#include "wx/build.h"
#include "wx/init.h" // we must declare wxEntry()
-class WXDLLEXPORT_CORE wxApp;
-class WXDLLEXPORT_BASE wxAppTraits;
-class WXDLLEXPORT_BASE wxCmdLineParser;
-class WXDLLEXPORT_BASE wxLog;
-class WXDLLEXPORT_BASE wxMessageOutput;
+class WXDLLIMPEXP_BASE wxAppConsole;
+class WXDLLIMPEXP_BASE wxAppTraits;
+class WXDLLIMPEXP_BASE wxCmdLineParser;
+class WXDLLIMPEXP_BASE wxLog;
+class WXDLLIMPEXP_BASE wxMessageOutput;
// ----------------------------------------------------------------------------
// typedefs
// ----------------------------------------------------------------------------
// the type of the function used to create a wxApp object on program start up
-typedef wxApp* (*wxAppInitializerFunction)();
+typedef wxAppConsole* (*wxAppInitializerFunction)();
// ----------------------------------------------------------------------------
// constants
// VS: Fullscreen/framebuffer application needs to choose display mode prior
// to wxWindows initialization. This class holds information about display
// mode. It is used by wxApp::Set/GetDisplayMode.
-class WXDLLEXPORT_CORE wxDisplayModeInfo
+class WXDLLIMPEXP_CORE wxDisplayModeInfo
{
public:
wxDisplayModeInfo() : m_ok(FALSE) {}
// wxAppConsole: wxApp for non-GUI applications
// ----------------------------------------------------------------------------
-class WXDLLEXPORT_BASE wxAppConsole : public wxEvtHandler
+class WXDLLIMPEXP_BASE wxAppConsole : public wxEvtHandler
{
public:
// ctor and dtor
// class version!
virtual bool Initialize(int& argc, wxChar **argv);
+ // This gives wxCocoa a chance to call OnInit() with a memory pool in place
+ virtual bool CallOnInit() { return OnInit(); }
+
// Called before OnRun(), this is a good place to do initialization -- if
// anything fails, return false from here to prevent the program from
// continuing. The command line is normally parsed here, call the base
#if wxUSE_GUI
-class WXDLLEXPORT_CORE wxAppBase : public wxAppConsole
+class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole
{
public:
wxAppBase();
// parties
//
// it should return TRUE if more idle events are needed, FALSE if not
- virtual bool ProcessIdle() = 0;
+ virtual bool ProcessIdle() ;
+
+ // Send idle event to window and all subwindows
+ // Returns TRUE if more idle time is requested.
+ virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event);
+
+ // Perform standard OnIdle behaviour: call from port's OnIdle
+ void OnIdle(wxIdleEvent& event);
// top level window functions
#include "wx/os2/app.h"
#endif
#else // !GUI
- // can't use typedef because wxApp forward declared as a class
- class WXDLLEXPORT_BASE wxApp : public wxAppConsole
- {
- };
+ typedef wxAppConsole wxApp;
#endif // GUI/!GUI
// ----------------------------------------------------------------------------
// is discouraged, consider using DECLARE_APP() after which you may call
// wxGetApp() which will return the object of the correct type (i.e. MyApp and
// not wxApp)
-WXDLLEXPORT_DATA_BASE(extern wxApp*) wxTheApp;
+WXDLLIMPEXP_DATA_BASE(extern wxApp*) wxTheApp;
// ----------------------------------------------------------------------------
// global functions
// ------------------------------------------------------
// Force an exit from main loop
-extern void WXDLLEXPORT_BASE wxExit();
+extern void WXDLLIMPEXP_BASE wxExit();
// Yield to other apps/messages
-extern bool WXDLLEXPORT_BASE wxYield();
+extern bool WXDLLIMPEXP_BASE wxYield();
// Yield to other apps/messages
-extern void WXDLLEXPORT_BASE wxWakeUpIdle();
+extern void WXDLLIMPEXP_BASE wxWakeUpIdle();
// ----------------------------------------------------------------------------
// macros for dynamic creation of the application object
// creator function. wxApp can then call this function to create a new app
// object. Convoluted, but necessary.
-class WXDLLEXPORT_BASE wxAppInitializer
+class WXDLLIMPEXP_BASE wxAppInitializer
{
public:
wxAppInitializer(wxAppInitializerFunction fn)
// Use this macro if you want to define your own main() or WinMain() function
// and call wxEntry() from there.
#define IMPLEMENT_APP_NO_MAIN(appname) \
- wxApp *wxCreateApp() \
+ wxAppConsole *wxCreateApp() \
{ \
- wxApp::CheckBuildOptions(wxBuildOptions()); \
+ wxAppConsole::CheckBuildOptions(wxBuildOptions()); \
return new appname; \
} \
wxAppInitializer \