+void wxPrintout::MapScreenSizeToPageMargins(const wxPageSetupDialogData& pageSetupData)
+{
+ // Set the DC scale so that an image on the screen is the same size on the
+ // paper and the origin is at the top left of the page margins defined by
+ // the given wxPageSetupDialogData object.
+ if (!m_printoutDC) return;
+ MapScreenSizeToPage();
+ wxRect logicalPageMarginsRect = GetLogicalPageMarginsRect(pageSetupData);
+ SetLogicalOrigin(logicalPageMarginsRect.x, logicalPageMarginsRect.y);
+}
+
+void wxPrintout::MapScreenSizeToDevice()
+{
+ // Set the DC scale so that a screen pixel is the same size as a device
+ // pixel and the origin is at the top left of the printable area.
+ if (!m_printoutDC) return;
+ int w, h;
+ m_printoutDC->GetSize(&w, &h);
+ int pageSizePixelsX, pageSizePixelsY;
+ GetPageSizePixels(&pageSizePixelsX, &pageSizePixelsY);
+ float userScaleX = float(w) / pageSizePixelsX;
+ float userScaleY = float(h) / pageSizePixelsY;
+ m_printoutDC->SetUserScale(userScaleX, userScaleY);
+ m_printoutDC->SetDeviceOrigin(0, 0);
+}
+
+wxRect wxPrintout::GetLogicalPaperRect() const
+{
+ // Return the rectangle in logical units that corresponds to the paper
+ // rectangle.
+ wxRect paperRect = GetPaperRectPixels();
+ wxCoord pw, ph;
+ GetPageSizePixels(&pw, &ph);
+ wxCoord w, h;
+ m_printoutDC->GetSize(&w, &h);
+ if (w == pw && h == ph) {
+ // this DC matches the printed page, so no scaling
+ return wxRect(m_printoutDC->DeviceToLogicalX(paperRect.x),
+ m_printoutDC->DeviceToLogicalY(paperRect.y),
+ m_printoutDC->DeviceToLogicalXRel(paperRect.width),
+ m_printoutDC->DeviceToLogicalYRel(paperRect.height));
+ }
+ // This DC doesn't match the printed page, so we have to scale.
+ float scaleX = float(w) / pw;
+ float scaleY = float(h) / ph;
+ return wxRect(m_printoutDC->DeviceToLogicalX(wxRound(paperRect.x * scaleX)),
+ m_printoutDC->DeviceToLogicalY(wxRound(paperRect.y * scaleY)),
+ m_printoutDC->DeviceToLogicalXRel(wxRound(paperRect.width * scaleX)),
+ m_printoutDC->DeviceToLogicalYRel(wxRound(paperRect.height * scaleY)));
+}
+
+wxRect wxPrintout::GetLogicalPageRect() const
+{
+ // Return the rectangle in logical units that corresponds to the printable
+ // area.
+ int w, h;
+ m_printoutDC->GetSize(&w, &h);
+ return wxRect(m_printoutDC->DeviceToLogicalX(0),
+ m_printoutDC->DeviceToLogicalY(0),
+ m_printoutDC->DeviceToLogicalXRel(w),
+ m_printoutDC->DeviceToLogicalYRel(h));
+}
+
+wxRect wxPrintout::GetLogicalPageMarginsRect(const wxPageSetupDialogData& pageSetupData) const
+{
+ // Return the rectangle in logical units that corresponds to the region
+ // within the page margins as specified by the given wxPageSetupDialogData
+ // object.
+
+ // We get the paper size in device units and the margins in mm,
+ // so we need to calculate the conversion with this trick
+ wxCoord pw, ph;
+ GetPageSizePixels(&pw, &ph);
+ wxCoord mw, mh;
+ GetPageSizeMM(&mw, &mh);
+ float mmToDeviceX = float(pw) / mw;
+ float mmToDeviceY = float(ph) / mh;
+
+ // paper size in device units
+ wxRect paperRect = GetPaperRectPixels();
+
+ // margins in mm
+ wxPoint topLeft = pageSetupData.GetMarginTopLeft();
+ wxPoint bottomRight = pageSetupData.GetMarginBottomRight();
+
+ // calculate margins in device units
+ wxRect pageMarginsRect(
+ paperRect.x + wxRound(mmToDeviceX * topLeft.x),
+ paperRect.y + wxRound(mmToDeviceY * topLeft.y),
+ paperRect.width - wxRound(mmToDeviceX * (topLeft.x + bottomRight.x)),
+ paperRect.height - wxRound(mmToDeviceY * (topLeft.y + bottomRight.y)));
+
+ wxCoord w, h;
+ m_printoutDC->GetSize(&w, &h);
+ if (w == pw && h == ph)
+ {
+ // this DC matches the printed page, so no scaling
+ return wxRect(
+ m_printoutDC->DeviceToLogicalX(pageMarginsRect.x),
+ m_printoutDC->DeviceToLogicalY(pageMarginsRect.y),
+ m_printoutDC->DeviceToLogicalXRel(pageMarginsRect.width),
+ m_printoutDC->DeviceToLogicalYRel(pageMarginsRect.height));
+ }
+
+ // This DC doesn't match the printed page, so we have to scale.
+ float scaleX = float(w) / pw;
+ float scaleY = float(h) / ph;
+ return wxRect(m_printoutDC->DeviceToLogicalX(wxRound(pageMarginsRect.x * scaleX)),
+ m_printoutDC->DeviceToLogicalY(wxRound(pageMarginsRect.y * scaleY)),
+ m_printoutDC->DeviceToLogicalXRel(wxRound(pageMarginsRect.width * scaleX)),
+ m_printoutDC->DeviceToLogicalYRel(wxRound(pageMarginsRect.height * scaleY)));
+}
+
+void wxPrintout::SetLogicalOrigin(wxCoord x, wxCoord y)
+{
+ // Set the device origin by specifying a point in logical coordinates.
+ m_printoutDC->SetDeviceOrigin(
+ m_printoutDC->LogicalToDeviceX(x),
+ m_printoutDC->LogicalToDeviceY(y) );
+}
+
+void wxPrintout::OffsetLogicalOrigin(wxCoord xoff, wxCoord yoff)
+{
+ // Offset the device origin by a specified distance in device coordinates.
+ wxPoint dev_org = m_printoutDC->GetDeviceOrigin();
+ m_printoutDC->SetDeviceOrigin(
+ dev_org.x + m_printoutDC->LogicalToDeviceXRel(xoff),
+ dev_org.y + m_printoutDC->LogicalToDeviceYRel(yoff) );
+}
+
+
+//----------------------------------------------------------------------------
+// wxPreviewCanvas
+//----------------------------------------------------------------------------
+
+IMPLEMENT_CLASS(wxPreviewCanvas, wxWindow)
+
+BEGIN_EVENT_TABLE(wxPreviewCanvas, wxScrolledWindow)
+ EVT_PAINT(wxPreviewCanvas::OnPaint)
+ EVT_CHAR(wxPreviewCanvas::OnChar)
+ EVT_IDLE(wxPreviewCanvas::OnIdle)
+ EVT_SYS_COLOUR_CHANGED(wxPreviewCanvas::OnSysColourChanged)
+#if wxUSE_MOUSEWHEEL
+ EVT_MOUSEWHEEL(wxPreviewCanvas::OnMouseWheel)
+#endif
+END_EVENT_TABLE()
+
+// VZ: the current code doesn't refresh properly without
+// wxFULL_REPAINT_ON_RESIZE, this must be fixed as otherwise we have
+// really horrible flicker when resizing the preview frame, but without
+// this style it simply doesn't work correctly at all...