#include <mgraph.hpp>
+static bitmap_t *MyMGL_createBitmap(int width, int height,
+ int bpp, pixel_format_t *pf)
+{
+ MGLMemoryDC mdc(width, height, bpp, pf);
+ return MGL_getBitmapFromDC(mdc.getDC(), 0, 0, width, height, TRUE);
+}
+
//-----------------------------------------------------------------------------
// MGL pixel formats:
//-----------------------------------------------------------------------------
{0xFF,0x00,0, 0xFF,0x08,0, 0xFF,0x10,0, 0x00,0x00,0}; // RGB 24bpp for wxImage
//-----------------------------------------------------------------------------
-// wxBitmap
+// wxBitmapRefData
//-----------------------------------------------------------------------------
-class wxBitmapRefData: public wxObjectRefData
+class wxBitmapRefData: public wxGDIRefData
{
public:
wxBitmapRefData();
+ wxBitmapRefData(int width, int height, int bpp);
+ wxBitmapRefData(const wxBitmapRefData& data);
virtual ~wxBitmapRefData();
+ virtual bool IsOk() const { return m_bitmap != NULL; }
+
int m_width;
int m_height;
int m_bpp;
wxPalette *m_palette;
wxMask *m_mask;
bitmap_t *m_bitmap;
-};
-
-wxBitmapRefData::wxBitmapRefData()
-{
- m_mask = NULL;
- m_width = 0;
- m_height = 0;
- m_bpp = 0;
- m_palette = NULL;
- m_bitmap = NULL;
-}
-
-wxBitmapRefData::~wxBitmapRefData()
-{
- if ( m_bitmap )
- MGL_unloadBitmap(m_bitmap);
- delete m_mask;
- delete m_palette;
-}
-
-//-----------------------------------------------------------------------------
-#define M_BMPDATA ((wxBitmapRefData *)m_refData)
-
-
-IMPLEMENT_ABSTRACT_CLASS(wxBitmapHandler,wxObject)
-IMPLEMENT_DYNAMIC_CLASS(wxBitmap,wxBitmapBase)
-
-wxBitmap::wxBitmap(int width, int height, int depth)
-{
- Create(width, height, depth);
-}
-
-
-static bitmap_t *MyMGL_createBitmap(int width, int height,
- int bpp, pixel_format_t *pf)
-{
- MGLMemoryDC mdc(width, height, bpp, pf);
- return MGL_getBitmapFromDC(mdc.getDC(), 0, 0, width, height, TRUE);
-}
+private:
+ void DoCreateBitmap(int width, int height, int depth);
+};
-bool wxBitmap::Create(int width, int height, int depth)
+void wxBitmapRefData::DoCreateBitmap(int width, int height, int depth)
{
- UnRef();
-
- wxCHECK_MSG( (width > 0) && (height > 0), false, wxT("invalid bitmap size") );
+ m_width = width;
+ m_height = height;
+ m_bpp = depth;
pixel_format_t pf_dummy;
pixel_format_t *pf;
case 1:
case 8:
pf = NULL;
+ mglDepth = 8; // we emulate monochrome bitmaps using 8 bit ones
break;
case 15:
pf = &gs_pixel_format_15;
break;
default:
wxFAIL_MSG(wxT("invalid bitmap depth"));
- return false;
+ m_bitmap = NULL;
+ return;
}
- m_refData = new wxBitmapRefData();
- M_BMPDATA->m_mask = (wxMask *) NULL;
- M_BMPDATA->m_palette = (wxPalette *) NULL;
- M_BMPDATA->m_width = width;
- M_BMPDATA->m_height = height;
- M_BMPDATA->m_bpp = mglDepth;
+ m_bitmap = MyMGL_createBitmap(width, height, mglDepth, pf);
+}
- if ( mglDepth != 1 )
- {
- M_BMPDATA->m_bitmap = MyMGL_createBitmap(width, height, mglDepth, pf);
- }
- else
- {
- // MGL does not support mono DCs, so we have to emulate them with
- // 8bpp ones. We do that by using a special palette with color 0
- // set to black and all other colors set to white.
+wxBitmapRefData::wxBitmapRefData()
+{
+ m_width =
+ m_height =
+ m_bpp = 0;
- M_BMPDATA->m_bitmap = MyMGL_createBitmap(width, height, 8, pf);
- SetMonoPalette(wxColour(255, 255, 255), wxColour(0, 0, 0));
- }
+ m_palette = NULL;
+ m_mask = NULL;
- return Ok();
+ m_bitmap = NULL;
}
-bool wxBitmap::CreateFromXpm(const char **bits)
+wxBitmapRefData::wxBitmapRefData(int width, int height, int bpp)
{
- wxCHECK_MSG( bits != NULL, false, wxT("invalid bitmap data") );
+ DoCreateBitmap(width, height, bpp);
+
+ m_palette = NULL;
+ m_mask = NULL;
+}
- wxXPMDecoder decoder;
- wxImage img = decoder.ReadData(bits);
- wxCHECK_MSG( img.Ok(), false, wxT("invalid bitmap data") );
+wxBitmapRefData::wxBitmapRefData(const wxBitmapRefData& data)
+{
+ DoCreateBitmap(data.m_width, data.m_height, data.m_bpp);
- *this = wxBitmap(img);
+ m_palette = NULL; // FIXME: should copy
+ m_mask = NULL; // FIXME: should copy
+}
- return true;
+wxBitmapRefData::~wxBitmapRefData()
+{
+ if ( m_bitmap )
+ MGL_unloadBitmap(m_bitmap);
+ delete m_mask;
+ delete m_palette;
+}
+
+
+//-----------------------------------------------------------------------------
+// wxBitmap
+//-----------------------------------------------------------------------------
+
+#define M_BMPDATA ((wxBitmapRefData *)m_refData)
+
+IMPLEMENT_DYNAMIC_CLASS(wxBitmap,wxBitmapBase)
+
+wxGDIRefData *wxBitmap::CreateGDIRefData() const
+{
+ return new wxBitmapRefData;
+}
+
+wxGDIRefData *wxBitmap::CloneGDIRefData(const wxGDIRefData *data) const
+{
+ return new wxBitmapRefData(*static_cast<const wxBitmapRefData *>(data));
+}
+
+bool wxBitmap::Create(int width, int height, int depth)
+{
+ UnRef();
+
+ wxCHECK_MSG( (width > 0) && (height > 0), false, wxT("invalid bitmap size") );
+
+ m_refData = new wxBitmapRefData(width, height, depth);
+
+ if ( depth == 1 )
+ {
+ // MGL does not support mono DCs, so we have to emulate them with
+ // 8bpp ones. We do that by using a special palette with color 0
+ // set to black and all other colors set to white.
