#include "wx/ribbon/art_internal.h"
#include "wx/ribbon/bar.h"
#include "wx/ribbon/buttonbar.h"
#include "wx/ribbon/art_internal.h"
#include "wx/ribbon/bar.h"
#include "wx/ribbon/buttonbar.h"
int x = tab.rect.x + (tab.rect.width - icon.GetWidth()) / 2;
dc.DrawBitmap(icon, x, tab.rect.y + 1 + (tab.rect.height - 1 -
icon.GetHeight()) / 2, true);
int x = tab.rect.x + (tab.rect.width - icon.GetWidth()) / 2;
dc.DrawBitmap(icon, x, tab.rect.y + 1 + (tab.rect.height - 1 -
icon.GetHeight()) / 2, true);
dc.SetPen(m_gallery_border_pen);
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
dc.SetPen(m_gallery_border_pen);
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
const wxBitmap& bitmap_large,
const wxBitmap& bitmap_small)
{
const wxBitmap& bitmap_large,
const wxBitmap& bitmap_small)
{
rect.x + avail_width + 1, rect.y + rect.height);
}
dc.DrawBitmap(m_toolbar_drop_bitmap, bg_rect.x + avail_width + 2,
rect.x + avail_width + 1, rect.y + rect.height);
}
dc.DrawBitmap(m_toolbar_drop_bitmap, bg_rect.x + avail_width + 2,