// Name: platdetails.h
// Purpose: Platform details page of the Doxygen manual
// Author: wxWidgets team
-// RCS-ID: $Id$
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/**
- @page page_port Platform details
-
- wxWidgets defines a common API across platforms, but uses the native graphical
- user interface (GUI) on each platform, so your program will take on the native
- look and feel that users are familiar with. Unfortunately native toolkits and
- hardware do not always support the functionality that the wxWidgets API
- requires. This chapter collects notes about differences among supported platforms
- and ports.
-
- @li @ref page_port_wxgtk
- @li @ref page_port_wxmac
- @li @ref page_port_wxos2
- @li @ref page_port_wxmgl
- @li @ref page_port_wxx11
- @li @ref page_port_wxmsw
- @li @ref page_port_nativedocs
-
-
- <hr>
-
-
-
- @section page_port_wxgtk wxGTK
-
- @htmlonly
- <img src="gtk_logo.png" alt="GTK logo" title="GTK logo" class="logo">
- @endhtmlonly
-
- wxGTK is a port of wxWidgets using the GTK+ library.
- It makes use of GTK+'s native widgets wherever possible and uses
- wxWidgets' generic controls when needed. GTK+ itself has been
- ported to a number of systems, but so far only the original X11
- version is supported. Support for other GTK+ backends is planned,
- such as the new DirectFB backend.
-
- All work is being done on GTK+ version 2.0 and above. Support for
- GTK+ 1.2 will be deprecated in a later release.
-
- You will need GTK+ 2.0 or higher which is available from:
-
- http://www.gtk.org
-
- The newer version of GTK+ you use, the more native widgets and
- features will be utilized. We have gone to a great extent to
- allow compiling wxWidgets applications with a latest version of
- GTK+, with the resulting binary working on systems even with a
- much lower version of GTK+. You will have to ensure that the
- application is launched with lazy symbol binding for that.
-
- In order to configure wxWidgets to compile wxGTK you will
- need use the @c --with-gtk argument to the @c configure script.
- This is the default for many systems.
-
- GTK+ 1.2 can still be used, albeit discouraged. For that you can
- pass @c --with-gtk=1 to the @c configure script.
-
- For further information, please see the files in docs/gtk
- in the distribution.
-
-
-
-
- @section page_port_wxmac wxMac
-
- @htmlonly
- <img src="osxleopard_logo.png" alt="Mac OS X (Leopard) logo"
- title="Mac OS X (Leopard) logo" class="logo">
- @endhtmlonly
-
- wxMac is a port of wxWidgets for the Macintosh OS platform.
- Currently MacOS 8.6 or higher, MacOS 9.0 or higher and
- MacOS X 10.0 or higher are supported, although most development
- effort goes into MacOS X support. wxMac can be compiled both
- using Apple's developer tools and MetroWerks CodeWarrior in
- different versions. Support for MacOS 8.X and MacOS 9.X is
- only available through CodeWarrior. wxMac uses the Carbon
- API (and optionally the Classic API under MacOS 8.X). You
- will need wxWidgets version 2.3.3 or higher for a stable
- version of wxMac.
-
- For further information, please see the files in docs/mac
- in the distribution.
-
-
-
-
- @section page_port_wxmgl wxMGL
-
- wxMGL is a port of wxWidgets using the MGL library available
- from SciTech as the underlying graphics backend. wxMGL draws
- its widgets using the wxUniversal widget set which is now
- part of wxWidgets. MGL itself runs on a variety of platforms
- including DOS, Linux hardware (similar to the Linux framebuffer)
- and various graphics systems such as Win32, X11 and OS/2.
- Note that currently MGL for Linux runs only on x86-based systems.
-
- You will need wxWidgets 2.3.3 or higher and MGL 5.0 or higher.
- The latter is available from
-
- http://www.scitechsoft.com/products/product_download.html
-
- In order to configure wxWidgets to compile wxMGL you will
- need to type:
-
- @verbatim configure --with-mgl --with-universal @endverbatim
-
- Under DOS, wxMGL uses a dmake based make system.
-
- For further information, please see the files in docs/mgl
- in the distribution.
-
-
-
- @section page_port_wxos2 wxOS2
-
- wxOS2 is a port of wxWidgets for the IBM OS/2 Warp3 and Warp4 platforms.
- This port is currently under construction and in beta phase.
-
- For more info about OS2 see:
-
-
-
-
- @section page_port_wxx11 wxX11
-
- @htmlonly
- <img src="x11_logo.png" alt="X.org logo" title="X.org logo" class="logo">
- @endhtmlonly
-
- wxX11 is a port of wxWidgets using X11 (The X Window System)
- as the underlying graphics backend. wxX11 draws its widgets
- using the wxUniversal widget set which is now part of wxWidgets.
- wxX11 is well-suited for a number of special applications such
- as those running on systems with few resources (PDAs) or for
- applications which need to use a special themed look. You will need
- wxWidgets 2.3.2 or higher.
-
- In order to configure wxWidgets to compile wxX11 you will
- need to type:
-
- @verbatim configure --with-x11 --with-universal @endverbatim
-
- For further information, please see the files in docs/x11
- in the distribution. There is also a page on the use of
- wxWidgets for embedded applications on the wxWidgets web site.
-
-
-
-
-
- @section page_port_wxmsw wxMSW
-
- @htmlonly
- <img src="win_logo.png" alt="Windows logo" title="Windows logo" class="logo">
- @endhtmlonly
-
- wxMSW is a port of wxWidgets for the Windows platforms
- including Windows 95, 98, ME, 2000, NT, XP in ANSI and
- Unicode mode (for Windows 95 through the MSLU extension
- library). wxMSW ensures native look and feel for XP
- as well when using wxWidgets version 2.3.3 or higher.
- wxMSW can be compile with a great variety of compilers
- including MS VC++, Borland 5.5, MinGW32, Cygwin and
- Watcom as well as cross-compilation with a Linux hosted
- MinGW32 tool chain.
-
- For further information, please see the files in docs/msw
- in the distribution.
-
- @subsection page_port_wxmsw_themedborders Themed borders on Windows
-
- Starting with wxWidgets 2.8.5, you can specify the wxBORDER_THEME style to have wxWidgets
- use a themed border. Using the default XP theme, this is a thin 1-pixel blue border,
- with an extra 1-pixel border in the window client background colour (usually white) to
- separate the client area's scrollbars from the border.
-
- If you don't specify a border style for a wxTextCtrl in rich edit mode, wxWidgets now gives
- the control themed borders automatically, where previously they would take the Windows 95-style
- sunken border. Other native controls such as wxTextCtrl in non-rich edit mode, and wxComboBox,
- already paint themed borders where appropriate. To use themed borders on other windows, such
- as wxPanel, pass the wxBORDER_THEME style, or (apart from wxPanel) pass no border style.
