pdf.zip Acrobat PDF documentation
-wx200htm.zip HTML documentation
-wx200vc.zip MS VC++ 5.0 project files
-wx200cw.zip Metrowerks CodeWarrior project files
+Configuration
+=============
-Unarchive the required files plus any optional documentation
-files into a suitable directory such as c:\wx. Alter your
-WXWIN environment variable to point to this directory.
+In the majority of cases, you don't need to change the default
+library build configuration. If you wish to change some of the build
+options you need to edit the include/wx/msw/setup.h file enabling or
+disabling the features you would like to compile wxWidgets with[out].
-Other add-on packages are available from the wxWindows Web site, such as:
+NB: If you checked your sources from version control repository and
+ didn't obtain them from a release file, the file above doesn't
+ exist and you will need to copy include/wx/msw/setup0.h to
+ include/wx/msw/setup.h.
+
+Notice that this file is later copied into a directory under lib for
+each of the build configurations which allows to have different
+build options for different configurations too.
-- glcanvas.zip. Use OpenGL in a wxWindows window.
-- ogl3.zip. Object Graphics Library: build network diagrams, CASE tools etc.
-- tex2rtf3.zip. Tex2RTF: create Windows Help, HTML, and Word RTF files from
- the same document source.
Compilation
------------
+===========
-At present, wxWindows compiles with VC++ 4.0/5.0/6.0,
-BC++ 4.5/5.0, Cygwin b19/b20, and Mingw32. It may compile
-with 16-bit compilers (BC++ and VC++ 1.5) but this hasn't
-been tested lately.
+The following sections explain how to compile wxWidgets with each supported
+compiler. Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/
+Cygwin/Mingw32 to quickly locate the instructions for your compiler.
-Visual C++ 4.0/5.0/6.0 compilation
-----------------------------------
+All makefiles and project are located in build\msw directory.
-Using project files:
+Where Compiled Files are Stored
+-------------------------------
-1. Unarchive wx200vc.zip, the VC++ 5 project makefiles.
-2. Open src/wxvc.dsp, set Debug or Release configuration, and
- compile. This will produce lib/wxvc.lib or lib/wxvc_debug.lib.
-3. Open a sample project file, choose a configuration, and compile.
- The project files don't use precompiled headers, to save
+After successful compilation you'll find the libraries in a subdirectory
+of lib directory named after the compiler and DLL/static settings.
+A couple of examples:
+
+ lib\vc_lib VC++ compiled static libraries
+ lib\vc_dll VC++ DLLs
+ lib\bcc_lib Static libraries for Borland C++
+ lib\wat_dll Watcom C++ DLLs
+
+Names of compiled wxWidgets libraries follow this scheme: libraries that don't
+depend on GUI components begin with "wxbase" followed by a version number and,
+optionally, letters indicating Unicode compilation ('u') and a debug build ('d').
+The last component is the name of the wxWidgets component (unless you build the
+library as single monolithic library; look for "Configuring the Build" below).
+This is a typical set of release ANSI build libraries (release versions on
+left, debug on right side):
+
+ wxbase29.lib wxbase29d.lib
+ wxbase29_net.lib wxbase29d_net.lib
+ wxbase29_xml.lib wxbase29d_xml.lib
+ wxmsw29_core.lib wxmsw29d_core.lib
+ wxmsw29_html.lib wxmsw29d_html.lib
+ wxmsw29_adv.lib wxmsw29d_adv.lib
+
+Their Unicode debug counterparts in wxUniversal build would be
+
+ wxbase29ud.lib
+ wxbase29ud_net.lib
+ wxbase29ud_xml.lib (notice these libs are same for wxUniv and wxMSW)
+ wxmswuniv29ud_core.lib
+ wxmswuniv29ud_html.lib
+ wxmswuniv29ud_adv.lib
+
+These directories also contain a subdirectory with the wx/setup.h header. This
+subdirectory is named after the port, Unicode, wxUniv and debug settings and
+you must add it to the include paths when compiling your application. Some
+examples:
+
+ lib\vc_lib\msw\wx\setup.h VC++ static, wxMSW
+ lib\vc_lib\mswud\wx\setup.h VC++ static, wxMSW, Unicode, debug
+ lib\vc_lib\mswunivd\wx\setup.h VC++ static, wxUniversal, debug
+
+Below are compiler specific notes followed by customizing instructions that
+apply to all compilers (search for "Configuring the Build").
+
+Microsoft Visual C++ Compilation
+----------------------------------------------------------------
+
+You may wish to visit http://wiki.wxwidgets.org/Microsoft_Visual_C%2B%2B_Guide
+for a more informal and detailed description of the process summarized below.
+
+Please note that the VC++ 6.0 project files will work for VC++ .NET as well.
+
+VC++ 5.0 can also be used, providing Service Pack 3 is applied. Without it
+you will have trouble with internal compiler errors. It is available for
+download at: ftp://ftp.microsoft.com/developr/visualstudio/sp3/full.
+
+Using project files (VC++ 6 and later):
+
+1. Unarchive wxWidgets-x.y.z-vc.zip, the VC++ 6 project
+ makefiles (already included in wxMSW-x.y.z.zip and the setup version).
+2. Open build\msw\wx.dsw, which has configurations for static
+ compilation or DLL compilation, and each of these available in
+ Unicode/ANSI, Debug/Release and wxUniversal or native variations.
+ Normally you'll use a static linking ANSI configuration.
