#include "wx/colour.h"
#include "wx/gdicmn.h"
-class WXDLLIMPEXP_BASE wxInputStream;
-class WXDLLIMPEXP_CORE wxImage;
+class WXDLLIMPEXP_FWD_BASE wxInputStream;
+class WXDLLIMPEXP_FWD_CORE wxImage;
/*
// wxAnimationDecoder class
// --------------------------------------------------------------------------
-class WXDLLEXPORT wxAnimationDecoder : public wxObjectRefData
+class WXDLLIMPEXP_CORE wxAnimationDecoder : public wxObjectRefData
{
public:
wxAnimationDecoder()
{
- m_background = wxNullColour;
m_nFrames = 0;
}
- virtual ~wxAnimationDecoder() { }
-
virtual bool Load( wxInputStream& stream ) = 0;
virtual bool CanRead( wxInputStream& stream ) const = 0;
wxColour m_background;
};
+#endif // wxUSE_STREAMS
-#endif // wxUSE_STREAM
#endif // _WX_ANIMDECOD_H