-
- In general, specifying wxBORDER_THEME will cause a border of some kind to be used, chosen by the platform
- and control class. To leave the border decision entirely to wxWidgets, pass wxBORDER_DEFAULT.
- This is not to be confused with specifying wxBORDER_NONE, which says that there should
- definitely be @e no border.
-
- @subsubsection page_port_wxmsw_themedborders_details More detail on border implementation
-
- The way that wxMSW decides whether to apply a themed border is as follows.
- The theming code calls wxWindow::GetBorder() to obtain a border. If no border style has been
- passed to the window constructor, GetBorder() calls GetDefaultBorder() for this window.
- If wxBORDER_THEME was passed to the window constructor, GetBorder() calls GetDefaultBorderForControl().
-
- The implementation of wxWindow::GetDefaultBorder() on wxMSW calls wxWindow::CanApplyThemeBorder()
- which is a virtual function that tells wxWidgets whether a control can have a theme
- applied explicitly (some native controls already paint a theme in which case we should not
- apply it ourselves). Note that wxPanel is an exception to this rule because in many cases
- we wish to create a window with no border (for example, notebook pages). So wxPanel
- overrides GetDefaultBorder() in order to call the generic wxWindowBase::GetDefaultBorder(),
- returning wxBORDER_NONE.
-
- @subsection page_port_wxmsw_wince wxWinCE
-
- wxWinCE is the name given to wxMSW when compiled on Windows CE devices;
- most of wxMSW is common to Win32 and Windows CE but there are
- some simplifications, enhancements, and differences in
- behaviour.
-
- For building instructions, see docs/msw/wince in the
- distribution, also the section about Visual Studio 2005 project
- files below. The rest of this section documents issues you
- need to be aware of when programming for Windows CE devices.
-
- @subsubsection page_port_wxmsw_wince_ General issues for wxWinCE programming
-
- Mobile applications generally have fewer features and
- simpler user interfaces. Simply omit whole sizers, static
- lines and controls in your dialogs, and use comboboxes instead
- of listboxes where appropriate. You also need to reduce
- the amount of spacing used by sizers, for which you can
- use a macro such as this:
-
- @verbatim
- #if defined(__WXWINCE__)
- #define wxLARGESMALL(large,small) small
- #else
- #define wxLARGESMALL(large,small) large
- #endif
-
- // Usage
- topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
- @endverbatim
-
- There is only ever one instance of a Windows CE application running,
- and wxWidgets will take care of showing the current instance and
- shutting down the second instance if necessary.
-
- You can test the return value of wxSystemSettings::GetScreenType()
- for a qualitative assessment of what kind of display is available,
- or use wxGetDisplaySize() if you need more information.
-
- You can also use wxGetOsVersion to test for a version of Windows CE at
- run-time (see the next section). However, because different builds
- are currently required to target different kinds of device, these
- values are hard-wired according to the build, and you cannot
- dynamically adapt the same executable for different major Windows CE
- platforms. This would require a different approach to the way
- wxWidgets adapts its behaviour (such as for menubars) to suit the
- style of device.
-
- See the "Life!" example (demos/life) for an example of
- an application that has been tailored for PocketPC and Smartphone use.
-
- @note don't forget to have this line in your .rc file, as for
- desktop Windows applications:
-
- @verbatim #include "wx/msw/wx.rc" @endverbatim
-
- @subsubsection page_port_wxmsw_wince_sdk Testing for WinCE SDKs
-
- Use these preprocessor symbols to test for the different types of device or SDK:
-
- @li @b __SMARTPHONE__ Generic mobile devices with phone buttons and a small display
- @li @b __PDA__ Generic mobile devices with no phone
- @li @b __HANDHELDPC__ Generic mobile device with a keyboard
- @li @b __WXWINCE__ Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK
- @li @b WIN32_PLATFORM_WFSP Microsoft-powered smartphone
- @li @b __POCKETPC__ Microsoft-powered PocketPC devices with touch-screen
- @li @b __WINCE_STANDARDSDK__ Microsoft-powered Windows CE devices, for generic Windows CE applications
- @li @b __WINCE_NET__ Microsoft-powered Windows CE .NET devices (_WIN32_WCE is 400 or greater)
-
- wxGetOsVersion will return these values:
-
- @li @b wxWINDOWS_POCKETPC The application is running under PocketPC.
- @li @b wxWINDOWS_SMARTPHONE The application is running under Smartphone.
- @li @b wxWINDOWS_CE The application is running under Windows CE (built with the Standard SDK).
-
-
- @subsubsection page_port_wxmsw_wince_sizing Window sizing in wxWinCE
-
- Top level windows (dialogs, frames) are created always full-screen. Fit() of sizers will not rescale top
- level windows but instead will scale window content.
-
- If the screen orientation changes, the windows will automatically be resized
- so no further action needs to be taken (unless you want to change the layout
- according to the orientation, which you could detect in idle time, for example).
- When input panel (SIP) is shown, top level windows (frames and dialogs) resize
- accordingly (see wxTopLevelWindow::HandleSettingChange).
-
- @subsubsection page_port_wxmsw_wince_toplevel Closing top-level windows in wxWinCE
-
- You won't get a wxCloseEvent when the user clicks on the X in the titlebar
- on Smartphone and PocketPC; the window is simply hidden instead. However the system may send the
- event to force the application to close down.
-
- @subsubsection page_port_wxmsw_wince_hibernation Hibernation in wxWinCE
-
- Smartphone and PocketPC will send a wxEVT_HIBERNATE to the application object in low
- memory conditions. Your application should release memory and close dialogs,
- and wake up again when the next wxEVT_ACTIVATE or wxEVT_ACTIVATE_APP message is received.
- (wxEVT_ACTIVATE_APP is generated whenever a wxEVT_ACTIVATE event is received
- in Smartphone and PocketPC, since these platforms do not support WM_ACTIVATEAPP.)
-
- @subsubsection page_port_wxmsw_wince_hwbutt Hardware buttons in wxWinCE
-
- Special hardware buttons are sent to a window via the wxEVT_HOTKEY event
- under Smartphone and PocketPC. You should first register each required button with
- wxWindow::RegisterHotKey, and unregister the button when you're done with it. For example:
-
- @verbatim
- win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
- win->UnregisterHotKey(0);
- @endverbatim
-
- You may have to register the buttons in a wxEVT_ACTIVATE event handler
- since other applications will grab the buttons.
-
- There is currently no method of finding out the names of the special
- buttons or how many there are.