+ Choose the Win32 Debug or Win32 Release configuration (or any other that
+ suits your needs) and use Batch Build to compile _all_ projects. If you
+ know you won't need some of the libraries (e.g. the HTML part), you don't have
+ to compile it. It will also produce similar variations on jpeg.lib,
+ png.lib, tiff.lib, zlib.lib, and regex.lib.
+
+ If you want to build DLL configurations in wx.dsw project you unfortunately
+ need to build them in the proper order (jpeg, png, tiff, zlib, regex, expat,
+ base, net, odbc, core, gl, html, media, qa, adv, dbgrid, xrc, aui, richtext,
+ propgrid) manually because VC6 doesn't always respect the correct build order.
+
+ Alternatively, use the special wx_dll.dsw project which adds the
+ dependencies to force the correct order (but, because of this, doesn't work
+ for the static libraries) or simply redo the build several times until all
+ DLLs are linked correctly.
+3. Open a sample project file, choose a configuration such as
+ Win32 Debug using Build | Set Active Configuration..., and compile.
+ The project files don't use precompiled headers, to save disk
space, but you can switch PCH compiling on for greater speed.
+ NOTE: you may also use samples/samples.dsw to access all
+ sample projects without opening each workspace individually.
+ You can use the Batch Build facility to make several samples
+ at a time.
Using makefiles:
-1. Make sure your WXWIN variable is set.
-2. Change directory to wx\src\msw. Type 'nmake -f makefile.vc' to
- make the wxWindows core library.
-3. Change directory to wx\samples and type 'nmake -f makefile.vc'
- to make all the samples. You can also make them individually.
+1. Change directory to build\msw. Type:
-To build the release version using makefiles, add FINAL=1 to your
-nmake invocation, both when building the library and for samples.
+ 'nmake -f makefile.vc'
-Use the 'clean' target to clean all objects, libraries and
-executables.
+ to make the wxWidgets core library as release DLL.
+ See "Configuring the Build" for instruction how to build debug or static
+ libraries.
+
+2. Change directory to samples and type 'nmake -f makefile.vc'
+ to make all the samples. You can also make them individually.
-To build the DLL version using makefiles:
+Makefile notes:
-1. Change directory to wx\src\msw. Type 'nmake -f makefile.vc dll pch'
- to make both a suitable DLL and import library, and to build a
- suitable precompiled header file for compiling applications.
-2. Invoke a sample makefile with 'nmake -f makefile.vc WXUSINGDLL=1'.
+ Use the 'clean' target to clean all objects, libraries and
+ executables.
Note (1): if you wish to use templates, please edit
include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0.
Without this, the redefinition of 'new' will cause problems in
the headers. Alternatively, #undef new before including template headers.
+You will also need to set wxUSE_IOSTREAMH to 0 if you will be
+using templates, to avoid the non-template stream files being included
+within wxWidgets.
Note (2): libraries and applications generated with makefiles and
-project files are unlikely to be compatible, so use one method or
-the other.
+project files are now (hopefully) compatible where static libraries
+are concerned, but please exercise caution nevertheless and if
+possible, use one method or the other.
+
+Note (3): some crash problems can be due to inconsistent compiler
+options. If strange/weird/impossible things start to happen please
+check (dumping IDE project file as makefile and doing text comparison
+if necessary) that the project settings, especially the list of defined
+symbols, struct packing, etc. are exactly the same for all items in
+the project. After this, delete everything (including PCH) and recompile.
+
+Note (4): to create your own IDE files, copy .dsp and .dsw
+files from an existing wxWidgets sample and adapt them, or
+visit http://wiki.wxwidgets.org/Microsoft_Visual_C%2B%2B_Guide.
+
+Microsoft Visual C++ Compilation for 64-bit Windows
+----------------------------------------------------------------
+
+Visual Studio 2005 includes 64-bit compilers, though they are not installed by
+default; you need to select them during the installation. Both native 64-bit
+compilers and 32-bit hosted cross compilers are included, so you do not need a
+64-bit machine to use them (though you do to run the created executables).
+Visual C++ Express Edition does not include 64-bit compilers.
+
+64-bit compilers are also available in various SDKs, for example
+the .NET Framework SDK:
+ http://msdn.microsoft.com/netframework/programming/64bit/devtools/
-Visual C++ 1.5 compilation
---------------------------
+Using project files:
-1. Make sure your WXWIN variable is set, and uses the FAT (short
- name) form.
-2. Change directory to wx\src\msw. Type 'nmake -f makefile.dos' to
- make the wxWindows core library.
-3. Change directory to a sample, such as wx\samples\minimal, and
- type 'nmake -f makefile.dos'.
+1. Open the VC++ 6 workspace file: build\msw\wx.dsw. Visual Studio will then
+ convert the projects to the current Visual C++ project format.
-Add FINAL=1 to your makefile invocation to build the release
-versions of the library and samples.
+2. To add 64-bit targets, go to the 'Build' menu and choose 'Configuration
+ Manager...'. In the 'Active solution platform' drop down choose '<new>',
+ then you can choose either 'Itanium' or 'x64'.
-Use the 'clean' target to clean all objects, libraries and
-executables.
+ For more detailed instructions see:
+ http://msdn2.microsoft.com/en-us/library/9yb4317s(en-us,vs.80).aspx
-Borland C++ 4.5/5.0 compilation
--------------------------------
+ Note: 64-bit targets created this way will use the build directory of the
+ corresponding 32-bit target for some files. Therefore after building
+ for one CPU it is necessary to clean the build before building the
+ equivalent target for another CPU. We've reported the problem to MS
+ but they say it is not possible to fix it.
