// for compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
+#ifdef __BORLANDC__
+ #pragma hdrstop
+#endif
+
#if wxUSE_SOCKETS && wxUSE_SELECT_DISPATCHER
#include "wx/apptrait.h"
-#include "wx/unix/private.h"
-#include "wx/private/socketiohandler.h"
+#include "wx/private/socket.h"
+#include "wx/link.h"
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
-// wxSocketImplFDIO
+// wxSocketFDIOManager: socket manager using wxFDIODispatcher
// ----------------------------------------------------------------------------
-class wxSocketImplFDIO : public wxSocketImplUnix
+class wxSocketFDIOManager : public wxSocketFDBasedManager
{
public:
- wxSocketImplFDIO(wxSocketBase& wxsocket)
- : wxSocketImplUnix(wxsocket)
- {
- m_handler = NULL;
- }
-
- virtual ~wxSocketImplFDIO()
- {
- delete m_handler;
- }
-
- wxSocketIOHandler *m_handler;
-};
-
-// ----------------------------------------------------------------------------
-// wxSocketSelectManager
-// ----------------------------------------------------------------------------
-
-class wxSocketSelectManager : public wxSocketFDBasedManager
-{
-public:
- virtual wxSocketImpl *CreateSocket(wxSocketBase& wxsocket)
- {
- return new wxSocketImplFDIO(wxsocket);
- }
-
virtual void Install_Callback(wxSocketImpl *socket, wxSocketNotify event);
virtual void Uninstall_Callback(wxSocketImpl *socket, wxSocketNotify event);
};
-void wxSocketSelectManager::Install_Callback(wxSocketImpl *socket_,
+void wxSocketFDIOManager::Install_Callback(wxSocketImpl *socket_,
wxSocketNotify event)
{
- wxSocketImplFDIO * const socket = static_cast<wxSocketImplFDIO *>(socket_);
+ wxSocketImplUnix * const socket = static_cast<wxSocketImplUnix *>(socket_);
const int fd = socket->m_fd;
if ( !dispatcher )
return;
- wxSocketIOHandler *& handler = socket->m_handler;
+ FD(socket, d) = fd;
- // we should register the new handlers but modify the existing ones in place
- bool registerHandler;
- if ( handler )
- {
- registerHandler = false;
- }
- else // no existing handler
- {
- registerHandler = true;
- handler = new wxSocketIOHandler(socket);
- }
+ // register it when it's used for the first time, update it if it had been
+ // previously registered
+ const bool alreadyRegistered = socket->HasAnyEnabledCallbacks();
- FD(socket, d) = fd;
- if (d == FD_INPUT)
- {
- handler->AddFlag(wxFDIO_INPUT);
- }
- else
- {
- handler->AddFlag(wxFDIO_OUTPUT);
- }
+ socket->EnableCallback(d == FD_INPUT ? wxFDIO_INPUT : wxFDIO_OUTPUT);
- if ( registerHandler )
- dispatcher->RegisterFD(fd, handler, handler->GetFlags());
+ if ( alreadyRegistered )
+ dispatcher->ModifyFD(fd, socket, socket->GetEnabledCallbacks());
else
- dispatcher->ModifyFD(fd, handler, handler->GetFlags());
+ dispatcher->RegisterFD(fd, socket, socket->GetEnabledCallbacks());
}
-void wxSocketSelectManager::Uninstall_Callback(wxSocketImpl *socket_,
+void wxSocketFDIOManager::Uninstall_Callback(wxSocketImpl *socket_,
wxSocketNotify event)
{
- wxSocketImplFDIO * const socket = static_cast<wxSocketImplFDIO *>(socket_);
+ wxSocketImplUnix * const socket = static_cast<wxSocketImplUnix *>(socket_);
const SocketDir d = GetDirForEvent(socket, event);
if ( !dispatcher )
return;
- wxSocketIOHandler *& handler = socket->m_handler;
- if ( handler )
- {
- handler->RemoveFlag(flag);
-
- if ( !handler->GetFlags() )
- {
- dispatcher->UnregisterFD(fd);
- delete handler;
- socket->m_handler = NULL;
- }
- else
- {
- dispatcher->ModifyFD(fd, handler, handler->GetFlags());
- }
- }
- else
- {
+ socket->DisableCallback(flag);
+
+ if ( !socket->HasAnyEnabledCallbacks() )
dispatcher->UnregisterFD(fd);
- }
+ else
+ dispatcher->ModifyFD(fd, socket, socket->GetEnabledCallbacks());
}
// set the wxBase variable to point to our wxSocketManager implementation
{
ManagerSetter()
{
- static wxSocketSelectManager s_manager;
+ static wxSocketFDIOManager s_manager;
wxAppTraits::SetDefaultSocketManager(&s_manager);
}
} gs_managerSetter;
+
+// see the relative linker macro in socket.cpp
+wxFORCE_LINK_THIS_MODULE( socketiohandler );
+
#endif // wxUSE_SOCKETS