#endif
//-----------------------------------------------------------------------------
-// Standard wxWindows headers
+// Standard wxWidgets headers
//-----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#endif
// For all others, include the necessary headers (this file is usually all you
-// need because it includes almost all "standard" wxWindows headers)
+// need because it includes almost all "standard" wxWidgets headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
//-----------------------------------------------------------------------------
BEGIN_EVENT_TABLE(PreferencesDialog, wxDialog)
- EVT_BUTTON( XRCID( "my_button" ), PreferencesDialog::OnMyButtonClicked )
+ EVT_BUTTON( XRCID( "my_button" ), PreferencesDialog::OnMyButtonClicked )
EVT_UPDATE_UI(XRCID( "my_checkbox" ), PreferencesDialog::OuUpdateUIMyCheckbox )
// Note that the ID here isn't a XRCID, it is one of the standard wx ID's.
EVT_BUTTON( wxID_OK, PreferencesDialog::OnOK )
//-----------------------------------------------------------------------------
// Constructor (Notice how small and easy it is)
PreferencesDialog::PreferencesDialog(wxWindow* parent)
-{
+{
wxXmlResource::Get()->LoadDialog(this, parent, wxT("derived_dialog"));
}
void PreferencesDialog::OnMyButtonClicked( wxCommandEvent &WXUNUSED(event) )
{
// Construct a message dialog.
- wxMessageDialog msgDlg(this, _("You clicked on My Button"));
-
+ wxMessageDialog msgDlg(this, _("You clicked on My Button"));
+
// Show it modally.
msgDlg.ShowModal();
}
-// Update the enabled/disabled state of the edit/delete buttons depending on
+// Update the enabled/disabled state of the edit/delete buttons depending on
// whether a row (item) is selected in the listctrl
void PreferencesDialog::OuUpdateUIMyCheckbox( wxUpdateUIEvent &WXUNUSED(event) )
{
// Get a boolean value of whether the checkbox is checked
- bool myCheckBoxIsChecked;
+ bool myCheckBoxIsChecked;
// You could just write:
// myCheckBoxIsChecked = event.IsChecked();
- // since the event that was passed into this function already has the
- // is a pointer to the right control. However,
+ // since the event that was passed into this function already has the
+ // is a pointer to the right control. However,
// this is the XRCCTRL way (which is more obvious as to what is going on).
myCheckBoxIsChecked = XRCCTRL(*this, "my_checkbox", wxCheckBox)->IsChecked();
- // Now call either Enable(TRUE) or Enable(FALSE) on the textctrl, depending
- // on the value of that boolean.
- XRCCTRL(*this, "my_textctrl", wxTextCtrl)->Enable(myCheckBoxIsChecked);
+ // Now call either Enable(true) or Enable(false) on the textctrl, depending
+ // on the value of that boolean.
+ XRCCTRL(*this, "my_textctrl", wxTextCtrl)->Enable(myCheckBoxIsChecked);
}
wxMessageDialog msgDlg2(this, _("Press OK to close Derived dialog, or Cancel to abort"),
_("Overriding base class OK button handler"),
wxOK | wxCANCEL | wxCENTER );
-
+
// Show the message dialog, and if it returns wxID_OK (ie they clicked on OK button)...
if (msgDlg2.ShowModal() == wxID_OK)
{
- // ...then end this Preferences dialog.
+ // ...then end this Preferences dialog.
EndModal( wxID_OK );
// You could also have used event.Skip() which would then skip up
// to the wxDialog's event table and see if there was a EVT_BUTTON
- // handler for wxID_OK and if there was, then execute that code.
+ // handler for wxID_OK and if there was, then execute that code.
}
-
+
// Otherwise do nothing.
}