+
+3. To build, go to the 'Build' menu and choose 'Batch Build...'. Tick all the
+ all the 'x64|Debug' or all the 'Itanium|Debug' projects, and click 'Build'.
+
+ This will build a debug version of the static libs. The section above on
+ Visual C++ in general has more information about adjusting the settings to
+ build other configurations.
+
+4. To compile one of the samples open one of the sample projects, such as
+ samples\minimal\minimal.dsw. Visual Studio will convert the project as in
+ step 1, then add a 64-bit target as in step 2, and build.
+
+Using makefiles:
+
+1. Open a 64-bit build command prompt, for either x64 or Itanium. Change
+ directory to build\msw. Then for x64 type:
+
+ nmake -f makefile.vc TARGET_CPU=AMD64
+
+ or for Itanium:
+
+ nmake -f makefile.vc TARGET_CPU=IA64
+
+ This will build a debug version of wxWidgets DLLs. See "Configuring the
+ build" for instruction how to build other configurations such as a release
+ build or static libraries.
+
+2. Change to the directory of one of the samples such as samples\minimal. Type
+ the same command used to build the main library, for example for x64:
+
+ nmake -f makefile.vc TARGET_CPU=AMD64
+
+Notes:
+
+The versions of the VC++ 8 compiler included with some SDKs requires an
+additional library to be linked or the following error is received.
+
+ LNK2001 unresolved external symbol __security_check_cookie
+
+If you receive this error add bufferoverflowu.lib to link, e.g.:
+
+ nmake -f makefile.vc TARGET_CPU=AMD64 LDFLAGS=bufferoverflowu.lib
+
+See http://support.microsoft.com/?id=894573 for more information.
+
+Borland C++ Compilation
+----------------------------------------------------------------
+
+The minimum version required is 5.5 (last version supported by BC++ 5.0 was
+2.4.2), which can be downloaded for free from:
+http://www.borland.com/products/downloads/download_cbuilder.html
+
+We have found that the free Turbo Explorer and commercial BDS work fine; the
+debugger is very good. To avoid linker errors you will need to add
+-DSHARED=1 to the makefile line for the library
+
+The version 5.6 included in Borland C++ Builder 2006 works as well after the
+following small change: please remove the test for __WINDOWS__ from line 88
+of the file BCCDIR\include\stl\_threads.h.
+
+Compiling using the makefiles:
+
+1. Change directory to build\msw. Type 'make -f makefile.bcc' to
+ make the wxWidgets core library. Ignore the compiler warnings.
+ This produces a couple of libraries in the lib\bcc_lib directory.
+
+2. Change directory to a sample or demo such as samples\minimal, and type
+ 'make -f makefile.bcc'. This produces a windows exe file - by default
+ in the bcc_mswd subdirectory.
+
+Note (1): the wxWidgets makefiles assume dword structure alignment. Please
+make sure that your own project or makefile settings use the
+same alignment, or you could experience mysterious crashes. To
+change the alignment, change CPPFLAGS in build\msw\config.bcc.
+
+Note (2): If you wish debug messages to be sent to the console in
+debug mode, edit makefile.bcc and change /aa to /Tpe in link commands.
+
+Using the Debugger and IDE in BDS or Turbo Explorer
+---------------------------------------------------
+
+Doubleclick / open samples\minimal\borland.bdsproj. The current version
+is to be used with a dynamic build of wxWidgets-made by running
+make -f Makefile.bcc -DBUILD=debug -DSHARED=1
+in wxWidgets\build\msw. You also need the wxWidgets\lib\bcc_dll
+directory in your PATH. The debugger tracks your source and also
+traces into the wxWidgets sources.
+
+To use this to debug other samples, copy the borland_ide.cpp
+and borland.bdsproj files, then replace all occurrences of
+"minimal" with the name of the new project files
+
+Compilation succeeds with CBuilderX personal edition and CBuilder6, but
+you may have to copy make.exe from the 5.5 download to the new bin directory.
+
+Compiling using the IDE files for Borland C++ 5.0 and using CBuilder IDE
+(v1-v6): not supported
+
+
+** REMEMBER **
+In all of your wxWidgets applications, your source code should include
+the following preprocessor directive:
+
+#ifdef __BORLANDC__
+#pragma hdrstop
+#endif
+
+(check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
+more details)
+
+Borland 16 Bit Compilation for Windows 3.1
+----------------------------------------------------------------
+
+The last version of wxWidgets to support 16-bit compilation with Borland was
+2.2.7 - Please download and read the instructions in that release
+
+Watcom C++ 10.6/11 and OpenWatcom Compilation
+----------------------------------------------------------------
+
+1. Change directory to build\msw. Type 'wmake -f makefile.wat' to
+ make the wxWidgets core library.
+
+2. Change directory to samples\minimal and type 'wmake -f makefile.wat'
+ to make this sample. Repeat for other samples of interest.
+
+Note (1): if variant.cpp is compiled with date/time class options, the linker
+ gives up. So the date/time option is switched off for Watcom C++.
+ Also, wxAutomationObject is not compiled with Watcom C++ 10.
+
+Note (2): RawBitmaps won't work at present because they use unsupported template
+ classes
+
+Note (3): if Watcom can't read the precompiled header when building a sample,
+ try deleting .pch files in build\msw\wat_* and compiling
+ the sample again.
-1. Make sure your WXWIN variable is set, and uses the FAT (short
- name) form if doing a 16-bit compile.
