// the update region of the window contains the areas which must be
// repainted by the program
const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
// the update region of the window contains the areas which must be
// repainted by the program
const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
// from both DoSetSize() and DoSetClientSize() and would usually just
// reposition this window except for composite controls which will want to
// arrange themselves inside the given rectangle
// from both DoSetSize() and DoSetClientSize() and would usually just
// reposition this window except for composite controls which will want to
// arrange themselves inside the given rectangle
virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
// centre the window in the specified direction on parent, note that
virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
// centre the window in the specified direction on parent, note that
// If this object has the focus, child should be 'this'.
virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
// If this object has the focus, child should be 'this'.
virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
// or 0 if this object is selected (GetType() == wxT("long")
// - a "void*" pointer to a wxAccessible child object
virtual wxAccStatus GetSelections(wxVariant* selections);
// or 0 if this object is selected (GetType() == wxT("long")
// - a "void*" pointer to a wxAccessible child object
virtual wxAccStatus GetSelections(wxVariant* selections);