-
- @subsubsection page_port_wxmsw_wince_dialogs Dialogs in wxWinCE
-
- PocketPC dialogs have an OK button on the caption, and so you should generally
- not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs
- simply don't offer you the choice (the guidelines recommend you offer an Undo facility
- to make up for it). When the user clicks on the OK button, your dialog will receive
- a wxID_OK event by default. If you wish to change this, call wxDialog::SetAffirmativeId
- with the required identifier to be used. Or, override wxDialog::DoOK (return @false to
- have wxWidgets simply call Close to dismiss the dialog).
-
- Smartphone dialogs do @e not have an OK button on the caption, and are closed
- using one of the two menu buttons. You need to assign these using wxTopLevelWindow::SetLeftMenu
- and wxTopLevelWindow::SetRightMenu, for example:
-
- @verbatim
- #ifdef __SMARTPHONE__
- SetLeftMenu(wxID_OK);
- SetRightMenu(wxID_CANCEL, _("Cancel"));
- #elif defined(__POCKETPC__)
- // No OK/Cancel buttons on PocketPC, OK on caption will close
- #else
- topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
- #endif
- @endverbatim
-
- For implementing property sheets (flat tabs), use a wxNotebook with wxNB_FLAT|wxNB_BOTTOM
- and have the notebook left, top and right sides overlap the dialog by about 3 pixels
- to eliminate spurious borders. You can do this by using a negative spacing in your
- sizer Add() call. The cross-platform property sheet dialog wxPropertySheetDialog is
- provided, to show settings in the correct style on PocketPC and on other platforms.
-
- Notifications (bubble HTML text with optional buttons and links) will also be
- implemented in the future for PocketPC.
-
- Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
- frames and dialogs are normally full-screen, and a modeless dialog is normally
- intended to co-exist with the main application frame.
-
- @subsubsection page_port_wxmsw_wince_ppc Menubars and toolbars in PocketPC
-
- On PocketPC, a frame must always have a menubar, even if it's empty.
- An empty menubar/toolbar is automatically provided for dialogs, to hide
- any existing menubar for the duration of the dialog.
-
- Menubars and toolbars are implemented using a combined control,
- but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar
- and toolbar. However, there are some restrictions:
-
- @li You must create the frame's primary toolbar with wxFrame::CreateToolBar,
- because this uses the special wxToolMenuBar class (derived from wxToolBar)
- to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars
- using the wxToolBar class as usual, for example to implement an optional
- formatting toolbar above the menubar as Pocket Word does. But don't assign
- a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar
- for the main frame toolbar.
- @li Deleting and adding tools to wxToolMenuBar after Realize is called is not supported.
- @li For speed, colours are not remapped to the system colours as they are
- in wxMSW. Provide the tool bitmaps either with the correct system button background,
- or with transparency (for example, using XPMs).
- @li Adding controls to wxToolMenuBar is not supported. However, wxToolBar supports
- controls.
-
- Unlike in all other ports, a wxDialog has a wxToolBar, automatically created
- for you. You may either leave it blank, or access it with wxDialog::GetToolBar
- and add buttons, then calling wxToolBar::Realize. You cannot set or recreate
- the toolbar.
-
- @subsubsection page_port_wxmsw_wince_smart Menubars and toolbars in Smartphone
-
- On Smartphone, there are only two menu buttons, so a menubar is simulated
- using a nested menu on the right menu button. Any toolbars are simply ignored on
- Smartphone.
-
- @subsubsection page_port_wxmsw_wince_closing Closing windows in wxWinCE
-
- The guidelines state that applications should not have a Quit menu item,
- since the user should not have to know whether an application is in memory
- or not. The close button on a window does not call the window's
- close handler; it simply hides the window. However, the guidelines say that
- the Ctrl+Q accelerator can be used to quit the application, so wxWidgets
- defines this accelerator by default and if your application handles
- wxID_EXIT, it will do the right thing.
-
- @subsubsection page_port_wxmsw_wince_ctx Context menus in wxWinCE
-
- To enable context menus in PocketPC, you currently need to call wxWindow::EnableContextMenu,
- a wxWinCE-only function. Otherwise the context menu event (wxContextMenuEvent) will
- never be sent. This API is subject to change.
-
- Context menus are not supported in Smartphone.
-
- @subsubsection page_port_wxmsw_wince_ctrl Control differences on wxWinCE
-
- These controls and styles are specific to wxWinCE:
-
- @li wxTextCtrl The wxTE_CAPITALIZE style causes a CAPEDIT control to
- be created, which capitalizes the first letter.
-
- These controls are missing from wxWinCE:
-
- @li MDI classes MDI is not supported under Windows CE.
- @li wxMiniFrame Not supported under Windows CE.
-
- Tooltips are not currently supported for controls, since on PocketPC controls with
- tooltips are distinct controls, and it will be hard to add dynamic
- tooltip support.
-
- Control borders on PocketPC and Smartphone should normally be specified with
- wxBORDER_SIMPLE instead of wxBORDER_SUNKEN. Controls will usually adapt
- appropriately by virtue of their GetDefaultBorder() function, but if you
- wish to specify a style explicitly you can use wxDEFAULT_CONTROL_BORDER
- which will give a simple border on PocketPC and Smartphone, and the sunken border on
- other platforms.
-
- @subsubsection page_port_wxmsw_wince_help Online help in wxWinCE
-
- You can use the help controller wxWinceHelpController which controls
- simple @c .htm files, usually installed in the Windows directory.
- See the Windows CE reference for how to format the HTML files.
-
- @subsubsection page_port_wxmsw_wince_install Installing your PocketPC and Smartphone applications
-
- To install your application, you need to build a CAB file using
- the parameters defined in a special .inf file. The CabWiz program
- in your SDK will compile the CAB file from the .inf file and
- files that it specifies.
-
- For delivery, you can simply ask the user to copy the CAB file to the
- device and execute the CAB file using File Explorer. Or, you can
- write a program for the desktop PC that will find the ActiveSync
- Application Manager and install the CAB file on the device,
- which is obviously much easier for the user.
-
- Here are some links that may help.
-
- @li A setup builder that takes CABs and builds a setup program is at
- http://www.eskimo.com/~scottlu/win/index.html.
- @li Sample installation files can be found in
- <tt>Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst</tt>.
- @li An installer generator using wxPython can be found at
- http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html.
- @li Miscellaneous Windows CE resources can be found at
- http://www.orbworks.com/pcce/resources.html.
- @li Installer creation instructions with a setup.exe for installing to PPC can be found at
- http://www.pocketpcdn.com/articles/creatingsetup.html.
- @li Microsoft instructions are at
- http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true
- @li Troubleshooting WinCE application installations:
- http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007
-
- You may also check out <tt>demos/life/setup/wince</tt> which contains
- scripts to create a PocketPC installation for ARM-based
- devices. In particular, @c build.bat builds the distribution and
- copies it to a directory called @c Deliver.