-2. Change directory to wx\src\msw. Type 'make -f makefile.b32' to
- make the wxWindows core library. Ignore the warnings about
- 'XXX' not found in library.
-3. Change directory to a sample such as minimal, and type
- 'make -f makefile.b32'.
-4. For release versions, recompile wxWindows and samples using
- 'make -f makefile.b32 clean'
- 'make -f makefile.b32 FINAL=1'
- for the library and samples.
-
-Note: the wxWindows library and (some) samples compile in 16-bit mode
-using makefile.bcc, but at present the wxWindows resource system is switched
-off in this mode. See issues.txt for details.
-
-Borland C++Builder compilation
-------------------------------
-
-C++Builder compilation is the same as for Borland C++ above.
-
-Tested with C++Builder 1.0 and 3.0. Only makefiles are currently
-supplied.
-
-Watcom C++ 10.6 compilation
----------------------------
-
-1. Make sure your WXWIN variable is set, and uses the FAT (short
- name) form.
-2. Change directory to wx\src\msw. Type 'wmake -f makefile.wat' to
- make the wxWindows core library.
-3. Change directory to wx\samples\minimal and type 'wmake -f makefile.wat'
- to make this sample.
-
-Metrowerks CodeWarrior compilation
-----------------------------------
-
-1. Downloaded and unzip wx200cw.zip.
-2. Load the make_cw.mcp project in wx\src, and compile.
-3. Load the make_cw.mcp project in wx\samples\minimal, and compile.
- Further project files for samples will be available in due
- course.
-
-NOTES:
-
-(a) Unfortunately CodeWarrior support is broken in this
-release. Stefan Csomor (csomor@advancedconcepts.ch) will rectify this shortly.
-(b) You need CodeWarrior Pro 4 plus the patches to 4.1 from the
-Metrowerks Web site.
-
-Symantec C++ compilation
-------------------------
-
-1. Make sure your WXWIN variable is set, and uses the FAT (short
- name) form.
-2. Edit setup.h and set wxUSE_DRAG_AND_DROP to 0.
-3. Change directory to wx\src\msw. Type 'make -f makefile.sc' to
- make the wxWindows core library.
-4. Change directory to wx\samples\minimal and type 'make -f makefile.sc'
- to make this sample.
-
-Note: the minimal sample doesn't link properly ('Error: no
-start address').
-32-bit compilation only (partially) supported at present, using SC++ 6.1.
-Some functionality is missing using this compiler (see makefile).
-Add -D__WIN95__ if your SC++ has Windows 95 support, and ignore
-Step (2). 16-bit compilation is left as an excercise for the user!
-
-Salford C++ compilation
------------------------
-
-1. Make sure your WXWIN variable is set, and uses the FAT (short
- name) form.
-2. Edit SALFORDDIR and RESOURCEDIR in src/makesl.env as per
- notes.
-3. Change directory to wx\src\msw. Type 'mk32 -f makefile.sl all' to
- make the wxWindows core library.
-4. Change directory to wx\samples\minimal and type 'mk32 -f makefile.sl'
- to make this sample.
-
-Unfortunately, Salford C++ seems to have problems with its code generation for
-operations on objects, as seen in wxFrame::OnMenuHighlight
-(minimal sample) or wxWindow::SetValidator (mdi sample). Also the
-the debugging version of the library is 90MB, with samples coming in
-at 40MB :-) However, wxWindows at least makes a good test suite for
-improving the compiler.
-
-Cygwin b19/b20/Mingw32 compilation
-----------------------------------
-
-wxWindows 2.0 supports Cygwin (formerly GnuWin32) b19, b20, Mingw32, and Mingw32/EGCS.
-
-Thanks are due to Keith Garry Boyce (garp@opustel.com) and Cygnus for making
-it all possible.
-
-From wxWindows 2.0 beta 9, both Cygwin and Mingw32 (the minimal
-distribution of Cygwin) can be used with the same makefiles.
-
-Here are the steps required:
-
-- Retrieve and install the latest beta of Cygwin, or Mingw32, as per the
- instructions with either of these packages.
-
-- If using Mingw32 (including the EGCS variant), you need some
- extra files to use the wxWindows makefiles. You can find these
- files in ports/mingw32 on the ftp site or CD-ROM, as extra.zip.
- These should be extracted to the Mingw32 directory.
- If you have already have downloaded bison, flex, make, rm, mv
- from elsewhere, you won't need this.
-
- IMPORTANT: also see mingw32.txt in this directory (docs/msw)
- about a fix that has to be applied to a Mingw32 header file.
+Note (4): wxUSE_STD_STRING is disabled in wx/string.h for Watcom as this
+ compiler doesn't come with standard C++ library headers by default.
+ If you install STLPort or another STL implementation, you'll need to
+ edit wx/string.h and remove the check for Digital Mars in it (search
+ for __WATCOM__).
+
+
+Metrowerks CodeWarrior Compilation
+----------------------------------------------------------------
+
+** NOTE: We don't use Metrowerks compiler any more and so depend on
+** your contributions to keep it up to date. It is possible that
+** the project files mentioned below are out of date due to recently
+** added files, please add them manually if you get linking errors.
+** The authoritative list of files is in build/bakefiles/files.bkl
+
+1. CodeWarrior Pro 7 project files in XML format are already
+ included in wxMSW-2.8.x.zip and the setup version.
+
+2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if
+ you are working from the SVN version) to make sure the settings reflect
+ what you want. If you aren't sure, leave it alone and go with the
+ default settings. A few notes:
+ - Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL
+ - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports
+ will be rather confusing due to interactions with the MSL ANSI
+ and runtime libs.
