// bring the current item into view
void MoveToFocus() { MoveToItem(m_current); }
+ // start editing the label of the given item
void EditLabel( long item );
+
+ // suspend/resume redrawing the control
+ void Freeze();
+ void Thaw();
+
void OnRenameTimer();
void OnRenameAccept();
wxBrush *m_highlightBrush,
*m_highlightUnfocusedBrush;
+ // if this is > 0, the control is frozen and doesn't redraw itself
+ size_t m_freezeCount;
+
DECLARE_DYNAMIC_CLASS(wxListMainWindow);
DECLARE_EVENT_TABLE()
};
m_currentEdit =
m_lineLastClicked =
m_lineBeforeLastClicked = (size_t)-1;
+
+ m_freezeCount = 0;
}
void wxListMainWindow::InitScrolling()
#endif // !__WXGTK__/__WXGTK__
}
+void wxListMainWindow::Freeze()
+{
+ m_freezeCount++;
+}
+
+void wxListMainWindow::Thaw()
+{
+ wxCHECK_RET( m_freezeCount > 0, _T("thawing unfrozen list control?") );
+
+ if ( !--m_freezeCount )
+ {
+ Refresh();
+ }
+}
+
void wxListMainWindow::OnPaint( wxPaintEvent &WXUNUSED(event) )
{
// Note: a wxPaintDC must be constructed even if no drawing is
// done (a Windows requirement).
wxPaintDC dc( this );
- if ( IsEmpty() )
+ if ( IsEmpty() || m_freezeCount )
{
- // empty control. nothing to draw
+ // nothing to draw or not the moment to draw it
return;
}
m_mainWin->RefreshLines(itemFrom, itemTo);
}
+void wxListCtrl::Freeze()
+{
+ m_mainWin->Freeze();
+}
+
+void wxListCtrl::Thaw()
+{
+ m_mainWin->Thaw();
+}
+
#endif // wxUSE_LISTCTRL