-void wxDialog::EndDialog(int rc)
-{
- if ( IsModal() )
- EndModal(rc);
- else
- Hide();
-}
-
-// ----------------------------------------------------------------------------
-// wxWin event handlers
-// ----------------------------------------------------------------------------
-
-void wxDialog::OnApply(
- wxCommandEvent& rEvent
-)
-{
- if (Validate())
- TransferDataFromWindow();
-} // end of wxDialog::OnApply
-
-// Standard buttons
-void wxDialog::OnOK(
- wxCommandEvent& rEvent
-)
-{
- if ( Validate() && TransferDataFromWindow() )
- {
- EndDialog(wxID_OK);
- }
-} // end of wxDialog::OnOK
-
-void wxDialog::OnCancel(
- wxCommandEvent& rEvent
-)
-{
- EndDialog(wxID_CANCEL);
-} // end of wxDialog::OnCancel
-
-void wxDialog::OnCloseWindow(
- wxCloseEvent& rEvent
-)
-{
- //
- // We'll send a Cancel message by default, which may close the dialog.
- // Check for looping if the Cancel event handler calls Close().
- //
- // Note that if a cancel button and handler aren't present in the dialog,
- // nothing will happen when you close the dialog via the window manager, or
- // via Close().
- // We wouldn't want to destroy the dialog by default, since the dialog may have been
- // created on the stack.
- // However, this does mean that calling dialog->Close() won't delete the dialog
- // unless the handler for wxID_CANCEL does so. So use Destroy() if you want to be
- // sure to destroy the dialog.
- // The default OnCancel (above) simply ends a modal dialog, and hides a modeless dialog.
- //
-
- //
- // Ugh??? This is not good but until I figure out a global list it'll have to do
- //
- static wxList closing;
-
- if ( closing.Member(this) )
- return;
-
- closing.Append(this);
-
- wxCommandEvent vCancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
-
- vCancelEvent.SetEventObject( this );
- GetEventHandler()->ProcessEvent(vCancelEvent); // This may close the dialog
-
- closing.DeleteObject(this);
-} // end of wxDialog::OnCloseWindow
-
-void wxDialog::OnSysColourChanged(
- wxSysColourChangedEvent& rEvent
-)