-
- @subsubsection page_port_wxmsw_wince_filedlg wxFileDialog in PocketPC
-
- Allowing the user to access files on memory cards, or on arbitrary
- parts of the filesystem, is a pain; the standard file dialog only
- shows folders under My Documents or folders on memory cards
- (not the system or card root directory, for example). This is
- a known problem for PocketPC developers.
-
- If you need a file dialog that allows access to all folders,
- you can use wxGenericFileDialog instead. You will need to include
- @c wx/generic/filedlgg.h.
-
- @subsubsection page_port_wxmsw_wince_evc Embedded Visual C++ Issues
-
- <b>Run-time type information</b>
-
- If you wish to use runtime type information (RTTI) with eVC++ 4, you need to download
- an extra library, @c ccrtrtti.lib, and link with it. At the time of
- writing you can get it from here:
-
- @verbatim
- http://support.microsoft.com/kb/830482/en-us
- @endverbatim
-
- Otherwise you will get linker errors similar to this:
-
- @verbatim
- wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@)
- @endverbatim
-
- <b>Windows Mobile 5.0 emulator</b>
-
- Note that there is no separate emulator configuration for Windows Mobile 5.0: the
- emulator runs the ARM code directly.
-
- <b>Visual Studio 2005 project files</b>
-
- Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0 applications,
- doesn't do a perfect job of converting the project files from eVC++ format.
-
- When you have converted the wxWidgets workspace, edit the configuration properties
- for each configuration and in the Librarian, add a relative path ..\\..\\lib to
- each library path. For example:
- <tt>..\\$(PlatformName)\\$(ConfigurationName)\\wx_mono.lib</tt>.
-
- Then, for a sample you want to compile, edit the configuration properties
- and make sure
- <tt>..\\..\\lib\\$(PlatformName)\\$(ConfigurationName)</tt>
- is in the Linker/General/Additional Library Directories property.
- Also change the Linker/Input/Additional Dependencies property to something like
- <tt>coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib
- commctrl.lib winsock.lib wininet.lib</tt>
- (since the library names in the wxWidgets workspace were changed by VS 2005).
-
- Alternately, you could could edit all the names to be identical to the original eVC++
- names, but this will probably be more fiddly.
-
- @subsubsection page_port_wxmsw_wince_issues Remaining issues
-
- These are some of the remaining problems to be sorted out, and features
- to be supported.
-
- @li <b>Windows Mobile 5 issues.</b> It is not possible to get the HMENU for
- the command bar on Mobile 5, so the menubar functions need to be rewritten
- to get the individual menus without use of a menubar handle. Also the
- new Mobile 5 convention of using only two menus (and no bitmap buttons) needs to be
- considered.
- @li <b>Sizer speed.</b> Particularly for dialogs containing notebooks,
- layout seems slow. Some analysis is required.
- @li <b>Notification boxes.</b> The balloon-like notification messages, and their
- icons, should be implemented. This will be quite straightforward.
- @li <b>SIP size.</b> We need to be able to get the area taken up by the SIP (input panel),
- and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
- the SIP programmatically, with SHSipPreference. See also the <em>Input Dialogs</em> topic in
- the <em>Programming Windows CE</em> guide for more on this, and how to have dialogs
- show the SIP automatically using the WC_SIPREF control.
- @li <b>wxStaticBitmap.</b> The About box in the "Life!" demo shows a bitmap that is
- the correct size on the emulator, but too small on a VGA Pocket Loox device.
- @li <b>wxStaticLine.</b> Lines don't show up, and the documentation suggests that
- missing styles are implemented with WM_PAINT.
- @li <b>HTML control.</b> PocketPC has its own HTML control which can be used for showing
- local pages or navigating the web. We should create a version of wxHtmlWindow that uses this
- control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible
- to wxHtmlWindow.
- @li <b>Tooltip control.</b> PocketPC uses special TTBUTTON and TTSTATIC controls for adding
- tooltips, with the tooltip separated from the label with a double tilde. We need to support
- this using SetToolTip.(Unfortunately it does not seem possible to dynamically remove the tooltip,
- so an extra style may be required.)
- @li <b>Focus.</b> In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate
- between controls. The focus handling in wxWidgets needs investigation. See in particular
- src/common/containr.cpp, and note that the default OnActivate handler in src/msw/toplevel.cpp
- sets the focus to the first child of the dialog.
- @li <b>OK button.</b> We should allow the OK button on a dialog to be optional, perhaps
- by using wxCLOSE_BOX to indicate when the OK button should be displayed.
- @li <b>Dynamic adaptation.</b> We should probably be using run-time tests more
- than preprocessor tests, so that the same WinCE application can run on different
- versions of the operating system.
- @li <b>Modeless dialogs.</b> When a modeless dialog is hidden with the OK button, it doesn't restore the
- frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored
- if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are
- not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar
- on deactivation and activation.
- @li <b>Home screen plugins.</b> Figure out how to make home screen plugins for use with wxWidgets
- applications (see http://www.codeproject.com/ce/CTodayWindow.asp for inspiration).
- Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
- a generic plugin that takes registry information from a given application, with
- options to display information in a particular way using icons and text from
- a specified location.
- @li <b>Further abstraction.</b> We should be able to abstract away more of the differences
- between desktop and mobile applications, in particular for sizer layout.
- @li <b>Dialog captions.</b> The blue, bold captions on dialogs - with optional help button -
- should be catered for, either by hard-wiring the capability into all dialogs and panels,
- or by providing a standard component and sizer.
-
-
- @section page_port_nativedocs Documentation for the native toolkits
-
- It's sometimes useful to interface directly with the underlying toolkit
- used by wxWidgets to e.g. use toolkit-specific features.
- In such case (or when you want to e.g. write a port-specific patch) it can be
- necessary to use the underlying toolkit API directly:
-
- @li wxMSW port uses win32 API: see MSDN docs at http://msdn2.microsoft.com/en-us/library/ms649779.aspx
- @li wxGTK port uses GTK+: see GTK+ 2.x docs at http://developer.gnome.org/doc/API/2.0/gtk/index.html
+@page page_port Platform Details
+
+@tableofcontents
+
+wxWidgets defines a common API across platforms, but uses the native graphical
+user interface (GUI) on each platform, so your program will take on the native
+look and feel that users are familiar with. Unfortunately native toolkits and
+hardware do not always support the functionality that the wxWidgets API
+requires. This chapter collects notes about differences among supported
+platforms and ports.
+
+
+
+@section page_port_wxgtk wxGTK
+
+@htmlonly<div class="logo">@endhtmlonly
+@image html logo_gtk.png
+@htmlonly</div>@endhtmlonly
+
+wxGTK is a port of wxWidgets using the GTK+ library. It makes use of GTK+'s
+native widgets wherever possible and uses wxWidgets' generic controls when
+needed. GTK+ itself has been ported to a number of systems, but so far only the
+original X11 version is supported. Support for other GTK+ backends is planned,
+such as the new DirectFB backend.
