// wxSP_VERTICAL: vertical spin button (the default)
// wxSP_ARROW_KEYS: arrow keys increment/decrement value
// wxSP_WRAP: value wraps at either end
+MustHaveApp(wxSpinButton);
class wxSpinButton : public wxControl
{
public:
const wxSize& size = wxDefaultSize,
long style = wxSP_HORIZONTAL,
const wxString& name = wxPySPIN_BUTTON_NAME);
- %name(PreSpinButton)wxSpinButton();
+ %RenameCtor(PreSpinButton, wxSpinButton());
bool Create(wxWindow* parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
static wxVisualAttributes
GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
+
+ %property(Max, GetMax, SetMax, doc="See `GetMax` and `SetMax`");
+ %property(Min, GetMin, SetMin, doc="See `GetMin` and `SetMin`");
+ %property(Value, GetValue, SetValue, doc="See `GetValue` and `SetValue`");
};
// a spin ctrl is a text control with a spin button which is usually used to
// prompt the user for a numeric input
+MustHaveApp(wxSpinCtrl);
+
class wxSpinCtrl : public wxControl
{
public:
long style = wxSP_ARROW_KEYS,
int min = 0, int max = 100, int initial = 0,
const wxString& name = wxPySpinCtrlNameStr);
- %name(PreSpinCtrl)wxSpinCtrl();
+ %RenameCtor(PreSpinCtrl, wxSpinCtrl());
bool Create(wxWindow *parent,
wxWindowID id = -1,
virtual int GetValue() const;
virtual void SetValue( int value );
- %name(SetValueString) void SetValue(const wxString& text);
+ %Rename(SetValueString, void, SetValue(const wxString& text));
virtual void SetRange( int minVal, int maxVal );
virtual int GetMin() const;
static wxVisualAttributes
GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
+
+ %property(Max, GetMax, doc="See `GetMax`");
+ %property(Min, GetMin, doc="See `GetMin`");
+ %property(Value, GetValue, SetValue, doc="See `GetValue` and `SetValue`");
};
// get the current value of the control
int GetPosition() const;
void SetPosition(int pos);
+
+ %property(Position, GetPosition, SetPosition, doc="See `GetPosition` and `SetPosition`");
};