+
+3. The project file to build the Win32 wxWidgets libraries relies on the
+ Batch File Runner plug-in. This plug-in is not installed as part of
+ a normal CW7 installation. However, you can find this plug-in on the
+ CodeWarrior Reference CD, in the Thrill Seekers folder; it's called the
+ "Batch File Post Linker".
+
+4. If you choose not to install the Batch File Runner plug-in, then you
+ need to do the following by hand:
+ (1) Create the directories lib\cw7msw\include\wx and copy the file
+ include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
+ working from the SVN version) to lib\cw7msw\include\wx\setup.h
+ (2) Create the directories lib\cw7mswd\include\wx and copy the file
+ include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
+ working from the SVN version) to lib\cw7mswd\include\wx\setup.h
+
+5. Import src\wxWidgetsW7.xml to create the project file wxWidgetsW7.mcp.
+ Store this project file in directory src. You may get warnings about
+ not being able to find certain project paths; ignore these warnings, the
+ appropriate paths will be created during the build by the Batch File Runner.
+
+6. Choose the wxlib Win32 debug or wxlib Win32 Release target and build. You
+ will get some warnings about hidden virtual functions, illegal conversions
+ from const pointers to pointers, etc., all of which you can safely ignore.
+ ***Note: if you get errors that the compiler can't find "wx/setup.h", just
+ stop the build and build again. These errors occur because sometimes the
+ compiler starts doing its thing before the copying of setup.h has completed.
+
+7. The following libraries will be produced depending on chosen
+ target:
+ - wx_x86.lib ANSI Release (static)
+ - wx_x86_d.lib ANSI Debug (static)
+
+8. Sorry, I haven't had time yet to create and test Unicode or DLL versions.
+ Volunteers for this are welcome (as neither DLLs nor Unicode builds are
+ big priorities for me ;).
+
+9. CodeWarrior Pro7 project files (in XML format) are also provided for some
+ of the samples. In particular, there are project files for the minimal,
+ controls, dialogs, dnd, nd docview samples. You can use these project
+ files as templates for the other samples and for your own projects.
+ - For example, to make a project file for the "grid" sample,
+ just copy the project file for the "minimal" sample, minimalW7.mcp
+ (made by importing minimalW7.xml into CodeWarrior), into the
+ sample/grid directory, calling it gridW7.mcp. Open
+ newgridW7.mcp and revise the project by deleting the files
+ minimal.rc and minimal.cpp and adding the files griddemo.rc and
+ griddemo.cpp. Build and run....
+
+
+Cygwin/MinGW Compilation
+----------------------------------------------------------------
+
+wxWidgets supports Cygwin (formerly GnuWin32) betas and
+releases, and MinGW. Cygwin can be downloaded from:
+
+ http://sources.redhat.com/cygwin/
+
+and MinGW from:
+
+ http://www.mingw.org/
+
+Both Cygwin and MinGW can be used with configure (assuming you have MSYS
+installed in case of MinGW). You will need new enough MinGW version, preferably
+MinGW 2.0 (ships with gcc3) or at least 1.0 (gcc-2.95.3). GCC versions older
+than 2.95.3 don't work; you can use wxWidgets 2.4 with them.
+
+NOTE: some notes specific to old Cygwin (< 1.1.x) are at the end of this
+ section (see OLD VERSIONS)
+
+There are two methods of compiling wxWidgets, by using the
+makefiles provided or by using 'configure'.
+
+Retrieve and install the latest version of Cygwin, or MinGW, as per
+the instructions with either of these packages.
+
+If using MinGW, you can download the add-on MSYS package to
+provide Unix-like tools that you'll need to build wxWidgets using configure.
+
+Using makefiles Directly
+----------------------------------------------------------------
+
+NOTE: The makefile.gcc makefiles are for compilation under MinGW using
+ Windows command interpreter (command.com/cmd.exe), they won't work in
+ other environments (such as UNIX or Unix-like, e.g. MSYS where you have
+ to use configure instead, see the section below)
+
+Use the makefile.gcc files for compiling wxWidgets and samples,
+e.g. to compile a debugging version of wxWidgets:
+ > cd c:\wx\build\msw
+ > mingw32-make -f makefile.gcc BUILD=debug
+ > cd c:\wx\samples\minimal
+ > mingw32-make -f makefile.gcc BUILD=debug
+ (See below for more options.)
+
+Notice that Windows command interpreter (cmd.exe) and mingw32-make must be
+used, using Bash (sh.exe) and make.exe from MSYS will only work when using
+configure-based build procedure described below!
+
+You can also use the 'strip' command to reduce executable/dll size (note that
+stripping an executable/dll will remove debug information!).
+
+All targets have 'clean' targets to allow removal of object files
+and other intermediate compiler files.
+
+Using configure
+----------------------------------------------------------------
+
+Instead of using the makefiles, you can use the configure
+system to generate appropriate makefiles, as used on Unix
+and Mac OS X systems.
+
+Change directory to the root of the wxWidgets distribution,
+make a build directory, and run configure and make in this directory.
+
+For example:
+
+ cd $WXWIN
+ mkdir build-debug
+ cd build-debug
+ ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared
+ make
+ make install % This step is optional, see note (6) below.
+ cd samples/minimal
+ make
+ ./minimal.exe
+
+Notes:
+
+1. See also the Cygwin/MinGW on the web site or CD-ROM for
+ further information about using wxWidgets with these compilers.
