// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma implementation "bmpbuttn.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
void wxBitmapButton::Init()
{
m_hasFocus =
- m_isSelected = FALSE;
+ m_isSelected = false;
}
bool wxBitmapButton::Create( wxWindow *parent,
const wxValidator& validator,
const wxString &name )
{
- m_needParent = TRUE;
- m_acceptsFocus = TRUE;
+ m_needParent = true;
+ m_acceptsFocus = true;
if (!PreCreation( parent, pos, size ) ||
!CreateBase( parent, id, pos, size, style, validator, name ))
{
wxFAIL_MSG( wxT("wxBitmapButton creation failed") );
- return FALSE;
+ return false;
}
m_bmpNormal = bitmap;
PostCreation(size);
- return TRUE;
+ return true;
}
void wxBitmapButton::SetDefault()
wxString wxBitmapButton::GetLabel() const
{
- wxCHECK_MSG( m_widget != NULL, wxT(""), wxT("invalid button") );
+ wxCHECK_MSG( m_widget != NULL, wxEmptyString, wxT("invalid button") );
return wxControl::GetLabel();
}
wxCHECK_RET( m_widget != NULL, wxT("invalid bitmap button") );
InvalidateBestSize();
-
+
wxBitmap the_one;
if (!m_isEnabled)
the_one = m_bmpDisabled;
else if (m_hasFocus)
the_one = m_bmpFocus;
else
- {
- if (m_isSelected)
- {
- the_one = m_bmpSelected;
- }
- else
- {
- if (m_hasFocus)
- the_one = m_bmpFocus;
- else
- the_one = m_bmpNormal;
- }
- }
+ the_one = m_bmpNormal;
if (!the_one.Ok()) the_one = m_bmpNormal;
if (!the_one.Ok()) return;
bool wxBitmapButton::Enable( bool enable )
{
if ( !wxWindow::Enable(enable) )
- return FALSE;
+ return false;
OnSetBitmap();
- return TRUE;
+ return true;
}
void wxBitmapButton::HasFocus()
{
- m_hasFocus = TRUE;
+ m_hasFocus = true;
OnSetBitmap();
}
void wxBitmapButton::NotFocus()
{
- m_hasFocus = FALSE;
+ m_hasFocus = false;
OnSetBitmap();
}
void wxBitmapButton::StartSelect()
{
- m_isSelected = TRUE;
+ m_isSelected = true;
OnSetBitmap();
}
void wxBitmapButton::EndSelect()
{
- m_isSelected = FALSE;
+ m_isSelected = false;
OnSetBitmap();
}