@li @ref overview_unicode_supportin
@li @ref overview_unicode_supportout
@li @ref overview_unicode_settings
-@li @ref overview_unicode_traps
-
<hr>
possibly 32) bits for encoding each character. This allows to have at least
65536 characters (what is called the BMP, or basic multilingual plane) and
possible 2^32 of them instead of the usual 256 and is sufficient to encode all
-of the world languages at once. More details about Unicode may be found at
-<http://www.unicode.org/>.
-
-As this solution is obviously preferable to the previous ones (think of
-incompatible encodings for the same language, locale chaos and so on), many
-modern operating systems support it. The probably first example is Windows NT
-which uses only Unicode internally since its very first version.
+of the world languages at once. A different approach is to encode all
+strings in UTF8 which does not require the use of wide characters and
+additionally is backwards compatible with 7-bit ASCII. The solution to
+use UTF8 is prefered under Linux and partially OS X.
-Writing internationalized programs is much easier with Unicode and, as the
-support for it improves, it should become more and more so. Moreover, in the
-Windows NT/2000 case, even the program which uses only standard ASCII can
-profit from using Unicode because they will work more efficiently - there will
-be no need for the system to convert all strings the program uses to/from
-Unicode each time a system call is made.
+More details about Unicode may be found at <http://www.unicode.org/>.
+Writing internationalized programs is much easier with Unicode. Moreover
+even a program which uses only standard ASCII can benefit from using Unicode
+for string representation because there will be no need to convert all
+strings the program uses to/from Unicode each time a system call is made.
@section overview_unicode_ansi Unicode and ANSI Modes
-As not all platforms supported by wxWidgets support Unicode (fully) yet, in
-many cases it is unwise to write a program which can only work in Unicode
-environment. A better solution is to write programs in such way that they may
-be compiled either in ANSI (traditional) mode or in the Unicode one.
-
-This can be achieved quite simply by using the means provided by wxWidgets.
-Basically, there are only a few things to watch out for:
-
-- Character type (@c char or @c wchar_t)
-- Literal strings (i.e. @c "Hello, world!" or @c '*')
-- String functions (@c strlen(), @c strcpy(), ...)
-- Special preprocessor tokens (@c __FILE__, @c __DATE__ and @c __TIME__)
-
-Let's look at them in order. First of all, each character in an Unicode program
-takes 2 bytes instead of usual one, so another type should be used to store the
-characters (@c char only holds 1 byte usually). This type is called @c wchar_t
-which stands for @e wide-character type.
-
-Also, the string and character constants should be encoded using wide
-characters (@c wchar_t type) which typically take 2 or 4 bytes instead of
-@c char which only takes one. This is achieved by using the standard C (and
-C++) way: just put the letter @c 'L' after any string constant and it becomes a
-@e long constant, i.e. a wide character one. To make things a bit more
-readable, you are also allowed to prefix the constant with @c 'L' instead of
-putting it after it.
-
-Of course, the usual standard C functions don't work with @c wchar_t strings,
-so another set of functions exists which do the same thing but accept
-@c wchar_t* instead of @c char*. For example, a function to get the length of a
-wide-character string is called @c wcslen() (compare with @c strlen() - you see
-that the only difference is that the "str" prefix standing for "string" has
-been replaced with "wcs" standing for "wide-character string").
-
-And finally, the standard preprocessor tokens enumerated above expand to ANSI
-strings but it is more likely that Unicode strings are wanted in the Unicode
-build. wxWidgets provides the macros @c __TFILE__, @c __TDATE__ and
-@c __TTIME__ which behave exactly as the standard ones except that they produce
-ANSI strings in ANSI build and Unicode ones in the Unicode build.
-
-To summarize, here is a brief example of how a program which can be compiled
-in both ANSI and Unicode modes could look like:
+Until wxWidgets 3.0 it was possible to compile the library both in
+ANSI (=8-bit) mode as well as in wide char mode (16-bit per character
+on Windows and 32-but on most Unix versions, Linux and OS X). This
+has been changed in wxWidget with the removal of the ANSI mode,
+but much effort has been made so that most of the previous ANSI
+code should still compile and work as before.
-@code
-#ifdef __UNICODE__
- wchar_t wch = L'*';
- const wchar_t *ws = L"Hello, world!";
- int len = wcslen(ws);
-
- wprintf(L"Compiled at %s\n", __TDATE__);
-#else // ANSI
- char ch = '*';
- const char *s = "Hello, world!";
- int len = strlen(s);
-
- printf("Compiled at %s\n", __DATE__);
-#endif // Unicode/ANSI
-@endcode
+@section overview_unicode_supportin Unicode Support in wxWidgets
-Of course, it would be nearly impossibly to write such programs if it had to
-be done this way (try to imagine the number of UNICODE checkes an average
-program would have had!). Luckily, there is another way - see the next section.