+
+2. libwx.a is 100 MB or more - but much less if compiled with no
+ debug info (-g0) and level 4 optimization (-O4).
+
+3. If you get a link error under MinGW 2.95.2 referring to:
+
+ EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8
+
+ then you need to edit the file objidl.h at line 663 and add
+ a missing PURE keyword:
+
+ STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE;
+
+4. There's a bug in MinGW headers for some early distributions.
+
+ in include/windows32/defines.h, where it says:
+
+ #define LPSTR_TEXTCALLBACKA (LPSTR)-1L)
+
+ it should say:
+
+ #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L)
+
+ (a missing bracket).
+
+5. OpenGL support should work with MinGW as-is. However,
+ if you wish to generate import libraries appropriate either for
+ the MS OpenGL libraries or the SGI OpenGL libraries, go to
+ include/wx/msw/gl and use:
+
+ dlltool -k -d opengl.def -llibopengl.a
+
+ for the SGI DLLs, or
+
+ dlltool -k -d opengl32.def -llibopengl32.a
+
+ and similarly for glu[32].def.
+
+6. The 'make install' step is optional, and copies files
+ as follows:
+
+ /usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll
+ /usr/local/include/wx - wxWidgets header files
+ /usr/local/bin - wx-config
+
+ You may need to do this if using wx-config with the
+ default root path.
+
+7. With Cygwin, you can invoke gdb --nw myfile.exe to
+ debug an executable. If there are memory leaks, they will be
+ flagged when the program quits. You can use Cygwin gdb
+ to debug MinGW executables.
+
+8. Note that gcc's precompiled headers do not work on current versions of
+ Cygwin. If your version of Cygwin is affected you will need to use the
+ --disable-precomp-headers configure option.
+
+OLD VERSIONS:
- Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
to set up appropriate variables, if necessary mounting drives.
Run it before compiling.
- For Cygwin, make sure there's a \tmp directory on your
- Windows drive or bison will crash.
-
-- Edit wx/src/makeg95.env and search for MINGW32. Take note of
- the comments for adjusting settings to suit Cygwin or
- Mingw32. Basically, this is just a case of adding the __MINGW32__ symbol
- to OPTIONS for Mingw32, or removing it for Cygnus Cygwin.
- For Mingw32/EGCS, add both __MINGW32__ and __EGCS__.
- You may need to remove -loldnames from WINLIBS for Mingw32, or add it for
- Cygwin.
-
-- Mingw32 may not support winsock.h, so comment out
- socket-related files in src/msw/makefile.g95.
-
-- Use the makefile.g95 files for compiling wxWindows and samples,
- e.g.:
- > cd c:\wx\src\msw
- > make -f makefile.g95
- > cd c:\wx\samples\minimal
- > make -f makefile.g95
+ Windows drive or bison will crash (actually you don't need
+ bison for ordinary wxWidgets compilation: a pre-generated .c file is
+ supplied).
-- Use the 'strip' command to reduce executable size.
+- If using GnuWin32 b18, you will need to copy windres.exe
+ from e.g. the MinGW distribution, to a directory in your path.
-- With Cygnus Cygwin, you can invoke gdb --nw myfile.exe to
- debug an executable. If there are memory leaks, they will be
- flagged when the program quits.
-- If using GnuWin32 b18, you will need to copy windres.exe
- from e.g. the Mingw32 distribution, to a directory in your path.
+Symantec & DigitalMars C++ Compilation
+----------------------------------------------------------------
-All targets have 'clean' targets to allow removal of object files
-and other intermediate compiler files.
+The DigitalMars compiler is a free successor to the Symantec compiler
+and can be downloaded from http://www.digitalmars.com/
-Gotchas:
+1. You need to download and unzip in turn (later packages will overwrite
+ older files)
+ Digital Mars C/C++ Compiler Version 8.40 or later
+ Basic utilities
+ from http://www.digitalmars.com/download/freecompiler.html
-- libwx.a is 48 MB or more - but much less if compiled with no
- debug info (-g0) and level 4 optimization (-O4).
-- install.exe doesn't have built-in decompression because lzexpand.lib
- isn't available with Cygwin. However, you can use it with external
- decompression utilities.
-- Doesn't compile src/msw/ole files, so no drag and drop.
+2. Change directory to build\msw and type 'make -f makefile.dmc' to
+ make the wxWidgets core library.
-References:
+3. Change directory to samples\minimal and type 'make -f makefile.dmc'
+ to make this sample. Most of the other samples also work.
- - The GNU-WIN32 site is at
- http://www.cygnus.com/gnu-win32/
- - Mingw32 is available at:
- http://agnes.dida.physik.uni-essen.de/~janjaap/mingw32/index.html
- - See also http://web.ukonline.co.uk/julian.smart/wxwin/gnuwin32.htm
-TWIN32 and gcc on Linux
------------------------
+Note that if you don't have the files makefile.dmc you may create them yourself
+using bakefile tool according to the instructions in build\bakefiles\README:
-The wxWindows 2 for Windows port may be compiled using
-the TWIN32 emulator package from www.willows.com. However,
-TWIN32 is by no means finished so this should be taken as
-something to think about for the future, rather than
-a tool for writing products with.
+ cd build\bakefiles
+ bakefile_gen -f dmars -b wx.bkl
+ bakefile_gen -f dmars -b ../../samples/minimal/minimal.bkl
-Use makefile.twn in much the same way as makefile.g95, as
-described above. Not all sample makefiles are supplied yet.
