class WXDLLIMPEXP_ADV wxAnimation : public wxAnimationBase
{
public:
+ wxAnimation(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY)
+ : m_pixbuf(NULL) { LoadFile(name, type); }
wxAnimation(GdkPixbufAnimation *p = NULL);
wxAnimation(const wxAnimation&);
~wxAnimation() { UnRef(); }
// we can retrieve the delay for a frame only after building
// a GdkPixbufAnimationIter...
- virtual int GetDelay(unsigned int frame) const { return 0; }
+ virtual int GetDelay(unsigned int WXUNUSED(frame)) const { return 0; }
virtual wxSize GetSize() const;
Create(parent, id, anim, pos, size, style, name);
}
- void Init();
-
bool Create(wxWindow *parent, wxWindowID id,
const wxAnimation& anim = wxNullAnimation,
const wxPoint& pos = wxDefaultPosition,
public: // public API
virtual bool LoadFile(const wxString& filename, wxAnimationType type = wxANIMATION_TYPE_ANY);
+ virtual bool Load(wxInputStream& stream, wxAnimationType type = wxANIMATION_TYPE_ANY);
virtual void SetAnimation(const wxAnimation &anim);
virtual wxAnimation GetAnimation() const
private:
typedef wxAnimationCtrlBase base_type;
+
+ void Init();
+
DECLARE_DYNAMIC_CLASS(wxAnimationCtrl)
DECLARE_EVENT_TABLE()
};