+Since wxWidgets 3.0 Unicode support is always enabled meaning
+that the wxString class always uses Unicode to encode its content.
+Under Windows wxString uses UCS-2 (basically an array of 16-bit
+wchar_t). Under Unix, Linux and OS X however, wxString uses UTF8
+to encode its content.
+For the programmer, the biggest change is that iterating over
+a string can be slower than before since wxString has to parse
+the entire string in order to find the n-th character in a
+string, meaning that iterating over a string should no longer
+be done by index but using iterators. Old code will still work
+but might be less efficient.
-@section overview_unicode_supportin Unicode Support in wxWidgets
+Old code like this:
-In wxWidgets, the code fragment from above should be written instead:
+@code
+wxString s = wxT("hello");
+size_t i;
+for (i = 0; i < s.Len(); i++)
+{
+ wxChar ch = s[i];
+
+ // do something with it
+}
+@endcode
+
+should be replaced (especially in time critical places) with:
@code
-wxChar ch = wxT('*');
-wxString s = wxT("Hello, world!");
-int len = s.Len();
+wxString s = "hello";
+wxString::const_iterator i;
+for (i = s.begin(); i != s.end(); ++i)
+{
+ wxUniChar uni_ch = *i;
+ wxChar ch = uni_ch;
+ // same as: wxChar ch = *i
+
+ // do something with it
+}
@endcode
-What happens here? First of all, you see that there are no more UNICODE checks
-at all. Instead, we define some types and macros which behave differently in
-the Unicode and ANSI builds and allow us to avoid using conditional compilation
-in the program itself.
+If you want to replace individual characters in the string you
+need to get a reference to that character:
-We have a @c wxChar type which maps either on @c char or @c wchar_t depending
-on the mode in which program is being compiled. There is no need for a separate
-type for strings though, because the standard wxString supports Unicode, i.e.
-it stores either ANSI or Unicode strings depending on the compile mode.
+@code
+wxString s = "hello";
+wxString::iterator i;
+for (i = s.begin(); i != s.end(); ++i)
+{
+ wxUniCharRef ch = *i;
+ ch = 'a';
+ // same as: *i = 'a';
+}
+@endcode
-Finally, there is a special wxT() macro which should enclose all literal
-strings in the program. As it is easy to see comparing the last fragment with
-the one above, this macro expands to nothing in the (usual) ANSI mode and
-prefixes @c 'L' to its argument in the Unicode mode.
+which will change the content of the wxString s from "hello" to "aaaaa".
-The important conclusion is that if you use @c wxChar instead of @c char, avoid
-using C style strings and use @c wxString instead and don't forget to enclose
-all string literals inside wxT() macro, your program automatically becomes
-(almost) Unicode compliant!
+String literals are translated to Unicode when they are assigned to
+a wxString object so code can be written like this:
-Just let us state once again the rules:
+@code
+wxString s = "Hello, world!";
+int len = s.Len();
+@endcode
-@li Always use wxChar instead of @c char
-@li Always enclose literal string constants in wxT() macro unless they're
- already converted to the right representation (another standard wxWidgets
- macro _() does it, for example, so there is no need for wxT() in this case)
- or you intend to pass the constant directly to an external function which
- doesn't accept wide-character strings.
-@li Use wxString instead of C style strings.
+wxWidgets provides wrappers around most Posix C functions (like printf(..))
+and the syntax has been adapted to support input with wxString, normal
+C-style strings and wchar_t strings:
+@code
+wxString s;
+s.Printf( "%s %s %s", "hello1", L"hello2", wxString("hello3") );
+wxPrintf( "Three times hello %s\n", s );
+@endcode
@section overview_unicode_supportout Unicode and the Outside World
wxString str(ascii_str, wxConvUTF8);
@endcode
-This code also compiles fine under a non-Unicode build of wxWidgets, but in
-that case the converter is ignored.
-
For more information about converters and Unicode see the @ref overview_mbconv.
@section overview_unicode_settings Unicode Related Compilation Settings
You should define @c wxUSE_UNICODE to 1 to compile your program in Unicode
-mode. This currently works for wxMSW, wxGTK, wxMac and wxX11. If you compile
-your program in ANSI mode you can still define @c wxUSE_WCHAR_T to get some
-limited support for @c wchar_t type.
-
-This will allow your program to perform conversions between Unicode strings and
-ANSI ones (using @ref overview_mbconv "wxMBConv") and construct wxString
-objects from Unicode strings (presumably read from some external file or
-elsewhere).
-
-
-@section overview_unicode_traps Traps for the Unwary
-
-@li Casting c_str() to void* is now char*, not wxChar*
-@li Passing c_str(), mb_str() or wc_str() to variadic functions doesn't work.
+mode. Since wxWidgets 3.0 this is always the case. When compiled in UTF8
+mode @c wxUSE_UNICODE_UTF8 is also defined.
*/