+ SetMonoPalette(wxColour(255, 255, 255), wxColour(0, 0, 0));
+ }
+
+ return Ok();
}
wxBitmap::wxBitmap(const wxImage& image, int depth)
delete bdc;
}
-bool wxBitmap::operator == (const wxBitmap& bmp) const
-{
- return (m_refData == bmp.m_refData);
-}
-
-bool wxBitmap::operator != (const wxBitmap& bmp) const
-{
- return (m_refData != bmp.m_refData);
-}
-
-bool wxBitmap::Ok() const
-{
- return (m_refData != NULL && M_BMPDATA->m_bitmap != NULL);
-}
-
int wxBitmap::GetHeight() const
{
wxCHECK_MSG( Ok(), -1, wxT("invalid bitmap") );
wxMask *wxBitmap::GetMask() const
{
- wxCHECK_MSG( Ok(), (wxMask *) NULL, wxT("invalid bitmap") );
+ wxCHECK_MSG( Ok(), NULL, wxT("invalid bitmap") );
return M_BMPDATA->m_mask;
}
{
wxCHECK_RET( Ok(), wxT("invalid bitmap") );
+ AllocExclusive();
delete M_BMPDATA->m_mask;
M_BMPDATA->m_mask = mask;
}
{
wxCHECK_RET( Ok(), wxT("invalid bitmap") );
+ AllocExclusive();
palette_t *mono = M_BMPDATA->m_bitmap->pal;
wxCHECK_RET( M_BMPDATA->m_bpp == 1, wxT("bitmap is not 1bpp") );
bool wxBitmap::LoadFile(const wxString &name, wxBitmapType type)
{
- UnRef();
+ AllocExclusive();
if ( type == wxBITMAP_TYPE_BMP || type == wxBITMAP_TYPE_PNG ||
type == wxBITMAP_TYPE_PCX || type == wxBITMAP_TYPE_JPEG )
}
}
- m_refData = new wxBitmapRefData();
-
return handler->LoadFile(this, name, type, -1, -1);
}
wxCHECK_RET( Ok(), wxT("invalid bitmap") );
wxCHECK_RET( GetDepth() > 1 && GetDepth() <= 8, wxT("cannot set palette for bitmap of this depth") );
- delete M_BMPDATA->m_palette;
- M_BMPDATA->m_palette = NULL;
+ AllocExclusive();
+ wxDELETE(M_BMPDATA->m_palette);
if ( !palette.Ok() ) return;
void wxBitmap::SetHeight(int height)
{
- if (!m_refData) m_refData = new wxBitmapRefData();
+ AllocExclusive();
M_BMPDATA->m_height = height;
}
void wxBitmap::SetWidth(int width)
{
- if (!m_refData) m_refData = new wxBitmapRefData();
+ AllocExclusive();
M_BMPDATA->m_width = width;
}
void wxBitmap::SetDepth(int depth)
{
- if (!m_refData) m_refData = new wxBitmapRefData();
+ AllocExclusive();
M_BMPDATA->m_bpp = depth;
}
// Convert wxColour into it's quantized value in lower-precision
// pixel format (needed for masking by colour).
-wxColour wxBitmap::QuantizeColour(const wxColour& clr)
+wxColour wxBitmap::QuantizeColour(const wxColour& clr) const
{
pixel_format_t *pf = GetMGLbitmap_t()->pf;
const wxString& extension, const wxString& name);
virtual bool Create(wxBitmap *WXUNUSED(bitmap),
- void *WXUNUSED(data),
+ const void* WXUNUSED(data),
long WXUNUSED(flags),
int WXUNUSED(width),
int WXUNUSED(height),
int w = bitmap->GetWidth(),
h = bitmap->GetHeight();
- mem.SelectObject(*bitmap);
+ mem.SelectObjectAsSource(*bitmap);
tdc = mem.GetMGLDC();
switch (type)
const wxString& extension, const wxString& name);
virtual bool Create(wxBitmap *WXUNUSED(bitmap),
- void *WXUNUSED(data),
+ const void* WXUNUSED(data),
long WXUNUSED(flags),
int WXUNUSED(width),
int WXUNUSED(height),