+
+All work is being done on GTK+ version 2.0 and above. Support for GTK+ 1.2 will
+be deprecated in a later release.
+
+You will need GTK+ 2.6 or higher which is available from:
+
+http://www.gtk.org
+
+The newer version of GTK+ you use, the more native widgets and features will be
+utilized. We have gone to great lengths to allow compiling wxWidgets
+applications with the latest version of GTK+, with the resulting binary working
+on systems even with a much earlier version of GTK+. You will have to ensure
+that the application is launched with lazy symbol binding for that.
+
+In order to configure wxWidgets to compile wxGTK you will need use the
+@c --with-gtk argument to the @c configure script. This is the default for many
+systems.
+
+GTK+ 1.2 can still be used, albeit discouraged. For that you can pass
+@c --with-gtk=1 to the @c configure script.
+
+Support for GTK+ 3 is available starting with wxWidgets 2.9.4, use @c configure
+option @c --with-gtk=3 to enable it. It is still under development and may have
+significant bugs or missing features, and should be considered experimental.
+
+For further information, please see the files in @c docs/gtk in the
+distribution.
+
+
+
+@section page_port_wxosx wxOSX
+
+@htmlonly<div class="logo">@endhtmlonly
+@image html logo_osxleopard.png
+@htmlonly</div>@endhtmlonly
+
+@subsection page_port_wxosx_carbon wxOSX/Carbon
+
+wxOSX/Carbon is a port of wxWidgets for the Macintosh OS platform. Currently
+MacOS X 10.5 or higher are supported. wxOSX/Carbon can be compiled both using
+Apple's command line developer tools as well as Apple's Xcode IDE. wxOSX/Carbon
+supports both the Intel and PowerPC architectures and can be used to produce
+"universal binaries" in order create application which can run both
+architecture. Unfortunately, wxOSX/Carbon does not support any 64-bit
+architecture since Apple decided not to port its Carbon API entirely to 64-bit.
+
+@note Carbon has been deprecated by Apple as of OS X 10.5 and will likely be
+removed entirely in a future OS version. It's recommended you look into
+switching your app over to wxOSX/Cocoa as soon as possible.
+
+For further information, please see the files in @c docs/osx in the
+distribution.
+
+
+
+@subsection page_port_wxosx_cocoa wxOSX/Cocoa
+
+wxOSX/Cocoa is another port of wxWidgets for the Macintosh OS platform.
+Currently MacOS X 10.5 or higher are supported. In contrast to wxOSX/Carbon,
+it uses the Cocoa API in place of Carbon. Much work has gone into this port
+and many controls are functional, but the port has not reached the maturity of
+the wxOSX/Carbon port yet. It is possible to use wxOSX/Cocoa on 64-bit
+architectures.
+
+In order to configure wxWidgets to compile wxOSX/Cocoa you will need to type:
+
+@verbatim configure --with-osx_cocoa @endverbatim
+
+For further information, please see the files in @c docs/osx in the
+distribution.
+
+@note There was a previous effort towards a Cocoa port called wxCocoa, which
+was implemented totally with Cocoa API unlike the OSX/Cocoa port which uses OS
+X C APIs to share code, and while it is no longer being actively developed,
+docs for it are available in @c docs/cocoa in the distribution.
+
+
+
+@section page_port_wxos2 wxOS2
+
+wxOS2 is a port of wxWidgets for the IBM OS/2 Warp3 and Warp4 platforms.
+This port is currently under construction and in beta phase.
+
+For further information, please see the files in @c docs/os2
+in the distribution.
+
+
+
+@section page_port_wxx11 wxX11
+
+@htmlonly<div class="logo">@endhtmlonly
+@image html logo_x11.png
+@htmlonly</div>@endhtmlonly
+
+wxX11 is a port of wxWidgets using X11 (The X Window System) as the underlying
+graphics backend. wxX11 draws its widgets using the wxUniversal widget set
+which is now part of wxWidgets. wxX11 is well-suited for a number of special
+applications such as those running on systems with few resources (PDAs) or for
+applications which need to use a special themed look.
+
+In order to configure wxWidgets to compile wxX11 you will need to type:
+
+@verbatim configure --with-x11 --with-universal @endverbatim
+
+For further information, please see the files in @c docs/x11 in the
+distribution. There is also a page on the use of wxWidgets for embedded
+applications on the wxWidgets web site.
+
+
+
+@section page_port_wxmotif wxMotif
+
+@htmlonly<div class="logo">@endhtmlonly
+@image html logo_motif.png
+@htmlonly</div>@endhtmlonly
+
+wxMotif is a port of wxWidgets for X11 systems using Motif libraries. Motif
+libraries provide a clean and fast user interface at the expense of the beauty
+and candy of newer interfaces like GTK.
+
+For further information, please see the files in @c docs/motif in the
+distribution.
+
+
+
+@section page_port_wxmsw wxMSW
+
+@htmlonly<div class="logo">@endhtmlonly
+@image html logo_win.png
+@htmlonly</div>@endhtmlonly
+
+wxMSW is a port of wxWidgets for the Windows platforms including Windows 95,
+98, ME, 2000, NT, XP and Vista in ANSI and Unicode modes (for Windows 9x and ME
+through the MSLU extension library). wxMSW ensures native look and feel for XP
+when using wxWidgets version 2.3.3 or higher. wxMSW can be compiled with a
+great variety of compilers including Microsoft Studio VC++, Borland 5.5,
+MinGW32, Cygwin and Watcom as well as cross-compilation with a Linux-hosted
+MinGW32 tool chain.
+
+For further information, please see the files in docs/msw in the distribution.
+
+@subsection page_port_wxmsw_themedborders Themed Borders
+
+Starting with wxWidgets 2.8.5, you can specify the @c wxBORDER_THEME style to
+have wxWidgets use a themed border. Using the default XP theme, this is a thin
+1-pixel blue border, with an extra 1-pixel border in the window client
+background colour (usually white) to separate the client area's scrollbars from
+the border.
+
+If you don't specify a border style for a wxTextCtrl in rich edit mode,
+wxWidgets now gives the control themed borders automatically, where previously
+they would take the Windows 95-style sunken border. Other native controls such
+as wxTextCtrl in non-rich edit mode, and wxComboBox already paint themed
+borders where appropriate. To use themed borders on other windows, such as
+wxPanel, pass the @c wxBORDER_THEME style, or (apart from wxPanel) pass no
+border style.
+
+In general, specifying @c wxBORDER_THEME will cause a border of some kind to be
+used, chosen by the platform and control class. To leave the border decision
+entirely to wxWidgets, pass @c wxBORDER_DEFAULT. This is not to be confused
+with specifying @c wxBORDER_NONE, which says that there should definitely be
+@e no border.
