+int ScintillaWX::DoKeyDown(const wxKeyEvent& evt, bool* consumed)
+{
+ int key = evt.GetKeyCode();
+ bool shift = evt.ShiftDown(),
+ ctrl = evt.ControlDown(),
+ alt = evt.AltDown();
+
+ if (ctrl && key >= 1 && key <= 26)
+ key += 'A' - 1;
+
+ switch (key) {
+ case WXK_DOWN: key = SCK_DOWN; break;
+ case WXK_UP: key = SCK_UP; break;
+ case WXK_LEFT: key = SCK_LEFT; break;
+ case WXK_RIGHT: key = SCK_RIGHT; break;
+ case WXK_HOME: key = SCK_HOME; break;
+ case WXK_END: key = SCK_END; break;
+ case WXK_PAGEUP: // fall through
+ case WXK_PRIOR: key = SCK_PRIOR; break;
+ case WXK_PAGEDOWN: // fall through
+ case WXK_NEXT: key = SCK_NEXT; break;
+ case WXK_DELETE: key = SCK_DELETE; break;
+ case WXK_INSERT: key = SCK_INSERT; break;
+ case WXK_ESCAPE: key = SCK_ESCAPE; break;
+ case WXK_BACK: key = SCK_BACK; break;
+ case WXK_TAB: key = SCK_TAB; break;
+ case WXK_NUMPAD_ENTER: // fall through
+ case WXK_RETURN: key = SCK_RETURN; break;
+ case WXK_ADD: // fall through
+ case WXK_NUMPAD_ADD: key = SCK_ADD; break;
+ case WXK_SUBTRACT: // fall through
+ case WXK_NUMPAD_SUBTRACT: key = SCK_SUBTRACT; break;
+ case WXK_DIVIDE: // fall through
+ case WXK_NUMPAD_DIVIDE: key = SCK_DIVIDE; break;
+ case WXK_CONTROL: key = 0; break;
+ case WXK_ALT: key = 0; break;
+ case WXK_SHIFT: key = 0; break;
+ case WXK_MENU: key = 0; break;
+ }
+
+#ifdef __WXMAC__
+ if ( evt.MetaDown() ) {
+ // check for a few common Mac Meta-key combos and remap them to Ctrl
+ // for Scintilla
+ switch ( key ) {
+ case 'Z': // Undo
+ case 'X': // Cut
+ case 'C': // Copy
+ case 'V': // Paste
+ case 'A': // Select All
+ ctrl = true;
+ break;
+ }
+ }
+#endif
+
+ int rv = KeyDown(key, shift, ctrl, alt, consumed);
+
+ if (key)
+ return rv;
+ else
+ return 1;