// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma implementation "timer.h"
-#endif
-
-// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#if wxUSE_TIMER
-#include "wx/timer.h"
+#include "wx/gtk1/private/timer.h"
#include "gtk/gtk.h"
// wxTimer
// ----------------------------------------------------------------------------
-IMPLEMENT_ABSTRACT_CLASS(wxTimer, wxEvtHandler)
-
extern "C" {
-static gint timeout_callback( gpointer data )
+static gint timeout_callback(void *data)
{
- wxTimer *timer = (wxTimer*)data;
+ wxTimerImpl * const timer = (wxTimerImpl *)data;
- // Don't change the order of anything in this callback!
-
- if (timer->IsOneShot())
- {
- // This sets m_tag to -1
+ const bool keepGoing = !timer->IsOneShot();
+ if ( !keepGoing )
timer->Stop();
- }
-
+
// When getting called from GDK's timer handler we
// are no longer within GDK's grab on the GUI
// thread so we must lock it here ourselves.
// Release lock again.
gdk_threads_leave();
- if (timer->IsOneShot())
- return FALSE;
-
- return TRUE;
-}
-}
-
-void wxTimer::Init()
-{
- m_tag = -1;
- m_milli = 1000;
+ return keepGoing;
}
-
-wxTimer::~wxTimer()
-{
- wxTimer::Stop();
}
-bool wxTimer::Start( int millisecs, bool oneShot )
+bool wxGTKTimerImpl::Start(int millisecs, bool oneShot)
{
- (void)wxTimerBase::Start(millisecs, oneShot);
+ if ( !wxTimerImpl::Start(millisecs, oneShot) )
+ return false;
- if (m_tag != -1)
- gtk_timeout_remove( m_tag );
+ wxASSERT_MSG( m_tag == -1, wxT("shouldn't be still running") );
m_tag = gtk_timeout_add( m_milli, timeout_callback, this );
- return TRUE;
+ return true;
}
-void wxTimer::Stop()
+void wxGTKTimerImpl::Stop()
{
- if (m_tag != -1)
- {
- gtk_timeout_remove( m_tag );
- m_tag = -1;
- }
+ wxASSERT_MSG( m_tag != -1, wxT("should be running") );
+
+ gtk_timeout_remove( m_tag );
+ m_tag = -1;
}
#endif // wxUSE_TIMER