-For some reason, I found I had to copy TWIN32's Windows resource
-compiler (rc) to the current working directory for it to be found.
+Note that wxUSE_STD_STRING is disabled in wx/string.h for Digital Mars as this
+compiler doesn't come with standard C++ library headers by default. If you
+install STLPort or another STL implementation, you'll need to edit wx/string.h
+and remove the check for Digital Mars in it (search for __DMC__).
-General Notes
--------------
-- Debugging: under Windows 95, debugging output isn't output in
- the same way that it is under NT or Windows 3.1. Set
- wxUSE_DBWIN32 to 1 if you wish to enable code to output debugging
- info to an external debug monitor, such as Andrew Tucker's DBWIN32.
- You can download DBWIN32 from:
+16-bit compilation is no longer supported.
+
+Configuring the Build
+================================================================
+
+So far the instructions only explain how to build release DLLs of wxWidgets
+and did not cover any configuration. It is possible to change many aspects of
+the build, including debug/release and ANSI/Unicode settings. All makefiles in
+build\msw directory use same options (with a few exceptions documented below)
+and the only difference between them is in object files and library directory
+names and in make invocation command.
+
+Changing the Settings
+----------------------------------------------------------------
- http://ftp.digital.com/pub/micro/NT/WinSite/programr/dbwin32.zip
+There are two ways to modify the settings: either by passing the values as
+arguments when invoking make or by editing build\msw\config.$(compiler) file
+where $(compiler) is same extension as the makefile you use has (see below).
+The latter is good for setting options that never change in your development
+process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of
+wxWidgets and use them side by side, the former method is better. Settings in
+config.* files are shared by all makefiles (samples, contrib, main library),
+but if you pass the options as arguments, you must use same arguments you used
+for the library when building samples or contrib libraries!
+
+Examples of invoking make in Unicode debug build (other options described
+below are set analogically):
+
+Visual C++:
+ > nmake -f makefile.vc BUILD=debug UNICODE=1
+
+Borland C++:
+ > make -f makefile.bcc -DBUILD=debug -DUNICODE=1
+ (Note that you have to use -D to set the variable, unlike in other make
+ tools!)
+
+Watcom C/C++:
+ > wmake -f makefile.wat BUILD=debug UNICODE=1
+
+MinGW using native makefiles:
+ > mingw32-make -f makefile.gcc BUILD=debug UNICODE=1
+
+MinGW using configure:
+ > ./configure --enable-debug --enable-unicode
+ (see ./configure --help on details; configure is not covered in this
+ section)
+
+Cygwin using configure:
+ > ./configure --disable-precomp-headers --enable-debug --enable-unicode
+ (use --disable-precomp-headers if Cygwin doesn't support precompiled
+ headers)
+
+Brief explanation of options and possible values is in every
+build\msw\config.* file; more detailed description follows.
+
+Basic Options
+----------------------------------------------------------------
+
+BUILD=release
+ Builds release version of the library. It differs from default 'debug' in
+ lack of appended 'd' in name of library and uses the release CRT libraries
+ instead of debug ones. Notice that even release builds do include debug
+ information by default, see DEBUG_FLAG for more information about it.
+
+SHARED=1
+ Build shared libraries (DLLs). By default, DLLs are not built
+ (SHARED=0).
+
+UNICODE=0
+ To build ANSI versions of the libraries, add UNICODE=0 to make invocation
+ (default is UNICODE=1). If you want to be able to use Unicode version on
+ Windows9x, you will need to set MSLU=1 as well.
+
+ This option affect name of the library ('u' is appended) and the directory
+ where the library and setup.h are store (ditto).
+
+WXUNIV=1
+ Build wxUniversal instead of native wxMSW (see
+ http://www.wxwidgets.org/wxuniv.htm for more information).
+
+Advanced Options
+----------------------------------------------------------------
+
+MONOLITHIC=1
+ Starting with version 2.5.1, wxWidgets has the ability to be built as
+ several smaller libraries instead of single big one as used to be the case
+ in 2.4 and older versions. This is called "multilib build" and is the
+ default behaviour of makefiles. You can still build single library
+ ("monolithic build") by setting MONOLITHIC variable to 1.
+
+USE_GUI=0
+ Disable building GUI parts of the library, build only wxBase components used
+ by console applications. Note that if you leave USE_GUI=1 then both wxBase
+ and GUI libraries are built. If you are building monolithic library, then
+ you should set wxUSE_GUI to 1 in setup.h.
+
+USE_OPENGL=1
+ Build wxmsw29_gl.lib library with OpenGL integration class wxGLCanvas.
+ You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that
+ OpenGL library is always built as additional library, even in monolithic
+ build!
+
+USE_HTML=0
+ Do not build wxHTML library. If MONOLITHIC=1, then you must also
+ #define wxUSE_HTML 1 in setup.h.
+
+USE_XRC=0
+ Do not build XRC resources library. If MONOLITHIC=1, then you must also
+ #define wxUSE_HTML 1 in setup.h.
+
+RUNTIME_LIBS=static
+ Links static version of C and C++ runtime libraries into the executable, so
+ that the program does not depend on DLLs provided with the compiler (e.g.
+ Visual C++'s msvcrt.dll or Borland's cc3250mt.dll).
+ Caution: Do not use static runtime libraries when building DLL (SHARED=1)!
