+ wxPaintEvent(int Id = 0)
+ {
+ m_eventType = wxEVT_PAINT;
+ m_id = Id;
+
+#if defined(__WXDEBUG__) && defined(__WXMSW__)
+ // set the internal flag for the duration of processing of WM_PAINT
+ g_isPainting++;
+#endif // debug
+ }
+
+#if defined(__WXDEBUG__) && defined(__WXMSW__)
+ ~wxPaintEvent()
+ {
+ g_isPainting--;
+ }
+#endif // debug