// ------------------------------------------------------------------
// UUID (Universally Unique IDentifier) definition
// ------------------------------------------------------------------
// ------------------------------------------------------------------
// UUID (Universally Unique IDentifier) definition
// ------------------------------------------------------------------
// ----- taken from RPC.H
#ifndef UUID_DEFINED // in some cases RPC.H will be already
#ifdef __WIN32__ // included, so avoid redefinition
// ----- taken from RPC.H
#ifndef UUID_DEFINED // in some cases RPC.H will be already
#ifdef __WIN32__ // included, so avoid redefinition
- uchar *m_pszUuid; // this string is alloc'd and freed by RPC
- char *m_pszCForm; // this string is allocated in Set/Create
+ wxUChar *m_pszUuid; // this string is alloc'd and freed by RPC
+ wxChar *m_pszCForm; // this string is allocated in Set/Create
- operator const UUID*() const { return &m_uuid; }
- operator const char*() const { return (char *)(m_pszUuid); }
+ operator const UUID*() const { return &m_uuid; }
+ operator const wxChar*() const { return (wxChar *)(m_pszUuid); }