+
+@subsubsection page_port_wxmsw_themedborders_details Internal Border Implementation
+
+The way that wxMSW decides whether to apply a themed border is as follows. The
+theming code calls wxWindow::GetBorder() to obtain a border. If no border style
+has been passed to the window constructor, GetBorder() calls GetDefaultBorder()
+for this window. If wxBORDER_THEME was passed to the window constructor,
+GetBorder() calls GetDefaultBorderForControl().
+
+The implementation of wxWindow::GetDefaultBorder() on wxMSW calls
+wxWindow::CanApplyThemeBorder() which is a virtual function that tells
+wxWidgets whether a control can have a theme applied explicitly (some native
+controls already paint a theme in which case we should not apply it ourselves).
+Note that wxPanel is an exception to this rule because in many cases we wish to
+create a window with no border (for example, notebook pages). So wxPanel
+overrides GetDefaultBorder() in order to call the generic
+wxWindowBase::GetDefaultBorder(), returning wxBORDER_NONE.
+
+@subsection page_port_wxmsw_wince wxWinCE
+
+wxWinCE is the name given to wxMSW when compiled on Windows CE devices; most of
+wxMSW is common to Win32 and Windows CE but there are some simplifications,
+enhancements, and differences in behaviour.
+
+For building instructions, see docs/msw/wince in the distribution, also the
+section about Visual Studio 2005 project files below. The rest of this section
+documents issues you need to be aware of when programming for Windows CE
+devices.
+
+@subsubsection page_port_wxmsw_wince_ General Issues for wxWinCE
+
+Mobile applications generally have fewer features and simpler user interfaces.
+Simply omit whole sizers, static lines and controls in your dialogs, and use
+comboboxes instead of listboxes where appropriate. You also need to reduce the
+amount of spacing used by sizers, for which you can use a macro such as this:
+
+@code
+#if defined(__WXWINCE__)
+ #define wxLARGESMALL(large,small) small
+#else
+ #define wxLARGESMALL(large,small) large
+#endif
+
+// Usage
+topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
+@endcode
+
+There is only ever one instance of a Windows CE application running, and
+wxWidgets will take care of showing the current instance and shutting down the
+second instance if necessary.
+
+You can test the return value of wxSystemSettings::GetScreenType() for a
+qualitative assessment of what kind of display is available, or use
+wxGetDisplaySize() if you need more information.
+
+You can also use wxGetOsVersion to test for a version of Windows CE at run-time
+(see the next section). However, because different builds are currently
+required to target different kinds of device, these values are hard-wired
+according to the build, and you cannot dynamically adapt the same executable
+for different major Windows CE platforms. This would require a different
+approach to the way wxWidgets adapts its behaviour (such as for menubars) to
+suit the style of device.
+
+See the "Life!" example (demos/life) for an example of an application that has
+been tailored for PocketPC and Smartphone use.
+
+@note Don't forget to have this line in your .rc file,
+ as for desktop Windows applications:
+
+@verbatim #include "wx/msw/wx.rc" @endverbatim
+
+@subsubsection page_port_wxmsw_wince_sdk Testing for WinCE SDKs
+
+Use these preprocessor symbols to test for the different types of devices:
+
+@li @b __SMARTPHONE__ Generic mobile devices with phone buttons and a small display
+@li @b __PDA__ Generic mobile devices with no phone
+@li @b __HANDHELDPC__ Generic mobile device with a keyboard
+@li @b __WXWINCE__ Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK
+@li @b WIN32_PLATFORM_WFSP Microsoft-powered smartphone
+@li @b __POCKETPC__ Microsoft-powered PocketPC devices with touch-screen
+@li @b __WINCE_STANDARDSDK__ Microsoft-powered Windows CE devices, for generic Windows CE applications
+@li @b __WINCE_NET__ Microsoft-powered Windows CE .NET devices (_WIN32_WCE is 400 or greater)
+
+wxGetOsVersion() will return these values:
+
+@li @b wxWINDOWS_POCKETPC The application is running under PocketPC.
+@li @b wxWINDOWS_SMARTPHONE The application is running under Smartphone.
+@li @b wxWINDOWS_CE The application is running under Windows CE (built with the Standard SDK).
+
+@subsubsection page_port_wxmsw_wince_sizing Window sizing in wxWinCE
+
+Top level windows (dialogs, frames) are created always full-screen. Fit() of
+sizers will not rescale top level windows but instead will scale window
+content.
+
+If the screen orientation changes, the windows will automatically be resized so
+no further action needs to be taken (unless you want to change the layout
+according to the orientation, which you could detect in idle time, for
+example). When input panel (SIP) is shown, top level windows (frames and
+dialogs) resize accordingly (see wxTopLevelWindow::HandleSettingChange()).
+
+@subsubsection page_port_wxmsw_wince_toplevel Closing Top-level Windows in wxWinCE
+
+You won't get a wxCloseEvent when the user clicks on the X in the titlebar on
+Smartphone and PocketPC; the window is simply hidden instead. However the
+system may send the event to force the application to close down.
+
+@subsubsection page_port_wxmsw_wince_hibernation Hibernation in wxWinCE
+
+Smartphone and PocketPC will send a @c wxEVT_HIBERNATE to the application
+object in low memory conditions. Your application should release memory and
+close dialogs, and wake up again when the next @c wxEVT_ACTIVATE or
+@c wxEVT_ACTIVATE_APP message is received. (@c wxEVT_ACTIVATE_APP is generated
+whenever a @c wxEVT_ACTIVATE event is received in Smartphone and PocketPC,
+since these platforms do not support @c WM_ACTIVATEAPP.)
+
+@subsubsection page_port_wxmsw_wince_hwbutt Hardware Buttons in wxWinCE
+
+Special hardware buttons are sent to a window via the @c wxEVT_HOTKEY event
+under Smartphone and PocketPC. You should first register each required button
+with wxWindow::RegisterHotKey(), and unregister the button when you're done
+with it. For example:
+
+@code
+win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
+win->UnregisterHotKey(0);
+@endcode
+
+You may have to register the buttons in a @c wxEVT_ACTIVATE event handler since
+other applications will grab the buttons.
+
+There is currently no method of finding out the names of the special buttons or
+how many there are.
+
+@subsubsection page_port_wxmsw_wince_dialogs Dialogs in wxWinCE
+
+PocketPC dialogs have an OK button on the caption, and so you should generally
+not repeat an OK button on the dialog. You can add a Cancel button if
+necessary, but some dialogs simply don't offer you the choice (the guidelines
+recommend you offer an Undo facility to make up for it). When the user clicks
+on the OK button, your dialog will receive a @c wxID_OK event by default. If
+you wish to change this, call wxDialog::SetAffirmativeId() with the required
+identifier to be used. Or, override wxDialog::DoOK() (return @false to have
+wxWidgets simply call Close to dismiss the dialog).
