///////////////////////////////////////////////////////////////////////////////
-// Name: dynarray.h
+// Name: wx/dynarray.h
// Purpose: auto-resizable (i.e. dynamic) array support
// Author: Vadim Zeitlin
// Modified by:
\
void Empty() { m_nCount = 0; } \
void Clear(); \
- void Alloc(size_t uiSize); \
+ void Alloc(size_t n) { if ( n > m_nSize ) Realloc(n); } \
void Shrink(); \
\
size_t GetCount() const { return m_nCount; } \
void insert(iterator it, const_iterator first, const_iterator last);\
void pop_back() { RemoveAt(size() - 1); } \
void push_back(const value_type& v) { Add(v); } \
- void reserve(size_type n) { if(n > m_nSize) Realloc(n); } \
+ void reserve(size_type n) { Alloc(n); } \
void resize(size_type n, value_type v = value_type()) \
{ SetCount(n, v); } \
\
// convenience macros
// -----------------------------------------------------------------------------
+// prepend all element of one array to another one; e.g. if first array contains
+// elements X,Y,Z and the second contains A,B,C (in those orders), then the
+// first array will be result as A,B,C,X,Y,Z
+#define WX_PREPEND_ARRAY(array, other) \
+ { \
+ size_t wxAAcnt = (other).size(); \
+ for ( size_t wxAAn = 0; wxAAn < wxAAcnt; wxAAn++ ) \
+ { \
+ (array).Insert((other)[wxAAn], wxAAn); \
+ } \
+ }
+
// append all element of one array to another one
#define WX_APPEND_ARRAY(array, other) \
{ \
}
#endif // _DYNARRAY_H
-