+
+MSLU=1
+ Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if
+ used together with UNICODE=1. If you want to be able to use Unicode version
+ on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL
+ and import lib. The former can be downloaded from Microsoft, the latter is
+ part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for
+ details). An alternative implementation of import library can be downloaded
+ from http://libunicows.sourceforge.net - unlike the official one, this one
+ works with other compilers and does not require 300+ MB Platform SDK update.
+
+DEBUG_FLAG=0
+DEBUG_FLAG=1
+DEBUG_FLAG=2
+ Specifies the level of debug support in wxWidgets. Notice that
+ this is independent from both BUILD and DEBUG_INFO options. By default
+ always set to 1 meaning that debug support is enabled: asserts are compiled
+ into the code (they are inactive by default in release builds of the
+ application but can be enabled), wxLogDebug() and wxLogTrace() are available
+ and __WXDEBUG__ is defined. Setting it to 0 completely disables all
+ debugging code in wxWidgets while setting it to 2 enables even the time
+ consuming assertions and checks which are deemed to be unsuitable for
+ production environment.
+
+DEBUG_INFO=0
+DEBUG_INFO=1
+ This option affects whether debugging information is generated. If
+ omitted or set to 'default' its value is determined the value of
+ the BUILD option.
+
+TARGET_CPU=AMD64|IA64
+ (VC++ only.) Set this variable to build for x86_64 systems. If unset, x86
+ build is performed.
+
+VENDOR=<your company name>
+ Set this to a short string identifying your company if you are planning to
+ distribute wxWidgets DLLs with your application. Default value is 'custom'.
+ This string is included as part of DLL name. wxWidgets DLLs contain compiler
+ name, version information and vendor name in them. For example
+ wxmsw290_core_bcc_custom.dll is one of DLLs build using Borland C++ with
+ default settings. If you set VENDOR=mycorp, the name will change to
+ wxmsw290_core_bcc_mycorp.dll.
+
+CFG=<configuration name>
+ Sets configuration name so that you can have multiple wxWidgets builds with
+ different setup.h settings coexisting in same tree. See "Object and library
+ directories" below for more information.
+
+COMPILER_PREFIX=<string>
+ If you build with multiple versions of the same compiler, you can put
+ their outputs into directories like "vc6_lib", "vc8_lib" etc. instead of
+ "vc_lib" by setting this variable to e.g. "vc6". This is merely a
+ convenience variable, you can achieve the same effect (but different
+ directory names) with the CFG option.
+
+
+Compiler-Specific Options
+----------------------------------------------------------------
+
+* MinGW
+
+If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to
+2.95. In build\msw\config.gcc, change
+> GCC_VERSION = 3
+to
+> GCC_VERSION = 2.95
+
+* Visual C++
+
+DEBUG_RUNTIME_LIBS=0
+DEBUG_RUNTIME_LIBS=1
+ If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. By default
+ msvcrtd.dll is used only if the executable contains debug info and
+ msvcrt.dll if it doesn't. It is sometimes desirable to build with debug info
+ and still link against msvcrt.dll (e.g. when you want to ship the app to
+ customers and still have usable .pdb files with debug information) and this
+ setting makes it possible.
+
+Fine-tuning the Compiler
+----------------------------------------------------------------
+
+All makefiles have variables that you can use to specify additional options
+passed to the compiler or linker. You won't need this in most cases, but if you
+do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++
+compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker).
+
+Object and Library Directories
+----------------------------------------------------------------
+
+All object files produced during a library build are stored in a directory under
+build\msw. Its name is derived from the build settings and CFG variable and from
+the compiler name. Examples of directory names:
+
+ build\msw\bcc_msw SHARED=0
+ build\msw\bcc_mswdll SHARED=1
+ build\msw\bcc_mswunivd SHARED=0, WXUNIV=1, BUILD=debug
+ build\msw\vc_mswunivd ditto, with Visual C++
+
+Libraries and DLLs are copied into a subdirectory of the lib directory with a
+name derived from the compiler and a static/DLL setting and setup.h into a
+directory with a name that contains other settings:
+
+ lib\bcc_msw
+ lib\bcc_lib\msw\wx\setup.h
+ lib\bcc_dll
+ lib\bcc_dll\msw\wx\setup.h
+ lib\bcc_lib
+ lib\bcc_lib\mswunivd\wx\setup.h
+ lib\vc_lib
+ lib\vc_lib\mswunivd\wx\setup.h
+
+Each lib\ subdirectory has wx subdirectory with setup.h as seen above.
+This file is copied there from include\wx\msw\setup.h (and if it doesn't exist,
+from include\wx\msw\setup0.h) and this is the copy of setup.h that is used by
+all samples and should be used by your apps as well. If you are doing changes
+to setup.h, you should do them in this file, _not_ in include\wx\msw\setup.h.
+
+If you set CFG to something, the value is appended to directory names. E.g.
+for CFG=MyBuild, you'll have object files in
+
+ build\msw\bcc_mswMyBuild
+ build\msw\bcc_mswdllMyBuild
+ etc.
+
+and libraries in
+
+ lib\bcc_libMyBuild
+ lib\bcc_dllMyBuild
+ etc.
+
+By now it is clear what CFG is for: builds with different CFG settings don't
+share any files and they use different setup.h files. For example, this allows
+you to have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets
+enabled (without CFG, both of them would be put into same directory and there
+would be conflicts between the files).
- and it's also on the wxWindows CD-ROM under Packages.
+General Notes
+=================================================================
+
+- Debugging: under Windows 95, debugging output isn't output in
+ the same way that it is under NT or Windows 3.1.
+ Please see DebugView available from http://www.sysinternals.com.