+
+Smartphone dialogs do @e not have an OK button on the caption, and are closed
+using one of the two menu buttons. You need to assign these using
+wxTopLevelWindow::SetLeftMenu and wxTopLevelWindow::SetRightMenu(), for
+example:
+
+@code
+#ifdef __SMARTPHONE__
+ SetLeftMenu(wxID_OK);
+ SetRightMenu(wxID_CANCEL, _("Cancel"));
+#elif defined(__POCKETPC__)
+ // No OK/Cancel buttons on PocketPC, OK on caption will close
+#else
+ topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
+#endif
+@endcode
+
+For implementing property sheets (flat tabs), use a wxNotebook with
+@c wxNB_FLAT|wxNB_BOTTOM and have the notebook left, top and right sides
+overlap the dialog by about 3 pixels to eliminate spurious borders. You can do
+this by using a negative spacing in your sizer Add() call. The cross-platform
+property sheet dialog wxPropertySheetDialog is provided, to show settings in
+the correct style on PocketPC and on other platforms.
+
+Notifications (bubble HTML text with optional buttons and links) will also be
+implemented in the future for PocketPC.
+
+Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
+frames and dialogs are normally full-screen, and a modeless dialog is normally
+intended to co-exist with the main application frame.
+
+@subsubsection page_port_wxmsw_wince_ppc Menubars and Toolbars in PocketPC
+
+On PocketPC, a frame must always have a menubar, even if it's empty. An empty
+menubar/toolbar is automatically provided for dialogs, to hide any existing
+menubar for the duration of the dialog.
+
+Menubars and toolbars are implemented using a combined control, but you can use
+essentially the usual wxWidgets API; wxWidgets will combine the menubar and
+toolbar. However, there are some restrictions:
+
+@li You must create the frame's primary toolbar with wxFrame::CreateToolBar(),
+ because this uses the special wxToolMenuBar class (derived from wxToolBar)
+ to implement the combined toolbar and menubar. Otherwise, you can create
+ and manage toolbars using the wxToolBar class as usual, for example to
+ implement an optional formatting toolbar above the menubar as Pocket Word
+ does. But don't assign a wxToolBar to a frame using SetToolBar - you should
+ always use CreateToolBar for the main frame toolbar.
+@li Deleting and adding tools to wxToolMenuBar after Realize is called is not
+ supported.
+@li For speed, colours are not remapped to the system colours as they are in
+ wxMSW. Provide the tool bitmaps either with the correct system button
+ background, or with transparency (for example, using XPMs).
+@li Adding controls to wxToolMenuBar is not supported. However, wxToolBar
+ supports controls.
+
+Unlike in all other ports, a wxDialog has a wxToolBar automatically created for
+you. You may either leave it blank, or access it with wxDialog::GetToolBar()
+and add buttons, then calling wxToolBar::Realize(). You cannot set or recreate
+the toolbar.
+
+@subsubsection page_port_wxmsw_wince_smart Menubars and Toolbars in Smartphone
+
+On Smartphone, there are only two menu buttons, so a menubar is simulated using
+a nested menu on the right menu button. Any toolbars are simply ignored on
+Smartphone.
+
+@subsubsection page_port_wxmsw_wince_closing Closing Windows in wxWinCE
+
+The guidelines state that applications should not have a Quit menu item, since
+the user should not have to know whether an application is in memory or not.
+The close button on a window does not call the window's close handler; it
+simply hides the window. However, the guidelines say that the Ctrl+Q
+accelerator can be used to quit the application, so wxWidgets defines this
+accelerator by default and if your application handles wxID_EXIT, it will do
+the right thing.
+
+@subsubsection page_port_wxmsw_wince_ctx Context Menus in wxWinCE
+
+To enable context menus in PocketPC, you currently need to call
+wxWindow::EnableContextMenu(), a wxWinCE-only function. Otherwise the context
+menu event (wxContextMenuEvent) will never be sent. This API is subject to
+change.
+
+Context menus are not supported in Smartphone.
+
+@subsubsection page_port_wxmsw_wince_ctrl Control Differences on wxWinCE
+
+These controls and styles are specific to wxWinCE:
+
+@li wxTextCtrl The @c wxTE_CAPITALIZE style causes a CAPEDIT control to be
+created, which capitalizes the first letter.
+
+These controls are missing from wxWinCE:
+
+@li MDI classes MDI is not supported under Windows CE.
+@li wxMiniFrame Not supported under Windows CE.
+
+Tooltips are not currently supported for controls, since on PocketPC controls
+with tooltips are distinct controls, and it will be hard to add dynamic tooltip
+support.
+
+Control borders on PocketPC and Smartphone should normally be specified with
+@c wxBORDER_SIMPLE instead of @c wxBORDER_SUNKEN. Controls will usually adapt
+appropriately by virtue of their GetDefaultBorder() function, but if you wish
+to specify a style explicitly you can use @c wxDEFAULT_CONTROL_BORDER which
+will give a simple border on PocketPC and Smartphone, and the sunken border on
+other platforms.
+
+@subsubsection page_port_wxmsw_wince_help Online Help in wxWinCE
+
+You can use the help controller wxWinceHelpController which controls simple
+@c .htm files, usually installed in the Windows directory. See the Windows CE
+reference for how to format the HTML files.
+
+@subsubsection page_port_wxmsw_wince_install Installing your PocketPC and Smartphone Applications
+
+To install your application, you need to build a CAB file using the parameters
+defined in a special .inf file. The CabWiz program in your SDK will compile the
+CAB file from the .inf file and files that it specifies.
+
+For delivery, you can simply ask the user to copy the CAB file to the device
+and execute the CAB file using File Explorer. Or, you can write a program for
+the desktop PC that will find the ActiveSync Application Manager and install
+the CAB file on the device, which is obviously much easier for the user.
+
+Here are some links that may help.
+
+@li A setup builder that takes CABs and builds a setup program is at
+ http://www.eskimo.com/~scottlu/win/index.html.
+@li Sample installation files can be found in
+ <tt>Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst</tt>.
+@li An installer generator using wxPython can be found at
+ http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html.
+@li Miscellaneous Windows CE resources can be found at
+ http://www.orbworks.com/pcce/resources.html.
+@li Installer creation instructions with a setup.exe for installing to PPC can be found at
+ http://www.pocketpcdn.com/articles/creatingsetup.html.
+@li Microsoft instructions are at
+ http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true
+@li Troubleshooting WinCE application installations:
+ http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007
+
+You may also check out <tt>demos/life/setup/wince</tt> which contains scripts
+to create a PocketPC installation for ARM-based devices. In particular,
+@c build.bat builds the distribution and copies it to a directory called
+@c Deliver.
