#ifndef _WX_DIR_H_
#define _WX_DIR_H_
-#if defined(__GNUG__) && !defined(__APPLE__)
- #pragma interface "dir.h"
-#endif
+#include "wx/string.h"
-#ifndef WX_PRECOMP
- #include "wx/string.h"
-#endif
+class WXDLLIMPEXP_BASE wxArrayString;
// ----------------------------------------------------------------------------
// constants
// wxDirTraverser: helper class for wxDir::Traverse()
// ----------------------------------------------------------------------------
-class WXDLLEXPORT_BASE wxDirTraverser
+class WXDLLIMPEXP_BASE wxDirTraverser
{
public:
+ /// a virtual dtor has been provided since this class has virtual members
+ virtual ~wxDirTraverser() { }
// called for each file found by wxDir::Traverse()
//
// return wxDIR_STOP or wxDIR_CONTINUE from here (wxDIR_IGNORE doesn't
// wxDir: portable equivalent of {open/read/close}dir functions
// ----------------------------------------------------------------------------
-class WXDLLEXPORT_BASE wxDirData;
+class WXDLLIMPEXP_BASE wxDirData;
-class WXDLLEXPORT_BASE wxDir
+class WXDLLIMPEXP_BASE wxDir
{
public:
// test for existence of a directory with the given name
// open the directory for enumerating
bool Open(const wxString& dir);
- // returns TRUE if the directory was successfully opened
+ // returns true if the directory was successfully opened
bool IsOpened() const;
// get the full name of the directory (without '/' at the end)
// -------------------------
// start enumerating all files matching filespec (or all files if it is
- // empty) and flags, return TRUE on success
+ // empty) and flags, return true on success
bool GetFirst(wxString *filename,
const wxString& filespec = wxEmptyString,
int flags = wxDIR_DEFAULT) const;
const wxString& filespec = wxEmptyString,
int flags = wxDIR_DEFAULT);
+ // check if there any files matching the given filespec under the given
+ // directory (i.e. searches recursively), return the file path if found or
+ // empty string otherwise
+ static wxString FindFirst(const wxString& dirname,
+ const wxString& filespec,
+ int flags = wxDIR_DEFAULT);
+
private:
friend class wxDirData;