using either the non-default constructor or a default one followed by call to the
\helpref{Create}{wxwizardcreate} function. Then you should add all pages you
want the wizard to show and call \helpref{RunWizard}{wxwizardrunwizard}.
-Finally, don't forget to call {\tt wizard->Destroy()}.
+Finally, don't forget to call {\tt wizard->Destroy()}, otherwise your application will hang on exit due to an undestroyed window.
\wxheading{Derived from}
\helpref{wxDialog}{wxdialog}\\
-\helpref{wxPanel}{wxpanel}\\
+\helpref{wxTopLevelWindow}{wxtoplevelwindow}\\
\helpref{wxWindow}{wxwindow}\\
\helpref{wxEvtHandler}{wxevthandler}\\
\helpref{wxObject}{wxobject}
<wx/wizard.h>
+\wxheading{Library}
+
+\helpref{wxAdv}{librarieslist}
+
\wxheading{Event table macros}
To process input from a wizard dialog, use these event handler macros to
run-time, as in this case, the wizard won't be able to get to all pages starting
from a single one and you should call {\it Fit} separately for the others.
+\membersection{wxWizard::GetBitmap}\label{wxwizardgetbitmap}
+
+\constfunc{const wxBitmap\&}{GetBitmap}{\void}
+
+Returns the bitmap used for the wizard.
\membersection{wxWizard::GetCurrentPage}\label{wxwizardgetcurrentpage}
successfully finished or {\tt false} if user cancelled it. The {\it firstPage}
can not be {\tt NULL}.
+\membersection{wxWizard::SetBitmap}\label{wxwizardsetbitmap}
+
+\func{void}{SetBitmap}{\param{const wxBitmap\& }{bitmap}}
+
+Sets the bitmap used for the wizard.
\membersection{wxWizard::SetPageSize}\label{wxwizardsetpagesize}