+
+@subsubsection page_port_wxmsw_wince_filedlg wxFileDialog in PocketPC
+
+Allowing the user to access files on memory cards, or on arbitrary parts of the
+filesystem, is a pain; the standard file dialog only shows folders under My
+Documents or folders on memory cards (not the system or card root directory,
+for example). This is a known problem for PocketPC developers.
+
+If you need a file dialog that allows access to all folders, you can use
+wxGenericFileDialog instead. You will need to include @c wx/generic/filedlgg.h.
+
+@subsubsection page_port_wxmsw_wince_evc Embedded Visual C++ Issues
+
+<b>Run-time type information</b>
+
+If you wish to use runtime type information (RTTI) with eVC++ 4, you need to
+download an extra library, @c ccrtrtti.lib, and link with it. At the time of
+writing you can get it from here:
+
+@verbatim
+http://support.microsoft.com/kb/830482/en-us
+@endverbatim
+
+Otherwise you will get linker errors similar to this:
+
+@verbatim
+wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@)
+@endverbatim
+
+<b>Windows Mobile 5.0 emulator</b>
+
+Note that there is no separate emulator configuration for Windows Mobile 5.0:
+the emulator runs the ARM code directly.
+
+<b>Visual Studio 2005 project files</b>
+
+Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0
+applications, doesn't do a perfect job of converting the project files from
+eVC++ format.
+
+When you have converted the wxWidgets workspace, edit the configuration
+properties for each configuration and in the Librarian, add a relative path
+
+@verbatim ..\..\lib @endverbatim
+
+to each library path. For example:
+
+@verbatim ..\$(PlatformName)\$(ConfigurationName)\wx_mono.lib @endverbatim
+
+Then, for a sample you want to compile, edit the configuration properties
+and make sure
+
+@verbatim ..\..\lib\$(PlatformName)\$(ConfigurationName) @endverbatim
+
+is in the Linker/General/Additional Library Directories property. Also change
+the Linker/Input/Additional Dependencies property to something like
+
+@verbatim
+coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib commctrl.lib winsock.lib wininet.lib
+@endverbatim
+
+since the library names in the wxWidgets workspace were changed by VS 2005.
+
+Alternately, you could edit all the names to be identical to the original eVC++
+names, but this will probably be more fiddly.
+
+@subsubsection page_port_wxmsw_wince_issues Remaining Issues
+
+These are some of the remaining problems to be sorted out, and features
+to be supported.
+
+@li <b>Windows Mobile 5 issues.</b> It is not possible to get the HMENU for
+the command bar on Mobile 5, so the menubar functions need to be rewritten
+to get the individual menus without use of a menubar handle. Also the
+new Mobile 5 convention of using only two menus (and no bitmap buttons) needs to be
+considered.
+@li <b>Sizer speed.</b> Particularly for dialogs containing notebooks,
+layout seems slow. Some analysis is required.
+@li <b>Notification boxes.</b> The balloon-like notification messages, and their
+icons, should be implemented. This will be quite straightforward.
+@li <b>SIP size.</b> We need to be able to get the area taken up by the SIP (input panel),
+and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
+the SIP programmatically, with SHSipPreference. See also the <em>Input Dialogs</em> topic in
+the <em>Programming Windows CE</em> guide for more on this, and how to have dialogs
+show the SIP automatically using the @c WC_SIPREF control.
+@li <b>wxStaticBitmap.</b> The About box in the "Life!" demo shows a bitmap that is
+the correct size on the emulator, but too small on a VGA Pocket Loox device.
+@li <b>wxStaticLine.</b> Lines don't show up, and the documentation suggests that
+missing styles are implemented with @c WM_PAINT.
+@li <b>HTML control.</b> PocketPC has its own HTML control which can be used for showing
+local pages or navigating the web. We should create a version of wxHtmlWindow that uses this
+control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible
+to wxHtmlWindow.
+@li <b>Tooltip control.</b> PocketPC uses special TTBUTTON and TTSTATIC controls for adding
+tooltips, with the tooltip separated from the label with a double tilde. We need to support
+this using SetToolTip.(Unfortunately it does not seem possible to dynamically remove the tooltip,
+so an extra style may be required.)
+@li <b>Focus.</b> In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate
+between controls. The focus handling in wxWidgets needs investigation. See in particular
+src/common/containr.cpp, and note that the default OnActivate handler in src/msw/toplevel.cpp
+sets the focus to the first child of the dialog.
+@li <b>OK button.</b> We should allow the OK button on a dialog to be optional, perhaps
+by using @c wxCLOSE_BOX to indicate when the OK button should be displayed.
+@li <b>Dynamic adaptation.</b> We should probably be using run-time tests more
+than preprocessor tests, so that the same WinCE application can run on different
+versions of the operating system.
+@li <b>Modeless dialogs.</b> When a modeless dialog is hidden with the OK button, it doesn't restore the
+frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored
+if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are
+not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar
+on deactivation and activation.
+@li <b>Home screen plugins.</b> Figure out how to make home screen plugins for use with wxWidgets
+applications (see http://www.codeproject.com/ce/CTodayWindow.asp for inspiration).
+Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
+a generic plugin that takes registry information from a given application, with
+options to display information in a particular way using icons and text from
+a specified location.
+@li <b>Further abstraction.</b> We should be able to abstract away more of the differences
+between desktop and mobile applications, in particular for sizer layout.
+@li <b>Dialog captions.</b> The blue, bold captions on dialogs - with optional help button -
+should be catered for, either by hard-wiring the capability into all dialogs and panels,
+or by providing a standard component and sizer.
+
+
+
+@section page_port_nativedocs Native Toolkit Documentation
+
+It's sometimes useful to interface directly with the underlying toolkit
+used by wxWidgets to e.g. use toolkit-specific features.
+In such case (or when you want to e.g. write a port-specific patch) it can be
+necessary to use the underlying toolkit API directly:
+
+- wxMSW port uses win32 API: see MSDN docs at http://msdn2.microsoft.com/en-us/library/ms649779.aspx
+- wxGTK port uses GTK+ and other lower-level libraries; see
+ - GTK+ docs at http://library.gnome.org/devel/gtk/unstable/
+ - GDK docs at http://library.gnome.org/devel/gdk/unstable/
+ - GLib docs at http://library.gnome.org/devel/glib/unstable/
+ - GObject docs at http://library.gnome.org/devel/gobject/unstable/
+ - Pango docs at http://library.gnome.org/devel/pango/unstable/
+- wxMac port uses the Carbon API: see Carbon docs at http://developer.apple.com/carbon
+- wxCocoa port uses the Cocoa API: see Cocoa docs at http://developer.apple.com/cocoa
*/