// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "intl.h"
#endif
#if wxUSE_INTL
// standard headers
+
+#ifndef __WXWINCE__
#include <locale.h>
+#endif
+
#include <ctype.h>
#include <stdlib.h>
#ifdef HAVE_LANGINFO_H
#include "wx/dynarray.h"
#endif // WX_PRECOMP
+#ifdef __WIN32__
+ #include "wx/msw/private.h"
+#elif defined(__UNIX_LIKE__)
+ #include "wx/fontmap.h" // for CharsetToEncoding()
+#endif
+
#include "wx/file.h"
#include "wx/tokenzr.h"
#include "wx/module.h"
#include "wx/encconv.h"
#include "wx/hashmap.h"
-#ifdef __WIN32__
- #include "wx/msw/private.h"
-#elif defined(__UNIX_LIKE__)
- #include "wx/fontmap.h" // for CharsetToEncoding()
-#endif
-
#if defined(__WXMAC__)
#include "wx/mac/private.h" // includes mac headers
#endif
// LC_PATH is a standard env var containing the search path for the .mo
// files
+#ifndef __WXWINCE__
const wxChar *pszLcPath = wxGetenv(wxT("LC_PATH"));
if ( pszLcPath != NULL )
searchPath << GetAllMsgCatalogSubdirs(pszLcPath, lang);
+#endif
#ifdef __UNIX__
// add some standard ones and the one in the tree where wxWin was installed:
wxCHECK_MSG( szLocale, FALSE, _T("no locale to set in wxLocale::Init()") );
}
+#ifdef __WXWINCE__
+ // FIXME: I'm guessing here
+ wxChar localeName[256];
+ int ret = GetLocaleInfo(LOCALE_USER_DEFAULT, LOCALE_SLANGUAGE, localeName,
+ 256);
+ if (ret != 0)
+ {
+ m_pszOldLocale = wxStrdup(localeName);
+ }
+ else
+ m_pszOldLocale = NULL;
+
+ // TODO: how to find languageId
+ // SetLocaleInfo(languageId, SORT_DEFAULT, localeName);
+#else
m_pszOldLocale = wxStrdup(wxSetlocale(LC_ALL, szLocale));
+#endif
+
if ( m_pszOldLocale == NULL )
wxLogError(_("locale '%s' can not be set."), szLocale);
static wxWCharBuffer wxSetlocaleTryUTF(int c, const wxChar *lc)
{
wxMB2WXbuf l = wxSetlocale(c, lc);
- if ( lc && lc[0] != 0 && !l )
+ if ( !l && lc && lc[0] != 0 )
{
wxString buf(lc);
- buf += wxT(".utf8");
- l = wxSetlocale(c, buf.c_str());
+ wxString buf2;
+ buf2 = buf + wxT(".UTF-8");
+ l = wxSetlocale(c, buf2.c_str());
+ if ( !l )
+ {
+ buf2 = buf + wxT(".utf-8");
+ l = wxSetlocale(c, buf2.c_str());
+ }
+ if ( !l )
+ {
+ buf2 = buf + wxT(".UTF8");
+ l = wxSetlocale(c, buf2.c_str());
+ }
+ if ( !l )
+ {
+ buf2 = buf + wxT(".utf8");
+ l = wxSetlocale(c, buf2.c_str());
+ }
}
return l;
}
int codepage = -1;
wxUint32 lcid = MAKELCID(MAKELANGID(info->WinLang, info->WinSublang),
SORT_DEFAULT);
+ // FIXME
+#ifndef __WXWINCE__
SetThreadLocale(lcid);
+#endif
// NB: we must translate LCID to CRT's setlocale string ourselves,
// because SetThreadLocale does not modify change the
// interpretation of setlocale(LC_ALL, "") call:
}
else
{
+ // FIXME
+#ifndef __WXWINCE__
retloc = wxSetlocale(LC_ALL, locale);
+#endif
#ifdef SETLOCALE_FAILS_ON_UNICODE_LANGS
if (codepage == 0 && (const wxChar*)retloc == NULL)
{
}
else
{
+ // FIXME
+#ifndef __WXWINCE__
retloc = wxSetlocale(LC_ALL, wxEmptyString);
+#else
+ retloc = NULL;
+#endif
#ifdef SETLOCALE_FAILS_ON_UNICODE_LANGS
if ((const wxChar*)retloc == NULL)
{
wxString wxLocale::GetSysName() const
{
+ // FIXME
+#ifndef __WXWINCE__
return wxSetlocale(LC_ALL, NULL);
+#else
+ return wxEmptyString;
+#endif
}
// clean up
// restore old locale
wxSetLocale(m_pOldLocale);
+ // FIXME
+#ifndef __WXWINCE__
wxSetlocale(LC_ALL, m_pszOldLocale);
+#endif
free((wxChar *)m_pszOldLocale); // const_cast
}