else
{
if ((flags & wxHTML_FIND_NEAREST_AFTER) &&
- (y < 0 || (y == 0 && x <= 0)))
+ (y < 0 || (y < 0+m_Height && x < 0+m_Width)))
return wxConstCast(this, wxHtmlCell);
else if ((flags & wxHTML_FIND_NEAREST_BEFORE) &&
- (y > m_Height-1 || (y == m_Height-1 && x >= m_Width)))
+ (y >= 0+m_Height || (y >= 0 && x >= 0)))
return wxConstCast(this, wxHtmlCell);
else
return NULL;
unsigned i = 0;
pos1 = 0;
+ // adjust for cases when the start/end position is completely
+ // outside the cell:
+ if ( pt1.y < 0 )
+ pt1.x = 0;
+ if ( pt2.y >= m_Height )
+ pt2.x = m_Width;
+
// before selection:
while ( pt1.x > 0 && i < len )
{
dc.SetBackgroundMode(wxSOLID);
dc.SetTextForeground(info.GetStyle().GetSelectedTextColour(fg));
dc.SetTextBackground(info.GetStyle().GetSelectedTextBgColour(bg));
+ dc.SetBackground(wxBrush(info.GetStyle().GetSelectedTextBgColour(bg),
+ wxSOLID));
}
else
{
dc.SetBackgroundMode(wxTRANSPARENT);
dc.SetTextForeground(fg);
dc.SetTextBackground(bg);
+ dc.SetBackground(wxBrush(bg, wxSOLID));
}
}
dc.DrawRectangle(x+m_PosX,y+m_PosY,m_Width,m_Height);
#endif
+ bool drawSelectionAfterCell = false;
+
if ( info.GetState().GetSelectionState() == wxHTML_SEL_CHANGING )
{
// Selection changing, we must draw the word piecewise:
txt = m_Word.Mid(part2);
dc.DrawText(txt, ofs + x + m_PosX, y + m_PosY);
}
+ else
+ drawSelectionAfterCell = true;
}
else
{
+ wxHtmlSelectionState selstate = info.GetState().GetSelectionState();
// Not changing selection state, draw the word in single mode:
-
- if ( info.GetState().GetSelectionState() != wxHTML_SEL_OUT &&
+ if ( selstate != wxHTML_SEL_OUT &&
dc.GetBackgroundMode() != wxSOLID )
{
SwitchSelState(dc, info, true);
}
- else if ( info.GetState().GetSelectionState() == wxHTML_SEL_OUT &&
+ else if ( selstate == wxHTML_SEL_OUT &&
dc.GetBackgroundMode() == wxSOLID )
{
SwitchSelState(dc, info, false);
}
dc.DrawText(m_Word, x + m_PosX, y + m_PosY);
+ drawSelectionAfterCell = (selstate != wxHTML_SEL_OUT);
+ }
+
+ // NB: If the text is justified then there is usually some free space
+ // between adjacent cells and drawing the selection only onto cells
+ // would result in ugly unselected spaces. The code below detects
+ // this special case and renders the selection *outside* the sell,
+ // too.
+ if ( m_Parent->GetAlignHor() == wxHTML_ALIGN_JUSTIFY &&
+ drawSelectionAfterCell )
+ {
+ wxHtmlCell *nextCell = m_Next;
+ while ( nextCell && nextCell->IsFormattingCell() )
+ nextCell = nextCell->GetNext();
+ if ( nextCell )
+ {
+ int nextX = nextCell->GetPosX();
+ if ( m_PosX + m_Width < nextX )
+ {
+ dc.SetBrush(dc.GetBackground());
+ dc.SetPen(*wxTRANSPARENT_PEN);
+ dc.DrawRectangle(x + m_PosX + m_Width, y + m_PosY,
+ nextX - m_PosX - m_Width, m_Height);
+ }
+ }
}
}
else if ( flags & wxHTML_FIND_NEAREST_AFTER )
{
wxHtmlCell *c;
- int y2;
for ( const wxHtmlCell *cell = m_Cells; cell; cell = cell->GetNext() )
{
- y2 = cell->GetPosY() + cell->GetHeight() - 1;
- if (y2 < y || (y2 == y && cell->GetPosX()+cell->GetWidth()-1 < x))
+ if ( cell->IsFormattingCell() )
continue;
- c = cell->FindCellByPos(x - cell->GetPosX(), y - cell->GetPosY(),
- flags);
+ int cellY = cell->GetPosY();
+ if (!( y < cellY || (y < cellY + cell->GetHeight() &&
+ x < cell->GetPosX() + cell->GetWidth()) ))
+ continue;
+
+ c = cell->FindCellByPos(x - cell->GetPosX(), y - cellY, flags);
if (c) return c;
}
}
wxHtmlCell *c2, *c = NULL;
for ( const wxHtmlCell *cell = m_Cells; cell; cell = cell->GetNext() )
{
- if (cell->GetPosY() > y ||
- (cell->GetPosY() == y && cell->GetPosX() > x))
+ if ( cell->IsFormattingCell() )
+ continue;
+ int cellY = cell->GetPosY();
+ if (!( cellY + cell->GetHeight() <= y ||
+ (y >= cellY && x >= cell->GetPosX()) ))
break;
- c2 = cell->FindCellByPos(x - cell->GetPosX(), y - cell->GetPosY(),
- flags);
+ c2 = cell->FindCellByPos(x - cell->GetPosX(), y - cellY, flags);
if (c2)
c = c2;
}
{
state.SetBgColour(m_Colour);
if (state.GetSelectionState() != wxHTML_SEL_IN)
+ {
dc.SetTextBackground(m_Colour);
+ dc.SetBackground(wxBrush(m_Colour, wxSOLID));
+ }
else
- dc.SetTextBackground(
- info.GetStyle().GetSelectedTextBgColour(m_Colour));
- dc.SetBackground(wxBrush(m_Colour, wxSOLID));
+ {
+ wxColour c = info.GetStyle().GetSelectedTextBgColour(m_Colour);
+ dc.SetTextBackground(c);
+ dc.SetBackground(wxBrush(c, wxSOLID));
+ }
}
}